annotate pytouhou/game/player.pyx @ 472:8038f1957b71

Type bullettype, itemtype and lasertype a bit.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 16 Sep 2013 18:42:04 +0200
parents 06f0eeb519bb
children 887de1309491
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rev   line source
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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15 from libc.math cimport M_PI as pi
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17 from pytouhou.game.sprite cimport Sprite
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18 from pytouhou.vm.anmrunner import ANMRunner
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19 from pytouhou.game.bullettype cimport BulletType
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20 from pytouhou.game.bullet cimport Bullet
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21 from pytouhou.game.lasertype cimport LaserType
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22 from pytouhou.game.laser cimport PlayerLaser
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23
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25 class GameOver(Exception):
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26 pass
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29 cdef class PlayerState:
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30 def __init__(self, long character=0, long score=0, long power=0,
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31 long lives=2, long bombs=3, long continues=0):
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32 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/...
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33
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34 self.score = score
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35 self.effective_score = score
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36 self.lives = lives
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37 self.bombs = bombs
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38 self.power = power
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39 self.continues = continues
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40
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41 self.continues_used = 0
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42 self.miss = 0
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43 self.bombs_used = 0
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44
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45 self.graze = 0
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46 self.points = 0
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47
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48 self.x = 192.0
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49 self.y = 384.0
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51 self.invulnerable_time = 240
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52 self.touchable = True
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53 self.focused = False
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55 self.power_bonus = 0 # Never goes over 30.
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58 cdef class Player(Element):
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59 def __init__(self, PlayerState state, Game game, anm):
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60 Element.__init__(self)
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61
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62 self._game = game
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63 self.anm = anm
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65 self.speeds = (self.sht.horizontal_vertical_speed,
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66 self.sht.diagonal_speed,
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67 self.sht.horizontal_vertical_focused_speed,
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68 self.sht.diagonal_focused_speed)
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70 self.fire_time = 0
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71
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72 self.state = state
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73 self.direction = 0
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74
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75 self.set_anim(0)
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76
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77 self.death_time = 0
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80 cdef void set_anim(self, index):
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81 self.sprite = Sprite()
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82 self.anmrunner = ANMRunner(self.anm, index, self.sprite)
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83
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85 cdef void play_sound(self, str name):
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86 self._game.sfx_player.play('%s.wav' % name)
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88
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89 cdef void collide(self):
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90 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death
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91 self.death_time = self._game.frame
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92 self._game.new_effect((self.state.x, self.state.y), 17)
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93 self._game.modify_difficulty(-1600)
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94 self.play_sound('pldead00')
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95 for i in xrange(16):
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96 self._game.new_particle((self.state.x, self.state.y), 11, 256) #TODO: find the real size and range.
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98
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99 def start_focusing(self):
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100 self.state.focused = True
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101
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102
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103 def stop_focusing(self):
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104 self.state.focused = False
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105
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106
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107 cdef void fire(self):
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108 cdef double x, y
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109 cdef long shot_power
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110
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111 sht = self.focused_sht if self.state.focused else self.sht
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113 # Don’t use min() since sht.shots could be an empty dict.
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114 power = 999
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115 for shot_power in sht.shots:
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116 if self.state.power < shot_power:
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117 power = power if power < shot_power else shot_power
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118
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119 bullets = self._game.players_bullets
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120 lasers = self._game.players_lasers
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121 nb_bullets_max = self._game.nb_bullets_max
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122
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123 if self.fire_time % 5 == 0:
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124 self.play_sound('plst00')
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125
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126 for shot in sht.shots[power]:
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127 origin = self.orbs[shot.orb - 1] if shot.orb else self.state
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
128 shot_type = <unsigned char>shot.type
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
129
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
130 if shot_type == 3:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
131 if self.fire_time != 30:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
132 continue
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
133
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
134 #TODO: number can do very surprising things, like removing any
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
135 # bullet creation from enemies with 3. For now, crash when not
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
136 # an actual laser number.
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
137 number = <long>shot.delay
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
138 if lasers[number] is not None:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
139 continue
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
140
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
141 laser_type = LaserType(self.anm, shot.sprite % 256, 68)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
142 lasers[number] = PlayerLaser(laser_type, 0, shot.hitbox, shot.damage, shot.angle, shot.speed, shot.interval, origin)
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
143 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
144
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
145 if (self.fire_time + shot.delay) % shot.interval != 0:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
146 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
147
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
148 if nb_bullets_max != 0 and len(bullets) == nb_bullets_max:
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
149 break
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
150
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
151 x = origin.x + shot.pos[0]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
152 y = origin.y + shot.pos[1]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
153
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
154 #TODO: find a better way to do that.
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
155 bullet_type = BulletType(self.anm, shot.sprite % 256,
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
156 shot.sprite % 256 + 32, #TODO: find the real cancel anim
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
157 0, 0, 0, 0.)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
158 #TODO: Type 1 (homing bullets)
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
159 if shot_type == 2:
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
160 #TODO: triple-check acceleration!
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
161 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
162 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
163 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.),
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
164 16, self, self._game, player_bullet=True,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
165 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
166 else:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
167 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
168 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
169 (0, 0, 0, 0, 0., 0., 0., 0.),
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
170 0, self, self._game, player_bullet=True,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
171 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
172
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
173
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
174 cpdef update(self, long keystate):
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
175 cdef double dx, dy
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
176
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
177 if self.death_time == 0 or self._game.frame - self.death_time > 60:
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
178 speed, diag_speed = self.speeds[2:] if self.state.focused else self.speeds[:2]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
179 try:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
180 dx, dy = {16: (0., -speed), 32: (0., speed), 64: (-speed, 0.), 128: (speed, 0.),
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
181 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed),
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
182 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
183 except KeyError:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
184 dx, dy = 0., 0.
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
185
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
186 if dx < 0 and self.direction != -1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
187 self.set_anim(1)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
188 self.direction = -1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
189 elif dx > 0 and self.direction != +1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
190 self.set_anim(3)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
191 self.direction = +1
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
192 elif dx == 0 and self.direction != 0:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
193 self.set_anim({-1: 2, +1: 4}[self.direction])
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
194 self.direction = 0
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
195
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
196 self.state.x += dx
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
197 self.state.y += dy
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
198
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
199 #XXX
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
200 self.x = self.state.x
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
201 self.y = self.state.y
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
202
380
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
203 if self.state.x < 8.:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
204 self.state.x = 8.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
205 if self.state.x > self._game.width - 8:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
206 self.state.x = self._game.width - 8.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
207 if self.state.y < 16.:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
208 self.state.y = 16.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
209 if self.state.y > self._game.height - 16:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
210 self.state.y = self._game.height -16.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
211
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
212 if not self.state.focused and keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
213 self.start_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
214 elif self.state.focused and not keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
215 self.stop_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
216
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
217 if self.state.invulnerable_time > 0:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
218 self.state.invulnerable_time -= 1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
219
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
220 m = self.state.invulnerable_time % 8
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 304
diff changeset
221 if m == 7 or self.state.invulnerable_time == 0:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
222 self.sprite.color = (255, 255, 255)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
223 self.sprite.changed = True
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 304
diff changeset
224 elif m == 1:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
225 self.sprite.color = (64, 64, 64)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
226 self.sprite.changed = True
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
227
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
228 if keystate & 1 and self.fire_time == 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
229 self.fire_time = 30
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
230 if self.fire_time > 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
231 self.fire()
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
232 self.fire_time -= 1
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
233
457
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
234 if keystate & 2 and self.bomb_time == 0:
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
235 self._game.set_player_bomb()
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
236 self.bomb_time = 240
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
237 if self.bomb_time > 0:
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
238 self.bomb_time -= 1
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
239 if self.bomb_time == 0:
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
240 self._game.unset_player_bomb()
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
241
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
242 if self.death_time:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
243 time = self._game.frame - self.death_time
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
244 if time == 6: # too late, you are dead :(
175
5dc243bcf312 Don’t collect the items you drop while dying…
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
245 self.state.touchable = False
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
246 if self.state.power > 16:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
247 self.state.power -= 16
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
248 else:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
249 self.state.power = 0
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
250 self._game.cancel_player_lasers()
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
251
465
5f5955635d2c Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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diff changeset
252 self.state.miss += 1
339
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253 self.state.lives -= 1
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254 if self.state.lives < 0:
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255 #TODO: display a menu to ask the players if they want to continue.
465
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256 if self.state.continues == 0:
339
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257 raise GameOver
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258
465
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259 # Don’t decrement if it’s infinite.
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260 if self.state.continues >= 0:
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261 self.state.continues -= 1
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262 self.state.continues_used += 1
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263
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264 for i in xrange(5):
339
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diff changeset
265 self._game.drop_bonus(self.state.x, self.state.y, 4,
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266 end_pos=(self._game.prng.rand_double() * 288 + 48,
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diff changeset
267 self._game.prng.rand_double() * 192 - 64))
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268 self.state.score = 0
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269 self.state.effective_score = 0
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270 self.state.lives = 2 #TODO: use the right default.
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271 self.state.bombs = 3 #TODO: use the right default.
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272 self.state.power = 0
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273
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274 self.state.graze = 0
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275 self.state.points = 0
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276 else:
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277 self._game.drop_bonus(self.state.x, self.state.y, 2,
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278 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc
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diff changeset
279 self._game.prng.rand_double() * 192 - 64)) # @0x41f3
445
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280 for i in xrange(5):
339
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281 self._game.drop_bonus(self.state.x, self.state.y, 0,
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282 end_pos=(self._game.prng.rand_double() * 288 + 48,
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diff changeset
283 self._game.prng.rand_double() * 192 - 64))
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
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284
172
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285 elif time == 7:
304
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diff changeset
286 self.sprite.mirrored = False
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287 self.sprite.blendfunc = 0
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288 self.sprite.rescale = 0.75, 1.5
445
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diff changeset
289 self.sprite.fade(26, 96)
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diff changeset
290 self.sprite.scale_in(26, 0., 2.5)
172
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291
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292 #TODO: the next two branches could be happening at the same frame.
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293 elif time == 31:
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294 self._game.cancel_bullets()
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295
211
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296 elif time == 32:
225
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diff changeset
297 self.state.x = float(self._game.width) / 2. #TODO
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diff changeset
298 self.state.y = float(self._game.width) #TODO
445
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diff changeset
299 self.direction = 0
130
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diff changeset
300
304
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diff changeset
301 self.sprite = Sprite()
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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diff changeset
302 self.anmrunner = ANMRunner(self.anm, 0, self.sprite)
304
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diff changeset
303 self.sprite.alpha = 128
445
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diff changeset
304 self.sprite.rescale = 0., 2.5
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diff changeset
305 self.sprite.fade(30, 255)
304
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diff changeset
306 self.sprite.blendfunc = 1
445
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diff changeset
307 self.sprite.scale_in(30, 1., 1.)
172
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diff changeset
308
211
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diff changeset
309 elif time == 61: # respawned
172
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diff changeset
310 self.state.touchable = True
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diff changeset
311 self.state.invulnerable_time = 240
304
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diff changeset
312 self.sprite.blendfunc = 0
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diff changeset
313 self.sprite.changed = True
172
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diff changeset
314
447
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diff changeset
315 elif time == 91: # start the bullet hell again
172
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diff changeset
316 self.death_time = 0
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317
304
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diff changeset
318 self.anmrunner.run_frame()
130
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diff changeset
319