Mercurial > touhou
annotate pytouhou/game/player.pyx @ 592:19d930f9e3f0
Add the screenshot feature, using P or Home like the original game.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 23 Apr 2014 19:19:32 +0200 |
parents | e15672733c93 |
children | 3c2f96f1d715 |
rev | line source |
---|---|
52
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
2 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
4 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
8 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
12 ## GNU General Public License for more details. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
13 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
14 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
15 from libc.math cimport M_PI as pi |
52
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
16 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
17 from pytouhou.game.sprite cimport Sprite |
547
e35bef07290d
Always import runners from pytouhou.vm, to allow their replacement.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
527
diff
changeset
|
18 from pytouhou.vm import ANMRunner |
472
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
471
diff
changeset
|
19 from pytouhou.game.bullettype cimport BulletType |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
20 from pytouhou.game.bullet cimport Bullet |
472
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
471
diff
changeset
|
21 from pytouhou.game.lasertype cimport LaserType |
471
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
22 from pytouhou.game.laser cimport PlayerLaser |
577
e35a083d4208
Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
574
diff
changeset
|
23 from pytouhou.game import GameOver |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
24 |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
25 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
26 cdef class Player(Element): |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
27 def __init__(self, long number, anm, long character=0, long power=0, |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
28 long continues=0, long lives=2, long bombs=3, long score=0): |
509
292fea5c584e
Some more type optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
502
diff
changeset
|
29 Element.__init__(self, (192, 384)) |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
30 |
492
887de1309491
Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
472
diff
changeset
|
31 self.number = number |
130 | 32 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/... |
33 | |
34 self.score = score | |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
294
diff
changeset
|
35 self.effective_score = score |
130 | 36 self.lives = lives |
37 self.bombs = bombs | |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
38 self.continues = continues |
130 | 39 self.power = power |
465
5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
457
diff
changeset
|
40 |
5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
457
diff
changeset
|
41 self.continues_used = 0 |
5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
457
diff
changeset
|
42 self.miss = 0 |
5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
457
diff
changeset
|
43 self.bombs_used = 0 |
130 | 44 |
45 self.graze = 0 | |
46 self.points = 0 | |
47 | |
191
d2b58a26c908
Set the correct invulnerability time.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
190
diff
changeset
|
48 self.invulnerable_time = 240 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
49 self.touchable = True |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
50 self.focused = False |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
51 |
197
e1bc8c4cbb1a
Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
196
diff
changeset
|
52 self.power_bonus = 0 # Never goes over 30. |
e1bc8c4cbb1a
Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
196
diff
changeset
|
53 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
54 self._game = None |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
55 self.anm = anm |
130 | 56 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
57 self.speeds = (self.sht.horizontal_vertical_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
58 self.sht.diagonal_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
59 self.sht.horizontal_vertical_focused_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
60 self.sht.diagonal_focused_speed) |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
61 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
62 self.fire_time = 0 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
130
diff
changeset
|
63 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
64 self.direction = 0 |
130 | 65 |
66 self.set_anim(0) | |
67 | |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
68 self.death_time = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
69 |
130 | 70 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
71 cdef void set_anim(self, index): |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
72 self.sprite = Sprite() |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
73 self.anmrunner = ANMRunner(self.anm, index, self.sprite) |
130 | 74 |
75 | |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
465
diff
changeset
|
76 cdef void play_sound(self, str name): |
379
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
343
diff
changeset
|
77 self._game.sfx_player.play('%s.wav' % name) |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
78 |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
79 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
465
diff
changeset
|
80 cdef void collide(self): |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
81 if not self.invulnerable_time and not self.death_time and self.touchable: # Border Between Life and Death |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
82 self.death_time = self._game.frame |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
83 self._game.new_effect((self.x, self.y), 17) |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
84 self._game.modify_difficulty(-1600) |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
85 self.play_sound('pldead00') |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
577
diff
changeset
|
86 for i in range(16): |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
87 self._game.new_particle((self.x, self.y), 11, 256) #TODO: find the real size and range. |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
142
diff
changeset
|
88 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
142
diff
changeset
|
89 |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
90 def start_focusing(self): |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
91 self.focused = True |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
92 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
93 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
94 def stop_focusing(self): |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
95 self.focused = False |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
96 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
97 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
98 cdef void fire(self): |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
99 cdef long shot_power |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
100 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
101 sht = self.focused_sht if self.focused else self.sht |
444
f26c8ab57257
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
102 |
f26c8ab57257
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
103 # Don’t use min() since sht.shots could be an empty dict. |
f26c8ab57257
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
104 power = 999 |
f26c8ab57257
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
105 for shot_power in sht.shots: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
106 if self.power < shot_power: |
444
f26c8ab57257
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
107 power = power if power < shot_power else shot_power |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
108 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
109 bullets = self._game.players_bullets |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
110 lasers = self._game.players_lasers |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
445
diff
changeset
|
111 nb_bullets_max = self._game.nb_bullets_max |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
112 |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
113 if self.fire_time % 5 == 0: |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
114 self.play_sound('plst00') |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
115 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
116 for shot in sht.shots[power]: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
117 origin = <Element>(self.orbs[shot.orb - 1] if shot.orb else self) |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
118 shot_type = <unsigned char>shot.type |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
119 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
120 if shot_type == 3: |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
121 if self.fire_time != 30: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
122 continue |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
123 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
124 #TODO: number can do very surprising things, like removing any |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
125 # bullet creation from enemies with 3. For now, crash when not |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
126 # an actual laser number. |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
127 number = <long>shot.delay |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
128 if lasers[number] is not None: |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
129 continue |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
130 |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
131 laser_type = LaserType(self.anm, shot.sprite % 256, 68) |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
132 lasers[number] = PlayerLaser(laser_type, 0, shot.hitbox, shot.damage, shot.angle, shot.speed, shot.interval, origin) |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
133 continue |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
134 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
135 if (self.fire_time + shot.delay) % shot.interval != 0: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
136 continue |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
137 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
138 if nb_bullets_max != 0 and len(bullets) == nb_bullets_max: |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
139 break |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
140 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
141 x = origin.x + <double>shot.pos[0] |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
142 y = origin.y + <double>shot.pos[1] |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
143 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
144 #TODO: find a better way to do that. |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
145 bullet_type = BulletType(self.anm, shot.sprite % 256, |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
146 shot.sprite % 256 + 32, #TODO: find the real cancel anim |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
147 0, 0, 0, 0.) |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
148 #TODO: Type 1 (homing bullets) |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
149 if shot_type == 2: |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
150 #TODO: triple-check acceleration! |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
151 bullets.append(Bullet((x, y), bullet_type, 0, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
152 shot.angle, shot.speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
153 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.), |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
154 16, self, self._game, player=self.number, |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
155 damage=shot.damage, hitbox=shot.hitbox)) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
156 else: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
157 bullets.append(Bullet((x, y), bullet_type, 0, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
158 shot.angle, shot.speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
159 (0, 0, 0, 0, 0., 0., 0., 0.), |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
160 0, self, self._game, player=self.number, |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
161 damage=shot.damage, hitbox=shot.hitbox)) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
162 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
163 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
164 cpdef update(self, long keystate): |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
165 cdef double dx, dy |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
166 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
167 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
168 speed, diag_speed = self.speeds[2:] if self.focused else self.speeds[:2] |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
169 try: |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
170 dx, dy = {16: (0., -speed), 32: (0., speed), 64: (-speed, 0.), 128: (speed, 0.), |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
171 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed), |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
172 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)] |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
173 except KeyError: |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
174 dx, dy = 0., 0. |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
175 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
176 if dx < 0 and self.direction != -1: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
177 self.set_anim(1) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
178 self.direction = -1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
179 elif dx > 0 and self.direction != +1: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
180 self.set_anim(3) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
181 self.direction = +1 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
182 elif dx == 0 and self.direction != 0: |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
183 self.set_anim({-1: 2, +1: 4}[self.direction]) |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
184 self.direction = 0 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
185 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
186 self.x += dx |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
187 self.y += dy |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
188 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
189 if self.x < 8.: |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
190 self.x = 8. |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
191 if self.x > self._game.width - 8: |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
192 self.x = self._game.width - 8. |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
193 if self.y < 16.: |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
194 self.y = 16. |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
195 if self.y > self._game.height - 16: |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
196 self.y = self._game.height -16. |
380
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
197 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
198 if not self.focused and keystate & 4: |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
199 self.start_focusing() |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
200 elif self.focused and not keystate & 4: |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
201 self.stop_focusing() |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
202 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
203 if self.invulnerable_time > 0: |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
204 self.invulnerable_time -= 1 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
205 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
206 m = self.invulnerable_time % 8 |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
207 if m == 7 or self.invulnerable_time == 0: |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
577
diff
changeset
|
208 for i in range(3): |
527
db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
509
diff
changeset
|
209 self.sprite._color[i] = 255 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
210 self.sprite.changed = True |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
211 elif m == 1: |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
577
diff
changeset
|
212 for i in range(3): |
527
db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
509
diff
changeset
|
213 self.sprite._color[i] = 64 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
214 self.sprite.changed = True |
130 | 215 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
216 if keystate & 1 and self.fire_time == 0: |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
217 self.fire_time = 30 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
218 if self.fire_time > 0: |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
219 self.fire() |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
220 self.fire_time -= 1 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
221 |
498
c9c2fb873dbd
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
222 if self.death_time == 0 or self.death_time < 6: #TODO: < or <=? |
c9c2fb873dbd
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
223 if keystate & 2 and self.bombs and self.bomb_time == 0: |
457
4ccc47828002
Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
224 self._game.set_player_bomb() |
4ccc47828002
Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
225 self.bomb_time = 240 |
498
c9c2fb873dbd
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
226 self.bombs -= 1 |
c9c2fb873dbd
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
227 self.bombs_used += 1 |
c9c2fb873dbd
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
228 self.invulnerable_time = 240 #TODO: check the duration of bombs. |
c9c2fb873dbd
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
229 self.death_time = 0 # Deathbomb. |
457
4ccc47828002
Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
230 if self.bomb_time > 0: |
4ccc47828002
Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
231 self.bomb_time -= 1 |
4ccc47828002
Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
232 if self.bomb_time == 0: |
4ccc47828002
Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
233 self._game.unset_player_bomb() |
4ccc47828002
Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
447
diff
changeset
|
234 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
235 if self.death_time: |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
445
diff
changeset
|
236 time = self._game.frame - self.death_time |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
237 if time == 6: # too late, you are dead :( |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
238 self.touchable = False |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
239 if self.power > 16: |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
240 self.power -= 16 |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
241 else: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
242 self.power = 0 |
498
c9c2fb873dbd
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
243 self.bombs = 3 #TODO: use the right default. |
471
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
244 self._game.cancel_player_lasers() |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
245 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
246 self.miss += 1 |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
247 self.lives -= 1 |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
248 if self.lives < 0: |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
249 #TODO: display a menu to ask the players if they want to continue. |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
250 if self.continues == 0: |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
251 raise GameOver |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
252 |
465
5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
457
diff
changeset
|
253 # Don’t decrement if it’s infinite. |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
254 if self.continues >= 0: |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
255 self.continues -= 1 |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
256 self.continues_used += 1 |
465
5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
457
diff
changeset
|
257 |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
577
diff
changeset
|
258 for i in range(5): |
502
3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
498
diff
changeset
|
259 self._game.drop_bonus(self.x, self.y, 4, player=self, |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
260 end_pos=(self._game.prng.rand_double() * 288 + 48, |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
261 self._game.prng.rand_double() * 192 - 64)) |
574
94229756abd9
Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
262 self.score = self.continues_used if self.continues_used <= 9 else 9 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
263 self.effective_score = 0 |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
264 self.lives = 2 #TODO: use the right default. |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
265 self.bombs = 3 #TODO: use the right default. |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
266 self.power = 0 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
267 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
268 self.graze = 0 |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
269 self.points = 0 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
270 else: |
502
3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
498
diff
changeset
|
271 self._game.drop_bonus(self.x, self.y, 2, player=self, |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
272 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
273 self._game.prng.rand_double() * 192 - 64)) # @0x41f3 |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
577
diff
changeset
|
274 for i in range(5): |
502
3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
498
diff
changeset
|
275 self._game.drop_bonus(self.x, self.y, 0, player=self, |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
276 end_pos=(self._game.prng.rand_double() * 288 + 48, |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
277 self._game.prng.rand_double() * 192 - 64)) |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
278 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
279 elif time == 7: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
280 self.sprite.mirrored = False |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
281 self.sprite.blendfunc = 0 |
527
db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
509
diff
changeset
|
282 self.sprite._rescale[:] = [0.75, 1.5] |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
283 self.sprite.fade(26, 96) |
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
284 self.sprite.scale_in(26, 0., 2.5) |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
285 |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
445
diff
changeset
|
286 #TODO: the next two branches could be happening at the same frame. |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
445
diff
changeset
|
287 elif time == 31: |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
445
diff
changeset
|
288 self._game.cancel_bullets() |
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
445
diff
changeset
|
289 |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
290 elif time == 32: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
291 self.x = float(self._game.width) / 2. #TODO |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
292 self.y = float(self._game.width) #TODO |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
293 self.direction = 0 |
130 | 294 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
295 self.sprite = Sprite() |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
296 self.anmrunner = ANMRunner(self.anm, 0, self.sprite) |
527
db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
509
diff
changeset
|
297 self.sprite._color[3] = 128 |
db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
509
diff
changeset
|
298 self.sprite._rescale[:] = [0., 2.5] |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
299 self.sprite.fade(30, 255) |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
300 self.sprite.blendfunc = 1 |
445
b0abb05811f7
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
444
diff
changeset
|
301 self.sprite.scale_in(30, 1., 1.) |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
302 |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
303 elif time == 61: # respawned |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
304 self.touchable = True |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
305 self.invulnerable_time = 240 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
306 self.sprite.blendfunc = 0 |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
307 self.sprite.changed = True |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
308 |
447
78e1c3864e73
Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
445
diff
changeset
|
309 elif time == 91: # start the bullet hell again |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
310 self.death_time = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
311 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
312 self.anmrunner.run_frame() |
130 | 313 |