annotate pytouhou/game/enemy.py @ 182:20843875ad8f

(Hopefully) use difficulty as it should. The difficulty[0] (also called rank) varies from 0 to 32 and affects various parts of the game. The difficulty now impact those parts, but how it is modified during the gameplay is not clear. Such changes to the difficulty are not handled yet. [0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author Thibaut Girka <thib@sitedethib.com>
date Tue, 25 Oct 2011 01:29:40 +0200
parents 184196480f59
children b6d7ce644f34
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.utils.interpolator import Interpolator
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17 from pytouhou.vm.anmrunner import ANMRunner
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18 from pytouhou.game.sprite import Sprite
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19 from pytouhou.game.bullet import Bullet
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20 from pytouhou.game.item import Item
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21 from math import cos, sin, atan2, pi
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23
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24 class Enemy(object):
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25 def __init__(self, pos, life, _type, bonus_dropped, die_score, anm_wrapper, game):
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26 self._game = game
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27 self._anm_wrapper = anm_wrapper
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28 self._sprite = None
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29 self._anmrunner = None
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30 self._removed = False
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31 self._type = _type
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32 self._bonus_dropped = bonus_dropped
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33 self._die_score = die_score #TODO: use it
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34 self._was_visible = False
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35
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36 self.frame = 0
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37
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38 self.x, self.y = pos
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39 self.life = life
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40 self.max_life = life
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41 self.touchable = True
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42 self.damageable = True
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43 self.death_flags = 0
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44 self.boss = False
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45 self.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0)
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46 self.extended_bullet_attributes = (0, 0, 0, 0, 0., 0., 0., 0.)
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47 self.bullet_attributes = None
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48 self.bullet_launch_offset = (0, 0)
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49 self.death_callback = None
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50 self.boss_callback = None
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51 self.low_life_callback = None
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52 self.low_life_trigger = None
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53 self.timeout = None
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54 self.timeout_callback = None
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55 self.remaining_lives = -1
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56
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57 self.automatic_orientation = False
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58
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59 self.bullet_launch_interval = 0
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60 self.bullet_launch_timer = 0
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61 self.delay_attack = False
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62
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63 self.death_anim = 0
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64 self.movement_dependant_sprites = None
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65 self.direction = None
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66 self.interpolator = None #TODO
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67 self.speed_interpolator = None
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68 self.angle = 0.
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69 self.speed = 0.
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70 self.rotation_speed = 0.
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71 self.acceleration = 0.
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72
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73 self.hitbox = (0, 0)
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74 self.hitbox_half_size = (0, 0)
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75 self.screen_box = None
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76
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77
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78 def set_bullet_attributes(self, type_, anim, sprite_idx_offset,
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79 bullets_per_shot, number_of_shots, speed, speed2,
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80 launch_angle, angle, flags):
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81
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82 # Apply difficulty-specific modifiers
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83 speed_a, speed_b, nb_a, nb_b, shots_a, shots_b = self.difficulty_coeffs
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84 diff_coeff = self._game.difficulty / 32.
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85
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86 speed += speed_a * (1. - diff_coeff) + speed_b * diff_coeff
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87 speed2 += (speed_a * (1. - diff_coeff) + speed_b * diff_coeff) / 2.
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88 bullets_per_shot += int(nb_a * (1. - diff_coeff) + nb_b * diff_coeff)
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89 number_of_shots += int(shots_a * (1. - diff_coeff) + shots_b * diff_coeff)
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90
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91 self.bullet_attributes = (type_, anim, sprite_idx_offset, bullets_per_shot,
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92 number_of_shots, speed, speed2, launch_angle,
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93 angle, flags)
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94 if not self.delay_attack:
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95 self.fire()
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96
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97
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98 def set_bullet_launch_interval(self, value, start=0.):
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99 # Apply difficulty-specific modifiers:
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100 value *= 1. - .4 * (self._game.difficulty - 16.) / 32.
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101
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102 self.bullet_launch_interval = int(value)
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103 self.bullet_launch_timer = int(value * start)
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104 print(self.bullet_launch_interval, self.bullet_launch_timer)
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105
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106
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107 def fire(self):
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108 (type_, type_idx, sprite_idx_offset, bullets_per_shot, number_of_shots,
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109 speed, speed2, launch_angle, angle, flags) = self.bullet_attributes
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110
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111 bullet_type = self._game.bullet_types[type_idx]
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112
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113 ox, oy = self.bullet_launch_offset
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114 launch_pos = self.x + ox, self.y + oy
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115
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116 if speed2 < 0.3:
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117 speed2 = 0.3
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118
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119 self.bullet_launch_timer = 0
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120
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121 player = self.select_player()
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122
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123 if type_ in (67, 69, 71):
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124 launch_angle += self.get_player_angle(player, launch_pos)
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125 if type_ in (69, 70, 71, 74):
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126 angle = 2. * pi / bullets_per_shot
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127 if type_ == 71:
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents: 75
diff changeset
128 launch_angle += pi / bullets_per_shot
104
6c59d0eeb5fa Implement ECL instruction 75 in the same exact way as 102h.exe
Thibaut Girka <thib@sitedethib.com>
parents: 103
diff changeset
129 if type_ != 75:
6c59d0eeb5fa Implement ECL instruction 75 in the same exact way as 102h.exe
Thibaut Girka <thib@sitedethib.com>
parents: 103
diff changeset
130 launch_angle -= angle * (bullets_per_shot - 1) / 2.
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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parents: 79
diff changeset
131
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 143
diff changeset
132 bullets = self._game.bullets
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 143
diff changeset
133 nb_bullets_max = self._game.nb_bullets_max
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
134
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
135 for shot_nb in range(number_of_shots):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
136 shot_speed = speed if shot_nb == 0 else speed + (speed2 - speed) * float(shot_nb) / float(number_of_shots)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
137 bullet_angle = launch_angle
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
138 for bullet_nb in range(bullets_per_shot):
143
ea21bb37febe Add max bullets limit
Thibaut Girka <thib@sitedethib.com>
parents: 135
diff changeset
139 if nb_bullets_max is not None and len(bullets) == nb_bullets_max:
ea21bb37febe Add max bullets limit
Thibaut Girka <thib@sitedethib.com>
parents: 135
diff changeset
140 break
ea21bb37febe Add max bullets limit
Thibaut Girka <thib@sitedethib.com>
parents: 135
diff changeset
141
135
c53d91300c1c Implement instruction 74.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 134
diff changeset
142 if type_ == 75: # 102h.exe@0x4138cf
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
143 bullet_angle = self._game.prng.rand_double() * (launch_angle - angle) + angle
135
c53d91300c1c Implement instruction 74.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 134
diff changeset
144 if type_ in (74, 75): # 102h.exe@0x4138cf
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
145 shot_speed = self._game.prng.rand_double() * (speed - speed2) + speed2
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
146 bullets.append(Bullet(launch_pos, bullet_type, sprite_idx_offset,
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
147 bullet_angle, shot_speed,
c7847bfed427 Minor refactoring
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parents: 105
diff changeset
148 self.extended_bullet_attributes,
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
149 flags, player, self._game))
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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parents: 79
diff changeset
150 bullet_angle += angle
48
8353c33d53d4 Support a few more instructions
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parents: 46
diff changeset
151
8353c33d53d4 Support a few more instructions
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parents: 46
diff changeset
152
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 75
diff changeset
153 def select_player(self, players=None):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 143
diff changeset
154 return (players or self._game.players)[0] #TODO
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
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parents: 49
diff changeset
155
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
156
132
fba45c37ec99 Fix initial angle of bullets with bullet_launch_offset enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 130
diff changeset
157 def get_player_angle(self, player=None, pos=None):
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents: 75
diff changeset
158 player = player or self.select_player()
132
fba45c37ec99 Fix initial angle of bullets with bullet_launch_offset enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 130
diff changeset
159 x, y = pos or (self.x, self.y)
fba45c37ec99 Fix initial angle of bullets with bullet_launch_offset enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 130
diff changeset
160 return atan2(player.y - y, player.x - x)
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
161
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
162
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
163 def set_anim(self, index):
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
164 self._sprite = Sprite()
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
165 self._anmrunner = ANMRunner(self._anm_wrapper, index, self._sprite)
105
572740acdb25 A few changes in the execution order to match 102h.exe
Thibaut Girka <thib@sitedethib.com>
parents: 104
diff changeset
166 self._anmrunner.run_frame()
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
167
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
168
166
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 159
diff changeset
169 def on_attack(self, bullet):
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 159
diff changeset
170 if self.damageable:
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 159
diff changeset
171 self.life -= bullet._bullet_type.damage
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
172
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
173
166
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 159
diff changeset
174 def on_collide(self):
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 159
diff changeset
175 self.life -= 80 # found experimentally
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 159
diff changeset
176
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
177
166
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 159
diff changeset
178 def die_anim(self):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
179 self._game.new_death((self.x, self.y), self.death_anim)
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
180 #TODO: 8 white particles are used only in stage 3 to 6,
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
181 # in other stages they are 2 red and 6 blue.
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
182 for i in range(8):
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
183 self._game.new_particle((self.x, self.y), 0, 3., 192)
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
184
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
185
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
186 def set_pos(self, x, y, z):
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
187 self.x, self.y = x, y
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
188 self.interpolator = Interpolator((x, y))
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
189 self.interpolator.set_interpolation_start(self._game.frame, (x, y))
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
190
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
191
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
192 def move_to(self, duration, x, y, z, formula):
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
193 if not self.interpolator:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
194 frame = self._game.frame
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
195 self.interpolator = Interpolator((self.x, self.y), formula)
100
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Thibaut Girka <thib@sitedethib.com>
parents: 98
diff changeset
196 self.interpolator.set_interpolation_start(frame, (self.x, self.y))
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Thibaut Girka <thib@sitedethib.com>
parents: 98
diff changeset
197 self.interpolator.set_interpolation_end(frame + duration - 1, (x, y))
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
198
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 73
diff changeset
199 self.speed = 0.
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 73
diff changeset
200 self.angle = atan2(y - self.y, x - self.x)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
201
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 73
diff changeset
202
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 73
diff changeset
203 def stop_in(self, duration, formula):
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
204 if not self.speed_interpolator:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
205 frame = self._game.frame
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 73
diff changeset
206 self.speed_interpolator = Interpolator((self.speed,), formula)
100
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Thibaut Girka <thib@sitedethib.com>
parents: 98
diff changeset
207 self.speed_interpolator.set_interpolation_start(frame, (self.speed,))
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Thibaut Girka <thib@sitedethib.com>
parents: 98
diff changeset
208 self.speed_interpolator.set_interpolation_end(frame + duration - 1, (0.,))
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
209
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 73
diff changeset
210 self.speed = 0.
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 73
diff changeset
211
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
212
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
213 def is_visible(self, screen_width, screen_height):
73
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
214 if self._sprite:
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
215 tx, ty, tw, th = self._sprite.texcoords
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
216 if self._sprite.corner_relative_placement:
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
217 raise Exception #TODO
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
218 else:
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
219 tx, ty, tw, th = 0., 0., 0., 0.
29
afa91be769ae Don't lose time updating off-screen enemies' sprites
Thibaut Girka <thib@sitedethib.com>
parents: 23
diff changeset
220
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
221 x, y = self.x, self.y
73
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
222 max_x = tw / 2.
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
223 max_y = th / 2.
29
afa91be769ae Don't lose time updating off-screen enemies' sprites
Thibaut Girka <thib@sitedethib.com>
parents: 23
diff changeset
224
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
225 if (max_x < x - screen_width
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
226 or max_x < -x
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
227 or max_y < y - screen_height
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
228 or max_y < -y):
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
229 return False
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
230 return True
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
231
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
232
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
233 def update(self):
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
234 x, y = self.x, self.y
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
235 if self.interpolator:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
236 self.interpolator.update(self._game.frame)
20
6ebf9539c077 Handle more enemies types and movements
Thibaut Girka <thib@sitedethib.com>
parents: 18
diff changeset
237 x, y = self.interpolator.values
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
238
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
239 self.speed += self.acceleration #TODO: units? Execution order?
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
240 self.angle += self.rotation_speed #TODO: units? Execution order?
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
241
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
242
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
243 if self.speed_interpolator:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
244 self.speed_interpolator.update(self._game.frame)
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
245 self.speed, = self.speed_interpolator.values
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
246
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
247
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
248 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
249 if self._type & 2:
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
250 x -= dx
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
251 else:
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
252 x += dx
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
253 y += dy
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254
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255 if self.movement_dependant_sprites:
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694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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256 #TODO: is that really how it works? Almost.
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257 # Sprite determination is done only once per changement, and is
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258 # superseeded by ins_97.
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259 end_left, end_right, left, right = self.movement_dependant_sprites
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260 if x < self.x and self.direction != -1:
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261 self.set_anim(left)
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262 self.direction = -1
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263 elif x > self.x and self.direction != +1:
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264 self.set_anim(right)
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265 self.direction = +1
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266 elif x == self.x and self.direction is not None:
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267 self.set_anim({-1: end_left, +1: end_right}[self.direction])
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268 self.direction = None
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bf225780973f Small refactoring, and Rumia \o/
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269
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811cefefb5c8 Fix a few bugs and add support for a few instructions
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270
811cefefb5c8 Fix a few bugs and add support for a few instructions
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271 if self.screen_box:
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272 xmin, ymin, xmax, ymax = self.screen_box
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273 x = max(xmin, min(x, xmax))
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274 y = max(ymin, min(y, ymax))
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275
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276
21
bf225780973f Small refactoring, and Rumia \o/
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277 self.x, self.y = x, y
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a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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278
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279 #TODO
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280 if self._anmrunner and not self._anmrunner.run_frame():
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281 self._anmrunner = None
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282
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cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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283 if self._sprite:
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284 if self._sprite._removed:
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cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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285 self._sprite = None
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286 else:
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4300a832f033 Small refactoring and massive performance improvement
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287 self._sprite.update_orientation(self.angle,
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288 self.automatic_orientation)
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f46c18872796 Minor refactoring
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289
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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290
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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291 if self.bullet_launch_interval != 0:
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292 self.bullet_launch_timer += 1
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293 if self.bullet_launch_timer == self.bullet_launch_interval:
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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294 self.fire()
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295
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
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296 self.frame += 1
ca26a84916cb Add preliminary ECL viewer/interpreter.
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297