log

age author description
Sun, 05 Oct 2014 20:38:06 +0200 Emmanuel Gil Peyrot Use libepoxy to discover the actual GL version we are using, and available extensions.
Sun, 05 Oct 2014 17:46:51 +0200 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Sun, 07 Sep 2014 13:26:41 +0200 Emmanuel Gil Peyrot Fix a compilation issue on Cython 0.20.
Thu, 04 Sep 2014 21:07:45 +0200 Emmanuel Gil Peyrot Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
Sun, 17 Aug 2014 16:16:58 +0200 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
Mon, 04 Aug 2014 18:18:55 +0200 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
Wed, 06 Aug 2014 10:50:19 +0200 Emmanuel Gil Peyrot Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
Tue, 12 Aug 2014 15:07:54 +0200 Emmanuel Gil Peyrot Allow setup.py to be called without arguments.
Sat, 26 Jul 2014 14:46:03 +0200 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
Sat, 26 Jul 2014 13:07:26 +0200 Emmanuel Gil Peyrot Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Sat, 26 Jul 2014 01:04:24 +0200 Emmanuel Gil Peyrot Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
Wed, 09 Jul 2014 23:44:53 +0200 Emmanuel Gil Peyrot Include the Glade file in the main package on install.
Thu, 10 Jul 2014 14:35:02 +0200 Emmanuel Gil Peyrot Give point items a score even when collected bellow the Point of Collection.
Thu, 10 Jul 2014 13:53:46 +0200 Emmanuel Gil Peyrot Don’t traceback when GTK+ isn’t available.
Wed, 09 Jul 2014 16:46:55 +0200 Emmanuel Gil Peyrot Don’t render spellcard background when --no-background is passed.
Tue, 01 Jul 2014 23:18:15 +0200 Emmanuel Gil Peyrot Add a GTK+ main menu, mimicking the original EoSD one.
Tue, 01 Jul 2014 23:17:40 +0200 Emmanuel Gil Peyrot Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
Mon, 30 Jun 2014 20:37:52 +0200 Emmanuel Gil Peyrot Move all logging logic to the root logger, we don’t need specific handlers anymore.
Wed, 18 Jun 2014 22:39:11 +0200 Emmanuel Gil Peyrot Move CLI options to their own module.
Thu, 12 Jun 2014 18:41:01 +0200 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
Thu, 12 Jun 2014 18:40:21 +0200 Emmanuel Gil Peyrot Fix Windows build, the shaders package was skipped.
Thu, 05 Jun 2014 18:48:24 +0200 Emmanuel Gil Peyrot Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
Thu, 05 Jun 2014 18:47:31 +0200 Emmanuel Gil Peyrot Use logging for errors in the pytouhou script.
Fri, 30 May 2014 16:51:38 +0200 Emmanuel Gil Peyrot Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Thu, 12 Dec 2013 13:47:17 +0100 Emmanuel Gil Peyrot Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Make the OpenGL flavor and version options work.
Sat, 19 Apr 2014 19:05:06 +0200 Emmanuel Gil Peyrot Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
Fri, 30 May 2014 04:06:09 +0200 Emmanuel Gil Peyrot Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Thu, 29 May 2014 12:31:55 +0200 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
Tue, 27 May 2014 19:25:33 +0200 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
Tue, 27 May 2014 17:41:52 +0200 Emmanuel Gil Peyrot Don’t display spellcard backgrounds either with the SDL backend.
Mon, 26 May 2014 00:20:26 +0200 Emmanuel Gil Peyrot Use the correct division factor for player bullets’ cancellation.
Fri, 08 Nov 2013 18:48:30 +0100 Emmanuel Gil Peyrot Add a very simple sample interface.
Wed, 21 May 2014 20:56:53 +0200 Emmanuel Gil Peyrot Make EoSDInterface separate from EoSD game.
Fri, 08 Nov 2013 18:47:00 +0100 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
Wed, 21 May 2014 20:52:42 +0200 Emmanuel Gil Peyrot Rename the eosd script into pytouhou, and remove the obsolete pcb one.
Thu, 15 May 2014 20:14:54 +0200 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
Thu, 15 May 2014 02:56:08 +0200 Emmanuel Gil Peyrot Implement text rendering for the SDL backend.
Sat, 10 May 2014 23:40:13 +0200 Emmanuel Gil Peyrot Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
Sun, 11 May 2014 13:16:19 +0200 Emmanuel Gil Peyrot Add a hack to prevent `setup.py clean` from compiling Cython files.
Tue, 06 May 2014 20:04:10 +0200 Emmanuel Gil Peyrot Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
Sat, 10 May 2014 22:20:22 +0200 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Tue, 06 May 2014 20:12:08 +0200 Emmanuel Gil Peyrot Fix text sometimes being drawn with a wrong blend func.
Thu, 24 Apr 2014 20:01:42 +0200 Emmanuel Gil Peyrot Don’t retrieve the keyboard_state pointer at each frame.
Sat, 19 Apr 2014 19:03:38 +0200 Emmanuel Gil Peyrot Fix a segfault happening at exit time on Windows.
Sat, 05 Apr 2014 18:53:48 +0200 Emmanuel Gil Peyrot Make archives return files by default, instead of bytes.
Sat, 05 Apr 2014 13:51:31 +0200 Emmanuel Gil Peyrot Don’t stop music loading if the pos file isn’t found.
Sat, 05 Apr 2014 13:40:45 +0200 Emmanuel Gil Peyrot Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
Mon, 10 Feb 2014 18:03:50 +0100 Emmanuel Gil Peyrot Optimise Clock a bit more.
Thu, 19 Dec 2013 21:55:26 +0100 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Thu, 19 Dec 2013 00:44:18 +0100 Emmanuel Gil Peyrot Display important messages in popups, instead of the terminal.
Thu, 27 Mar 2014 21:30:04 +0100 Emmanuel Gil Peyrot Replace the --no-music option with --no-sound, disabling sound rendering altogether.
Sun, 23 Mar 2014 10:51:19 +0100 Emmanuel Gil Peyrot Always verify chunks are not None before using them, fix crash when audio is disabled.
Wed, 18 Dec 2013 22:36:23 +0100 Emmanuel Gil Peyrot Inherit music players from a base class.
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Store data in C arrays in Sprite, and add an interface to access them as tuples.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Wed, 18 Dec 2013 18:15:40 +0100 Emmanuel Gil Peyrot Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.