annotate pytouhou/game/player.pyx @ 493:26c082870dcf

Use a cached static float[16] instead of a list for default Matrix data.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 05 Oct 2013 22:00:53 +0200
parents 887de1309491
children 6be9c99a3a24
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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15 from libc.math cimport M_PI as pi
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17 from pytouhou.game.sprite cimport Sprite
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18 from pytouhou.vm.anmrunner import ANMRunner
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19 from pytouhou.game.bullettype cimport BulletType
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20 from pytouhou.game.bullet cimport Bullet
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21 from pytouhou.game.lasertype cimport LaserType
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22 from pytouhou.game.laser cimport PlayerLaser
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23
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25 class GameOver(Exception):
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26 pass
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29 cdef class PlayerState:
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30 def __init__(self, long number, long character=0, long score=0,
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31 long power=0, long lives=2, long bombs=3, long continues=0):
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32 self.number = number
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33 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/...
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34
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35 self.score = score
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36 self.effective_score = score
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37 self.lives = lives
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38 self.bombs = bombs
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39 self.power = power
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40 self.continues = continues
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41
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42 self.continues_used = 0
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43 self.miss = 0
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44 self.bombs_used = 0
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45
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46 self.graze = 0
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47 self.points = 0
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49 self.x = 192.0
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50 self.y = 384.0
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52 self.invulnerable_time = 240
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53 self.touchable = True
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54 self.focused = False
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56 self.power_bonus = 0 # Never goes over 30.
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59 cdef class Player(Element):
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60 def __init__(self, PlayerState state, Game game, anm):
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61 Element.__init__(self)
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62
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63 self._game = game
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64 self.anm = anm
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65
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66 self.speeds = (self.sht.horizontal_vertical_speed,
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67 self.sht.diagonal_speed,
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68 self.sht.horizontal_vertical_focused_speed,
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69 self.sht.diagonal_focused_speed)
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71 self.fire_time = 0
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72
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73 self.state = state
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74 self.direction = 0
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75
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76 self.set_anim(0)
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77
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78 self.death_time = 0
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81 cdef void set_anim(self, index):
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82 self.sprite = Sprite()
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83 self.anmrunner = ANMRunner(self.anm, index, self.sprite)
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86 cdef void play_sound(self, str name):
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87 self._game.sfx_player.play('%s.wav' % name)
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90 cdef void collide(self):
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91 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death
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92 self.death_time = self._game.frame
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93 self._game.new_effect((self.state.x, self.state.y), 17)
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94 self._game.modify_difficulty(-1600)
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95 self.play_sound('pldead00')
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96 for i in xrange(16):
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97 self._game.new_particle((self.state.x, self.state.y), 11, 256) #TODO: find the real size and range.
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98
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99
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100 def start_focusing(self):
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101 self.state.focused = True
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102
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103
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104 def stop_focusing(self):
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105 self.state.focused = False
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106
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107
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108 cdef void fire(self):
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109 cdef double x, y
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110 cdef long shot_power
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111
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112 sht = self.focused_sht if self.state.focused else self.sht
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114 # Don’t use min() since sht.shots could be an empty dict.
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115 power = 999
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116 for shot_power in sht.shots:
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117 if self.state.power < shot_power:
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118 power = power if power < shot_power else shot_power
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119
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120 bullets = self._game.players_bullets
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121 lasers = self._game.players_lasers
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122 nb_bullets_max = self._game.nb_bullets_max
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123
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124 if self.fire_time % 5 == 0:
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125 self.play_sound('plst00')
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126
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127 for shot in sht.shots[power]:
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128 origin = self.orbs[shot.orb - 1] if shot.orb else self.state
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
129 shot_type = <unsigned char>shot.type
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
130
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
131 if shot_type == 3:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
132 if self.fire_time != 30:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
133 continue
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
134
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
135 #TODO: number can do very surprising things, like removing any
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
136 # bullet creation from enemies with 3. For now, crash when not
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
137 # an actual laser number.
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
138 number = <long>shot.delay
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
139 if lasers[number] is not None:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
140 continue
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
141
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
142 laser_type = LaserType(self.anm, shot.sprite % 256, 68)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
143 lasers[number] = PlayerLaser(laser_type, 0, shot.hitbox, shot.damage, shot.angle, shot.speed, shot.interval, origin)
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
144 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
145
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
146 if (self.fire_time + shot.delay) % shot.interval != 0:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
147 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
148
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
149 if nb_bullets_max != 0 and len(bullets) == nb_bullets_max:
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
150 break
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
151
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
152 x = origin.x + shot.pos[0]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
153 y = origin.y + shot.pos[1]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
154
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
155 #TODO: find a better way to do that.
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
156 bullet_type = BulletType(self.anm, shot.sprite % 256,
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
157 shot.sprite % 256 + 32, #TODO: find the real cancel anim
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
158 0, 0, 0, 0.)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
159 #TODO: Type 1 (homing bullets)
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
160 if shot_type == 2:
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
161 #TODO: triple-check acceleration!
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
162 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
163 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
164 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.),
492
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 472
diff changeset
165 16, self, self._game, player=self.state.number,
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
166 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
167 else:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
168 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
169 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
170 (0, 0, 0, 0, 0., 0., 0., 0.),
492
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 472
diff changeset
171 0, self, self._game, player=self.state.number,
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
172 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
173
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
174
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
175 cpdef update(self, long keystate):
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
176 cdef double dx, dy
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
177
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
178 if self.death_time == 0 or self._game.frame - self.death_time > 60:
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
179 speed, diag_speed = self.speeds[2:] if self.state.focused else self.speeds[:2]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
180 try:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
181 dx, dy = {16: (0., -speed), 32: (0., speed), 64: (-speed, 0.), 128: (speed, 0.),
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
182 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed),
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
183 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
184 except KeyError:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
185 dx, dy = 0., 0.
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
186
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
187 if dx < 0 and self.direction != -1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
188 self.set_anim(1)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
189 self.direction = -1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
190 elif dx > 0 and self.direction != +1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
191 self.set_anim(3)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
192 self.direction = +1
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
193 elif dx == 0 and self.direction != 0:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
194 self.set_anim({-1: 2, +1: 4}[self.direction])
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
195 self.direction = 0
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
196
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
197 self.state.x += dx
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
198 self.state.y += dy
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
199
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
200 #XXX
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
201 self.x = self.state.x
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
202 self.y = self.state.y
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
203
380
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
204 if self.state.x < 8.:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
205 self.state.x = 8.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
206 if self.state.x > self._game.width - 8:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
207 self.state.x = self._game.width - 8.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
208 if self.state.y < 16.:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
209 self.state.y = 16.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
210 if self.state.y > self._game.height - 16:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
211 self.state.y = self._game.height -16.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
212
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
213 if not self.state.focused and keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
214 self.start_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
215 elif self.state.focused and not keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
216 self.stop_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
217
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
218 if self.state.invulnerable_time > 0:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
219 self.state.invulnerable_time -= 1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
220
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
221 m = self.state.invulnerable_time % 8
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 304
diff changeset
222 if m == 7 or self.state.invulnerable_time == 0:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
223 self.sprite.color = (255, 255, 255)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
224 self.sprite.changed = True
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 304
diff changeset
225 elif m == 1:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
226 self.sprite.color = (64, 64, 64)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
227 self.sprite.changed = True
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
228
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
229 if keystate & 1 and self.fire_time == 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
230 self.fire_time = 30
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
231 if self.fire_time > 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
232 self.fire()
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
233 self.fire_time -= 1
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
234
457
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
235 if keystate & 2 and self.bomb_time == 0:
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
236 self._game.set_player_bomb()
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
237 self.bomb_time = 240
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
238 if self.bomb_time > 0:
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
239 self.bomb_time -= 1
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
240 if self.bomb_time == 0:
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
241 self._game.unset_player_bomb()
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
242
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
243 if self.death_time:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
244 time = self._game.frame - self.death_time
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
245 if time == 6: # too late, you are dead :(
175
5dc243bcf312 Don’t collect the items you drop while dying…
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
246 self.state.touchable = False
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
247 if self.state.power > 16:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
248 self.state.power -= 16
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
249 else:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
250 self.state.power = 0
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
251 self._game.cancel_player_lasers()
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
252
465
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253 self.state.miss += 1
339
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254 self.state.lives -= 1
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255 if self.state.lives < 0:
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256 #TODO: display a menu to ask the players if they want to continue.
465
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257 if self.state.continues == 0:
339
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258 raise GameOver
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259
465
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260 # Don’t decrement if it’s infinite.
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261 if self.state.continues >= 0:
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262 self.state.continues -= 1
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263 self.state.continues_used += 1
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264
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diff changeset
265 for i in xrange(5):
339
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266 self._game.drop_bonus(self.state.x, self.state.y, 4,
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267 end_pos=(self._game.prng.rand_double() * 288 + 48,
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diff changeset
268 self._game.prng.rand_double() * 192 - 64))
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269 self.state.score = 0
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270 self.state.effective_score = 0
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271 self.state.lives = 2 #TODO: use the right default.
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272 self.state.bombs = 3 #TODO: use the right default.
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273 self.state.power = 0
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274
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275 self.state.graze = 0
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276 self.state.points = 0
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277 else:
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278 self._game.drop_bonus(self.state.x, self.state.y, 2,
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279 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc
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diff changeset
280 self._game.prng.rand_double() * 192 - 64)) # @0x41f3
445
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281 for i in xrange(5):
339
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282 self._game.drop_bonus(self.state.x, self.state.y, 0,
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283 end_pos=(self._game.prng.rand_double() * 288 + 48,
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diff changeset
284 self._game.prng.rand_double() * 192 - 64))
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
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285
172
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286 elif time == 7:
304
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diff changeset
287 self.sprite.mirrored = False
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288 self.sprite.blendfunc = 0
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diff changeset
289 self.sprite.rescale = 0.75, 1.5
445
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diff changeset
290 self.sprite.fade(26, 96)
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291 self.sprite.scale_in(26, 0., 2.5)
172
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292
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293 #TODO: the next two branches could be happening at the same frame.
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294 elif time == 31:
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295 self._game.cancel_bullets()
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296
211
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297 elif time == 32:
225
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298 self.state.x = float(self._game.width) / 2. #TODO
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diff changeset
299 self.state.y = float(self._game.width) #TODO
445
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diff changeset
300 self.direction = 0
130
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diff changeset
301
304
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diff changeset
302 self.sprite = Sprite()
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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diff changeset
303 self.anmrunner = ANMRunner(self.anm, 0, self.sprite)
304
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diff changeset
304 self.sprite.alpha = 128
445
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diff changeset
305 self.sprite.rescale = 0., 2.5
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diff changeset
306 self.sprite.fade(30, 255)
304
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diff changeset
307 self.sprite.blendfunc = 1
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diff changeset
308 self.sprite.scale_in(30, 1., 1.)
172
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diff changeset
309
211
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diff changeset
310 elif time == 61: # respawned
172
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diff changeset
311 self.state.touchable = True
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312 self.state.invulnerable_time = 240
304
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diff changeset
313 self.sprite.blendfunc = 0
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diff changeset
314 self.sprite.changed = True
172
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diff changeset
315
447
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diff changeset
316 elif time == 91: # start the bullet hell again
172
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diff changeset
317 self.death_time = 0
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318
304
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diff changeset
319 self.anmrunner.run_frame()
130
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diff changeset
320