Mercurial > touhou
annotate eosd @ 524:7f016dfbdfb1
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:15:40 +0100 |
parents | 5e3e0b09a531 |
children | 64d9117b9209 |
rev | line source |
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414
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Follow the PEP-0394 guidelines, migrating from python to python2.
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1 #!/usr/bin/env python2 |
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2 # -*- encoding: utf-8 -*- |
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3 ## |
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
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15 |
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16 import argparse |
18
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17 import os |
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18 |
416
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19 |
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20 pathsep = os.path.pathsep |
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21 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), |
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22 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), |
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23 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), |
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24 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), |
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25 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) |
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26 |
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27 |
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28 parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.') |
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29 |
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30 parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files') |
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31 parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.') |
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32 parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).') |
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33 parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).') |
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34 parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).') |
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35 parser.add_argument('--replay', metavar='REPLAY', help='Select a replay') |
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36 parser.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file') |
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37 parser.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished') |
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38 parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses') |
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39 parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering') |
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40 parser.add_argument('--fps-limit', metavar='FPS', default=-1, type=int, help='Set fps limit. A value of 0 disables fps limiting, while a negative value limits to 60 fps if and only if vsync doesn’t work.') |
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41 parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.') |
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42 parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.') |
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43 parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).') |
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44 parser.add_argument('--no-particles', action='store_false', help='Disable particles handling (huge performance boost on slow systems).') |
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45 parser.add_argument('--no-music', action='store_false', help='Disable background music.') |
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46 parser.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.') |
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47 parser.add_argument('--verbosity', metavar='VERBOSITY', choices=['DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'], help='Select the wanted logging level.') |
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48 parser.add_argument('--game', metavar='GAME', choices=['EoSD'], default='EoSD', help='Select the game engine to use.') |
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49 parser.add_argument('--port', metavar='PORT', type=int, default=0, help='Local port to use for netplay') |
486 | 50 parser.add_argument('--remote', metavar='REMOTE', default=None, help='Remote address') |
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51 parser.add_argument('--no-friendly-fire', action='store_false', help='Allow friendly-fire during netplay.') |
512
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52 parser.add_argument('--backend', metavar='BACKEND', choices=['opengl', 'sdl'], default='opengl', help='Which backend to use (opengl or sdl for now).') |
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53 |
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54 args = parser.parse_args() |
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55 |
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56 |
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57 import sys |
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58 import logging |
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59 |
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60 if args.backend == 'opengl': |
513
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61 from pytouhou.ui.opengl.gamerenderer import GameRenderer |
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62 opengl = True |
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63 elif args.backend == 'sdl': |
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64 from pytouhou.ui.sdl.gamerenderer import GameRenderer |
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65 opengl = False |
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66 |
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67 from pytouhou.lib.sdl import SDL |
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68 from pytouhou.ui.window import Window |
97 | 69 from pytouhou.resource.loader import Loader |
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70 from pytouhou.ui.gamerunner import GameRunner |
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71 from pytouhou.game.player import GameOver |
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72 from pytouhou.formats.t6rp import T6RP, Level |
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73 from pytouhou.utils.random import Random |
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74 from pytouhou.vm.msgrunner import NextStage |
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75 from pytouhou.formats.hint import Hint |
486 | 76 from pytouhou.network import Network |
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77 |
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78 |
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79 if args.game == 'EoSD': |
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80 from pytouhou.games.eosd import EoSDCommon as Common, EoSDGame as Game |
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81 |
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82 |
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83 class GameBossRush(Game): |
499 | 84 def run_iter(self, keystates): |
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85 for i in range(20): |
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86 skip = not (self.enemies or self.items or self.lasers |
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87 or self.bullets or self.cancelled_bullets) |
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88 if skip: |
499 | 89 keystates = [k & ~1 for k in keystates] |
90 Game.run_iter(self, [0 if i else k | 256 for k in keystates]) | |
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91 if not self.enemies and self.frame % 90 == 0: |
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92 for player in self.players: |
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93 if player.power < 128: |
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94 player.power += 1 |
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95 if not skip: |
332 | 96 break |
97 | |
98 def cleanup(self): | |
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99 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners) |
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100 if not (self.boss or self.msg_wait or boss_wait): |
332 | 101 self.enemies = [enemy for enemy in self.enemies |
499 | 102 if enemy.boss_callback or enemy.frame > 1] |
500
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103 for laser in self.lasers: |
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104 if laser.frame <= 1: |
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105 laser.removed = True |
332 | 106 self.lasers = [laser for laser in self.lasers if laser.frame > 1] |
107 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] | |
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108 Game.cleanup(self) |
332 | 109 |
110 | |
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111 def main(window, path, data, stage_num, rank, character, replay, save_filename, |
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112 skip_replay, boss_rush, debug, enable_background, enable_particles, |
492
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113 enable_music, hints, verbosity, port, remote, friendly_fire): |
373
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114 |
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115 resource_loader = Loader(path) |
338
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116 |
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117 try: |
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118 resource_loader.scan_archives(data) |
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119 except IOError: |
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120 sys.stderr.write('Some data files were not found, did you forget the -p option?\n') |
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121 exit(1) |
331
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122 |
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123 if stage_num is None: |
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124 story = True |
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125 stage_num = 1 |
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126 continues = 3 |
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127 else: |
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128 story = False |
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129 continues = 0 |
339
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130 |
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131 if debug: |
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132 if not verbosity: |
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133 verbosity = 'DEBUG' |
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134 continues = -1 # Infinite lives |
331
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135 |
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136 if verbosity: |
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137 logging.basicConfig(level=logging.__getattribute__(verbosity)) |
475
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138 |
187
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139 if replay: |
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140 with open(replay, 'rb') as file: |
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141 replay = T6RP.read(file) |
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142 rank = replay.rank |
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143 character = replay.character |
331
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144 |
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145 save_keystates = None |
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146 if save_filename: |
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147 save_replay = T6RP() |
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148 save_replay.rank = rank |
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149 save_replay.character = character |
187
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150 |
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151 difficulty = 16 |
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152 |
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153 if port != 0: |
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154 if remote: |
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155 remote_addr, remote_port = remote.split(':') |
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156 addr = remote_addr, int(remote_port) |
479
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157 selected_player = 0 |
475
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158 else: |
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159 addr = None |
479
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160 selected_player = 1 |
475
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161 |
476 | 162 prng = Random(0) |
479
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163 con = Network(port, addr, selected_player) |
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164 characters = [1, 3] |
475
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165 else: |
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166 con = None |
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167 selected_player = 0 |
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168 characters = [character] |
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169 |
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170 if hints: |
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171 with open(hints, 'rb') as file: |
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172 hints = Hint.read(file) |
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173 |
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174 game_class = GameBossRush if boss_rush else Game |
332 | 175 |
494
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176 common = Common(resource_loader, characters, continues, stage_num - 1) |
512
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177 renderer = GameRenderer(resource_loader, window) |
508
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178 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) |
503
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179 window.set_runner(runner) |
508
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180 |
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181 while True: |
494
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182 first_player = common.players[0] |
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183 |
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184 if replay: |
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185 level = replay.levels[stage_num - 1] |
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186 if not level: |
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187 raise Exception |
262
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188 |
469
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189 prng = Random(level.random_seed) |
83
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190 |
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191 #TODO: apply the replay to the other players. |
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192 #TODO: see if the stored score is used or if it’s the one from the previous stage. |
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193 if stage_num != 1 and stage_num - 2 in replay.levels: |
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194 previous_level = replay.levels[stage_num - 1] |
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195 first_player.score = previous_level.score |
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196 first_player.effective_score = previous_level.score |
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197 first_player.points = level.point_items |
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198 first_player.power = level.power |
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199 first_player.lives = level.lives |
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200 first_player.bombs = level.bombs |
469
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201 difficulty = level.difficulty |
486 | 202 elif port == 0: |
469
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203 prng = Random() |
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204 |
469
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205 if save_filename: |
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206 if not replay: |
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207 save_replay.levels[stage_num - 1] = level = Level() |
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208 level.random_seed = prng.seed |
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209 level.score = first_player.score |
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210 level.point_items = first_player.points |
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211 level.power = first_player.power |
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212 level.lives = first_player.lives |
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213 level.bombs = first_player.bombs |
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214 level.difficulty = difficulty |
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215 save_keystates = [] |
18
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216 |
469
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217 hints_stage = hints.stages[stage_num - 1] if hints else None |
404
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218 |
494
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219 game = game_class(resource_loader, stage_num, rank, difficulty, |
503
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220 common, prng, hints_stage, friendly_fire) |
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221 |
469
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222 if not enable_particles: |
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223 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): |
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224 pass |
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225 game.new_particle = new_particle |
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226 |
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227 background = game.background if enable_background else None |
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228 bgms = game.std.bgms if enable_music else None |
18
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229 |
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230 # Main loop |
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231 runner.load_game(game, background, bgms, replay, save_keystates) |
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232 try: |
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233 window.run() |
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234 break |
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235 except NextStage: |
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236 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): |
331
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237 break |
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238 stage_num += 1 |
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239 except GameOver: |
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240 print('Game over') |
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241 break |
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242 finally: |
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243 if save_filename: |
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244 last_key = -1 |
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245 for time, key in enumerate(save_keystates): |
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246 if key != last_key: |
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247 level.keys.append((time, key, 0)) |
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248 last_key = key |
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249 |
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250 window.set_runner(None) |
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251 |
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252 if save_filename: |
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253 with open(save_filename, 'wb+') as file: |
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254 save_replay.write(file) |
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255 |
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256 |
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257 with SDL(): |
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258 window = Window(double_buffer=(not args.single_buffer), |
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259 fps_limit=args.fps_limit, |
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260 fixed_pipeline=args.fixed_pipeline, opengl=opengl) |
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261 |
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262 main(window, args.path, tuple(args.data), args.stage, args.rank, |
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263 args.character, args.replay, args.save_replay, args.skip_replay, |
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264 args.boss_rush, args.debug, args.no_background, args.no_particles, |
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265 args.no_music, args.hints, args.verbosity, args.port, args.remote, |
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266 args.no_friendly_fire) |
186
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267 |
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268 import gc |
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269 gc.collect() |