annotate scripts/pytouhou @ 549:56bca8ce4b68

Add a very simple sample interface.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 08 Nov 2013 18:48:30 +0100
parents 1e9ea6519f3c
children 8f51e34d911c
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b0b8825296d0 Follow the PEP-0394 guidelines, migrating from python to python2.
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1 #!/usr/bin/env python2
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2 # -*- encoding: utf-8 -*-
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3 ##
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
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15
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16 import argparse
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17 import os
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18
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19
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20 pathsep = os.path.pathsep
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21 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
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22 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
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23 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
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24 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
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25 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))
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27
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28 parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.')
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29
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30 parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files')
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31 parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
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32 parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.')
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33 parser.add_argument('--verbosity', metavar='VERBOSITY', choices=['DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'], help='Select the wanted logging level.')
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34
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35 game_group = parser.add_argument_group('Game options')
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36 game_group.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra), nothing means story mode.')
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37 game_group.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).')
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38 game_group.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).')
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39 game_group.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses.')
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40 game_group.add_argument('--game', metavar='GAME', choices=['EoSD'], default='EoSD', help='Select the game engine to use.')
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41 game_group.add_argument('--interface', metavar='INTERFACE', choices=['EoSD', 'Sample'], default='EoSD', help='Select the interface to use.')
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42 game_group.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.')
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43
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44 replay_group = parser.add_argument_group('Replay options')
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45 replay_group.add_argument('--replay', metavar='REPLAY', help='Select a file to replay.')
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46 replay_group.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file.')
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47 replay_group.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished.')
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48
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49 netplay_group = parser.add_argument_group('Netplay options')
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50 netplay_group.add_argument('--port', metavar='PORT', type=int, default=0, help='Local port to use.')
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51 netplay_group.add_argument('--remote', metavar='REMOTE', default=None, help='Remote address.')
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52 netplay_group.add_argument('--friendly-fire', action='store_true', help='Allow friendly-fire during netplay.')
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53
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54 graphics_group = parser.add_argument_group('Graphics options')
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55 graphics_group.add_argument('--backend', metavar='BACKEND', choices=['opengl', 'sdl'], default='opengl', help='Which backend to use (opengl or sdl for now).')
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56 graphics_group.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.')
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57 graphics_group.add_argument('--single-buffer', action='store_true', help='Disable double buffering.')
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58 graphics_group.add_argument('--fps-limit', metavar='FPS', default=-1, type=int, help='Set fps limit. A value of 0 disables fps limiting, while a negative value limits to 60 fps if and only if vsync doesn’t work.')
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59 graphics_group.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).')
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60 graphics_group.add_argument('--no-particles', action='store_false', help='Disable particles handling (huge performance boost on slow systems).')
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61 graphics_group.add_argument('--no-sound', action='store_false', help='Disable music and sound effects.')
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62
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63 args = parser.parse_args()
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64
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65
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66 import sys
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67 import logging
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68
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69
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70 if args.game == 'EoSD':
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71 from pytouhou.games.eosd import EoSDCommon as Common, EoSDGame as Game
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72
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73 if args.interface == 'EoSD':
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74 from pytouhou.interfaces.eosd import EoSDInterface as Interface
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75 elif args.interface == 'Sample':
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76 from pytouhou.interfaces.sample import SampleInterface as Interface
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77
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78
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79 from pytouhou.lib.sdl import SDL, show_simple_message_box
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80 from pytouhou.ui.window import Window
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81 from pytouhou.resource.loader import Loader
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82 from pytouhou.ui.gamerunner import GameRunner
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83 from pytouhou.game.player import GameOver
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84 from pytouhou.formats.t6rp import T6RP, Level
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85 from pytouhou.utils.random import Random
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86 from pytouhou.vm.msgrunner import NextStage
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87 from pytouhou.formats.hint import Hint
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88 from pytouhou.network import Network
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90
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91 if args.backend == 'opengl':
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92 try:
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93 from pytouhou.ui.opengl.gamerenderer import GameRenderer
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94 opengl = True
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95 except ImportError:
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96 args.backend = 'sdl'
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97
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98 if args.backend == 'sdl':
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99 from pytouhou.ui.sdl.gamerenderer import GameRenderer
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100 opengl = False
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102
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a502887557ac Add an option to choose which game to play; currently only EoSD is supported.
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103 class GameBossRush(Game):
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104 def run_iter(self, keystates):
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105 for i in range(20):
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106 skip = not (self.enemies or self.items or self.lasers
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107 or self.bullets or self.cancelled_bullets)
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108 if skip:
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109 keystates = [k & ~1 for k in keystates]
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110 Game.run_iter(self, [0 if i else k | 256 for k in keystates])
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111 if not self.enemies and self.frame % 90 == 0:
39bc59953dfa Increase player's power stats during skipped frames in boss rush mode.
Thibaut Girka <thib@sitedethib.com>
parents: 339
diff changeset
112 for player in self.players:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
113 if player.power < 128:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
114 player.power += 1
344
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
115 if not skip:
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
116 break
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
117
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
118 def cleanup(self):
372
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
119 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
120 if not (self.boss or self.msg_wait or boss_wait):
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
121 self.enemies = [enemy for enemy in self.enemies
499
5426825c11a6 Fix boss mode
Thibaut Girka <thib@sitedethib.com>
parents: 494
diff changeset
122 if enemy.boss_callback or enemy.frame > 1]
500
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
123 for laser in self.lasers:
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
124 if laser.frame <= 1:
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
125 laser.removed = True
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
126 self.lasers = [laser for laser in self.lasers if laser.frame > 1]
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
127 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
454
a502887557ac Add an option to choose which game to play; currently only EoSD is supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 452
diff changeset
128 Game.cleanup(self)
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
129
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
130
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
131 def main(window, path, data, stage_num, rank, character, replay, save_filename,
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
132 skip_replay, boss_rush, debug, enable_background, enable_particles,
530
64d9117b9209 Replace the --no-music option with --no-sound, disabling sound rendering altogether.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 513
diff changeset
133 hints, verbosity, port, remote, friendly_fire):
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 372
diff changeset
134
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
135 resource_loader = Loader(path)
338
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
136
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
137 try:
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
138 resource_loader.scan_archives(data)
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
139 except IOError:
531
a7dc55ad9380 Display important messages in popups, instead of the terminal.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 530
diff changeset
140 show_simple_message_box(u'Some data files were not found, did you forget the -p option?')
a7dc55ad9380 Display important messages in popups, instead of the terminal.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 530
diff changeset
141 sys.exit(1)
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
142
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
143 if stage_num is None:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
144 story = True
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
145 stage_num = 1
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
146 continues = 3
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
147 else:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
148 story = False
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
149 continues = 0
339
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 338
diff changeset
150
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
151 if debug:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
152 if not verbosity:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
153 verbosity = 'DEBUG'
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
154 continues = -1 # Infinite lives
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
155
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
156 if verbosity:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
157 logging.basicConfig(level=logging.__getattribute__(verbosity))
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
158
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
159 if replay:
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
160 with open(replay, 'rb') as file:
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
161 replay = T6RP.read(file)
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
162 rank = replay.rank
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
163 character = replay.character
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
164
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
165 save_keystates = None
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
166 if save_filename:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
167 save_replay = T6RP()
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
168 save_replay.rank = rank
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
169 save_replay.character = character
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
170
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
171 difficulty = 16
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
172
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
173 if port != 0:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
174 if remote:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
175 remote_addr, remote_port = remote.split(':')
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
176 addr = remote_addr, int(remote_port)
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
177 selected_player = 0
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
178 else:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
179 addr = None
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
180 selected_player = 1
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
181
476
44c5e7d4b615 Fix consistency
Thibaut Girka <thib@sitedethib.com>
parents: 475
diff changeset
182 prng = Random(0)
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
183 con = Network(port, addr, selected_player)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
184 characters = [1, 3]
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
185 else:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
186 con = None
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
187 selected_player = 0
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
188 characters = [character]
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
189
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
190 if hints:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
191 with open(hints, 'rb') as file:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
192 hints = Hint.read(file)
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
193
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
194 game_class = GameBossRush if boss_rush else Game
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
195
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
196 common = Common(resource_loader, characters, continues, stage_num - 1)
548
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
197 interface = Interface(resource_loader, common.players[0]) #XXX
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
198 common.interface = interface #XXX
512
b39ad30c6620 Add a pure SDL backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
199 renderer = GameRenderer(resource_loader, window)
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
200 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con)
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 500
diff changeset
201 window.set_runner(runner)
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
202
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
203 while True:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
204 first_player = common.players[0]
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
205
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
206 if replay:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
207 level = replay.levels[stage_num - 1]
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
208 if not level:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
209 raise Exception
262
8fa660da5f0c Automatically search data files using different names.
Thibaut Girka <thib@sitedethib.com>
parents: 231
diff changeset
210
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
211 prng = Random(level.random_seed)
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
212
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
213 #TODO: apply the replay to the other players.
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
214 #TODO: see if the stored score is used or if it’s the one from the previous stage.
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
215 if stage_num != 1 and stage_num - 2 in replay.levels:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
216 previous_level = replay.levels[stage_num - 1]
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
217 first_player.score = previous_level.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
218 first_player.effective_score = previous_level.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
219 first_player.points = level.point_items
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
220 first_player.power = level.power
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
221 first_player.lives = level.lives
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
222 first_player.bombs = level.bombs
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
223 difficulty = level.difficulty
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 469 479
diff changeset
224 elif port == 0:
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
225 prng = Random()
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
226
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
227 if save_filename:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
228 if not replay:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
229 save_replay.levels[stage_num - 1] = level = Level()
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
230 level.random_seed = prng.seed
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
231 level.score = first_player.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
232 level.point_items = first_player.points
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
233 level.power = first_player.power
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
234 level.lives = first_player.lives
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
235 level.bombs = first_player.bombs
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
236 level.difficulty = difficulty
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
237 save_keystates = []
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
238
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
239 hints_stage = hints.stages[stage_num - 1] if hints else None
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
240
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
241 game = game_class(resource_loader, stage_num, rank, difficulty,
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 500
diff changeset
242 common, prng, hints_stage, friendly_fire)
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
243
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
244 if not enable_particles:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
245 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24):
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246 pass
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247 game.new_particle = new_particle
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248
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249 background = game.background if enable_background else None
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250 runner.load_game(game, background, game.std.bgms, replay, save_keystates)
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251
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252 try:
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253 # Main loop
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254 window.run()
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255 break
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256 except NextStage:
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257 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
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258 break
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259 stage_num += 1
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260 except GameOver:
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261 show_simple_message_box(u'Game over!')
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262 break
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263 finally:
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264 if save_filename:
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265 last_key = -1
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266 for time, key in enumerate(save_keystates):
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267 if key != last_key:
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268 level.keys.append((time, key, 0))
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269 last_key = key
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270
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271 window.set_runner(None)
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272
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273 if save_filename:
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274 with open(save_filename, 'wb+') as file:
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275 save_replay.write(file)
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276
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277
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278 with SDL(sound=args.no_sound):
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279 window = Window(double_buffer=(not args.single_buffer),
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280 fps_limit=args.fps_limit,
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281 fixed_pipeline=args.fixed_pipeline, opengl=opengl)
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282
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283 main(window, args.path, tuple(args.data), args.stage, args.rank,
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284 args.character, args.replay, args.save_replay, args.skip_replay,
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285 args.boss_rush, args.debug, args.no_background, args.no_particles,
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286 args.hints, args.verbosity, args.port, args.remote,
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287 args.friendly_fire)
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288
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289 import gc
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290 gc.collect()