annotate pytouhou/game/enemy.py @ 436:cb5c68598ab0

Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 07 Aug 2013 11:34:42 +0200
parents 1222341ea22c
children d778db08190f
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.utils.interpolator import Interpolator
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17 from pytouhou.vm.anmrunner import ANMRunner
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18 from pytouhou.game.sprite import Sprite
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19 from pytouhou.game.bullet import Bullet
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20 from pytouhou.game.laser import Laser
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21 from pytouhou.game.effect import Effect
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22 from math import cos, sin, atan2, pi
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23 from pytouhou.game.bullet import LAUNCHED
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25
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26 class Enemy(object):
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27 def __init__(self, pos, life, _type, bonus_dropped, die_score, anms, game):
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28 self._game = game
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29 self._anms = anms
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30 self._type = _type
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31
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32 self.process = None
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33 self.sprite = None
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34 self.anmrunner = None
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35 self.removed = False
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36 self.visible = True
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37 self.was_visible = False
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38 self.bonus_dropped = bonus_dropped
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39 self.die_score = die_score
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41 self.frame = 0
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42
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43 self.x, self.y, self.z = pos
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44 self.life = 1 if life < 0 else life
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45 self.touchable = True
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46 self.collidable = True
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47 self.damageable = True
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48 self.death_flags = 0
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49 self.boss = False
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50 self.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0)
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51 self.extended_bullet_attributes = (0, 0, 0, 0, 0., 0., 0., 0.)
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52 self.current_laser_id = 0
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53 self.laser_by_id = {}
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54 self.bullet_attributes = None
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55 self.bullet_launch_offset = (0, 0)
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56 self.death_callback = -1
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57 self.boss_callback = -1
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58 self.low_life_callback = -1
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59 self.low_life_trigger = None
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60 self.timeout = -1
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61 self.timeout_callback = -1
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62 self.remaining_lives = 0
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64 self.automatic_orientation = False
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65
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66 self.bullet_launch_interval = 0
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67 self.bullet_launch_timer = 0
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68 self.delay_attack = False
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69
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70 self.death_anim = 0
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71 self.movement_dependant_sprites = None
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72 self.direction = None
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73 self.interpolator = None #TODO
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74 self.speed_interpolator = None
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75 self.update_mode = 0
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76 self.angle = 0.
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77 self.speed = 0.
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78 self.rotation_speed = 0.
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79 self.acceleration = 0.
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80
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81 self.hitbox = (0, 0)
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82 self.hitbox_half_size = (0, 0)
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83 self.screen_box = None
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84
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85 self.aux_anm = 8 * [None]
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87
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88 @property
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89 def objects(self):
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90 return [self] + [anm for anm in self.aux_anm if anm]
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91
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92
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93 def play_sound(self, index):
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94 name = {
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95 5: 'power0',
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96 6: 'power1',
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97 7: 'tan00',
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98 8: 'tan01',
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99 9: 'tan02',
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100 14: 'cat00',
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101 16: 'lazer00',
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102 17: 'lazer01',
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103 18: 'enep01',
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104 22: 'tan00', #XXX
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105 24: 'tan02', #XXX
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106 25: 'kira00',
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107 26: 'kira01',
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108 27: 'kira02'
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109 }[index]
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110 self._game.sfx_player.play('%s.wav' % name)
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111
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112
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113 def set_bullet_attributes(self, type_, anim, sprite_idx_offset,
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114 bullets_per_shot, number_of_shots, speed, speed2,
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115 launch_angle, angle, flags):
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116
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117 # Apply difficulty-specific modifiers
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118 speed_a, speed_b, nb_a, nb_b, shots_a, shots_b = self.difficulty_coeffs
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119 diff_coeff = self._game.difficulty / 32.
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120
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121 speed += speed_a * (1. - diff_coeff) + speed_b * diff_coeff
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122 speed2 += (speed_a * (1. - diff_coeff) + speed_b * diff_coeff) / 2.
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123 bullets_per_shot += int(nb_a * (1. - diff_coeff) + nb_b * diff_coeff)
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124 number_of_shots += int(shots_a * (1. - diff_coeff) + shots_b * diff_coeff)
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125
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126 self.bullet_attributes = (type_, anim, sprite_idx_offset, bullets_per_shot,
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127 number_of_shots, speed, speed2, launch_angle,
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128 angle, flags)
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129 if not self.delay_attack:
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130 self.fire()
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 56
diff changeset
131
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 56
diff changeset
132
329
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
133 def set_bullet_launch_interval(self, value, start=0):
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
134 # Apply difficulty-specific modifiers:
329
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
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parents: 328
diff changeset
135 #TODO: check every value possible! Look around 102h.exe@0x408720
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
136 value -= value * (self._game.difficulty - 16) // 80
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
137
329
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
138 self.bullet_launch_interval = value
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
139 self.bullet_launch_timer = start % value if value else 0
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
140
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
141
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 202
diff changeset
142 def fire(self, offset=None, bullet_attributes=None, launch_pos=None):
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
143 (type_, type_idx, sprite_idx_offset, bullets_per_shot, number_of_shots,
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 202
diff changeset
144 speed, speed2, launch_angle, angle, flags) = bullet_attributes or self.bullet_attributes
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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parents: 79
diff changeset
145
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 143
diff changeset
146 bullet_type = self._game.bullet_types[type_idx]
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
147
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 202
diff changeset
148 if not launch_pos:
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 202
diff changeset
149 ox, oy = offset or self.bullet_launch_offset
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 202
diff changeset
150 launch_pos = self.x + ox, self.y + oy
109
e93a7ed4f203 Implement bullet_launch_offset thing
Thibaut Girka <thib@sitedethib.com>
parents: 108
diff changeset
151
270
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 268
diff changeset
152 if speed < 0.3 and speed != 0.0:
253
ea4832f843aa Fix initial bullet speed
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
153 speed = 0.3
104
6c59d0eeb5fa Implement ECL instruction 75 in the same exact way as 102h.exe
Thibaut Girka <thib@sitedethib.com>
parents: 103
diff changeset
154 if speed2 < 0.3:
6c59d0eeb5fa Implement ECL instruction 75 in the same exact way as 102h.exe
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parents: 103
diff changeset
155 speed2 = 0.3
6c59d0eeb5fa Implement ECL instruction 75 in the same exact way as 102h.exe
Thibaut Girka <thib@sitedethib.com>
parents: 103
diff changeset
156
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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parents: 79
diff changeset
157 self.bullet_launch_timer = 0
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
158
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
159 player = self.select_player()
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
160
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 75
diff changeset
161 if type_ in (67, 69, 71):
132
fba45c37ec99 Fix initial angle of bullets with bullet_launch_offset enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 130
diff changeset
162 launch_angle += self.get_player_angle(player, launch_pos)
247
fb3a263213d1 Fix instruction 70 to always fire to the right.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
163 if type_ == 71 and bullets_per_shot % 2 or type_ in (69, 70) and not bullets_per_shot % 2:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 75
diff changeset
164 launch_angle += pi / bullets_per_shot
104
6c59d0eeb5fa Implement ECL instruction 75 in the same exact way as 102h.exe
Thibaut Girka <thib@sitedethib.com>
parents: 103
diff changeset
165 if type_ != 75:
6c59d0eeb5fa Implement ECL instruction 75 in the same exact way as 102h.exe
Thibaut Girka <thib@sitedethib.com>
parents: 103
diff changeset
166 launch_angle -= angle * (bullets_per_shot - 1) / 2.
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
167
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
168 bullets = self._game.bullets
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
169 nb_bullets_max = self._game.nb_bullets_max
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
170
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
171 for shot_nb in range(number_of_shots):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
172 shot_speed = speed if shot_nb == 0 else speed + (speed2 - speed) * float(shot_nb) / float(number_of_shots)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
173 bullet_angle = launch_angle
311
550ec10cccbc Fix angle between salves of circle-distributed bullets.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
174 if type_ in (69, 70, 71, 74):
550ec10cccbc Fix angle between salves of circle-distributed bullets.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
175 launch_angle += angle
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
176 for bullet_nb in range(bullets_per_shot):
143
ea21bb37febe Add max bullets limit
Thibaut Girka <thib@sitedethib.com>
parents: 135
diff changeset
177 if nb_bullets_max is not None and len(bullets) == nb_bullets_max:
ea21bb37febe Add max bullets limit
Thibaut Girka <thib@sitedethib.com>
parents: 135
diff changeset
178 break
ea21bb37febe Add max bullets limit
Thibaut Girka <thib@sitedethib.com>
parents: 135
diff changeset
179
135
c53d91300c1c Implement instruction 74.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 134
diff changeset
180 if type_ == 75: # 102h.exe@0x4138cf
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
181 bullet_angle = self._game.prng.rand_double() * (launch_angle - angle) + angle
135
c53d91300c1c Implement instruction 74.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 134
diff changeset
182 if type_ in (74, 75): # 102h.exe@0x4138cf
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
183 shot_speed = self._game.prng.rand_double() * (speed - speed2) + speed2
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
184 bullets.append(Bullet(launch_pos, bullet_type, sprite_idx_offset,
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
185 bullet_angle, shot_speed,
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
186 self.extended_bullet_attributes,
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
187 flags, player, self._game))
311
550ec10cccbc Fix angle between salves of circle-distributed bullets.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
188
550ec10cccbc Fix angle between salves of circle-distributed bullets.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
189 if type_ in (69, 70, 71, 74):
550ec10cccbc Fix angle between salves of circle-distributed bullets.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
190 bullet_angle += 2. * pi / bullets_per_shot
550ec10cccbc Fix angle between salves of circle-distributed bullets.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
191 else:
550ec10cccbc Fix angle between salves of circle-distributed bullets.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
192 bullet_angle += angle
48
8353c33d53d4 Support a few more instructions
Thibaut Girka <thib@sitedethib.com>
parents: 46
diff changeset
193
8353c33d53d4 Support a few more instructions
Thibaut Girka <thib@sitedethib.com>
parents: 46
diff changeset
194
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
195 def new_laser(self, variant, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
196 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
197 start_duration, duration, end_duration,
309
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 307
diff changeset
198 grazing_delay, grazing_extra_duration, unknown,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 307
diff changeset
199 offset=None):
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 307
diff changeset
200 ox, oy = offset or self.bullet_launch_offset
277
219edad0f395 Fix initial laser offset.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
201 launch_pos = self.x + ox, self.y + oy
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
202 if variant == 86:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
203 angle += self.get_player_angle(self.select_player(), launch_pos)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
204 laser = Laser(launch_pos, self._game.laser_types[laser_type],
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
205 sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
206 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
207 start_duration, duration, end_duration, grazing_delay,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
208 grazing_extra_duration, self._game)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
209 self._game.lasers.append(laser)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
210 self.laser_by_id[self.current_laser_id] = laser
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
211
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 270
diff changeset
212
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 75
diff changeset
213 def select_player(self, players=None):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
214 return (players or self._game.players)[0] #TODO
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
215
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
216
132
fba45c37ec99 Fix initial angle of bullets with bullet_launch_offset enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 130
diff changeset
217 def get_player_angle(self, player=None, pos=None):
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 75
diff changeset
218 player = player or self.select_player()
132
fba45c37ec99 Fix initial angle of bullets with bullet_launch_offset enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 130
diff changeset
219 x, y = pos or (self.x, self.y)
fba45c37ec99 Fix initial angle of bullets with bullet_launch_offset enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 130
diff changeset
220 return atan2(player.y - y, player.x - x)
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
221
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
222
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
223 def set_anim(self, index):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 408
diff changeset
224 entry = 0 if index in self._anms[0].scripts else 1
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
225 self.sprite = Sprite()
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 408
diff changeset
226 self.anmrunner = ANMRunner(self._anms[entry], index, self.sprite)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
227
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
228
166
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 159
diff changeset
229 def die_anim(self):
248
77b83064b57e Use the correct animation for player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 247
diff changeset
230 anim = {0: 3, 1: 4, 2: 5}[self.death_anim % 256] # The TB is wanted, if index isn’t in these values the original game crashs.
77b83064b57e Use the correct animation for player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 247
diff changeset
231 self._game.new_effect((self.x, self.y), anim)
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 366
diff changeset
232 self._game.sfx_player.play('enep00.wav')
190
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 184
diff changeset
233
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 184
diff changeset
234
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 184
diff changeset
235 def drop_particles(self, number, color):
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 184
diff changeset
236 if color == 0:
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 184
diff changeset
237 if self._game.stage in [1, 2, 7]:
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 184
diff changeset
238 color = 3
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
239 color += 9
190
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 184
diff changeset
240 for i in range(number):
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
241 self._game.new_particle((self.x, self.y), color, 256) #TODO: find the real size.
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
242
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
243
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 408
diff changeset
244 def set_aux_anm(self, number, index):
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 408
diff changeset
245 entry = 0 if index in self._anms[0].scripts else 1
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 408
diff changeset
246 self.aux_anm[number] = Effect((self.x, self.y), index, self._anms[entry])
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 234
diff changeset
247
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 234
diff changeset
248
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
249 def set_pos(self, x, y, z):
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
250 self.x, self.y = x, y
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
251 self.update_mode = 1
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
252 self.interpolator = Interpolator((x, y))
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
253 self.interpolator.set_interpolation_start(self._game.frame, (x, y))
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
254
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
255
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
256 def move_to(self, duration, x, y, z, formula):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
257 frame = self._game.frame
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
258 self.speed_interpolator = None
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
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parents: 248
diff changeset
259 self.update_mode = 1
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parents: 248
diff changeset
260 self.interpolator = Interpolator((self.x, self.y), formula)
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
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parents: 248
diff changeset
261 self.interpolator.set_interpolation_start(frame, (self.x, self.y))
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parents: 248
diff changeset
262 self.interpolator.set_interpolation_end(frame + duration - 1, (x, y))
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
263
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
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parents: 248
diff changeset
264 self.angle = atan2(y - self.y, x - self.x)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents: 22
diff changeset
265
75
b3bd421bb895 Handle a few more ECL instructions
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parents: 73
diff changeset
266
b3bd421bb895 Handle a few more ECL instructions
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parents: 73
diff changeset
267 def stop_in(self, duration, formula):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
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parents: 248
diff changeset
268 frame = self._game.frame
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parents: 248
diff changeset
269 self.interpolator = None
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parents: 248
diff changeset
270 self.update_mode = 1
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parents: 248
diff changeset
271 self.speed_interpolator = Interpolator((self.speed,), formula)
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parents: 248
diff changeset
272 self.speed_interpolator.set_interpolation_start(frame, (self.speed,))
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
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parents: 248
diff changeset
273 self.speed_interpolator.set_interpolation_end(frame + duration - 1, (0.,))
75
b3bd421bb895 Handle a few more ECL instructions
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parents: 73
diff changeset
274
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
275
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents: 22
diff changeset
276 def is_visible(self, screen_width, screen_height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
277 if self.sprite:
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Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
278 tx, ty, tw, th = self.sprite.texcoords
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
279 if self.sprite.corner_relative_placement:
73
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
280 raise Exception #TODO
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
281 else:
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents: 72
diff changeset
282 tx, ty, tw, th = 0., 0., 0., 0.
29
afa91be769ae Don't lose time updating off-screen enemies' sprites
Thibaut Girka <thib@sitedethib.com>
parents: 23
diff changeset
283
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
284 x, y = self.x, self.y
73
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents: 72
diff changeset
285 max_x = tw / 2.
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Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
286 max_y = th / 2.
29
afa91be769ae Don't lose time updating off-screen enemies' sprites
Thibaut Girka <thib@sitedethib.com>
parents: 23
diff changeset
287
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
288 if (max_x < x - screen_width
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
289 or max_x < -x
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
290 or max_y < y - screen_height
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
291 or max_y < -y):
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents: 22
diff changeset
292 return False
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
293 return True
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
294
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
295
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
296 def check_collisions(self):
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parents: 197
diff changeset
297 # Check for collisions
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parents: 197
diff changeset
298 ex, ey = self.x, self.y
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parents: 197
diff changeset
299 ehalf_size_x, ehalf_size_y = self.hitbox_half_size
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parents: 197
diff changeset
300 ex1, ex2 = ex - ehalf_size_x, ex + ehalf_size_x
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parents: 197
diff changeset
301 ey1, ey2 = ey - ehalf_size_y, ey + ehalf_size_y
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
302
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
303 damages = 0
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
304
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
305 # Check for enemy-bullet collisions
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
306 for bullet in self._game.players_bullets:
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 329
diff changeset
307 if bullet.state != LAUNCHED:
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 329
diff changeset
308 continue
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
309 half_size = bullet.hitbox
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
310 bx, by = bullet.x, bullet.y
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 212
diff changeset
311 bx1, bx2 = bx - half_size[0], bx + half_size[0]
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 212
diff changeset
312 by1, by2 = by - half_size[1], by + half_size[1]
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
313
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
314 if not (bx2 < ex1 or bx1 > ex2
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
315 or by2 < ey1 or by1 > ey2):
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
316 bullet.collide()
408
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
317 damages += bullet.damage
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 366
diff changeset
318 self._game.sfx_player.play('damage00.wav')
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
319
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
320 # Check for enemy-laser collisions
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
321 for laser in self._game.players_lasers:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
322 if not laser:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
323 continue
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
324
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
325 half_size = laser.hitbox
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
326 lx, ly = laser.x, laser.y * 2.
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
327 lx1, lx2 = lx - half_size[0], lx + half_size[0]
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
328
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
329 if not (lx2 < ex1 or lx1 > ex2
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
330 or ly < ey1):
408
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
331 damages += laser.damage
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 366
diff changeset
332 self._game.sfx_player.play('damage00.wav')
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 320
diff changeset
333 self.drop_particles(1, 1) #TODO: don’t call each frame.
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 282
diff changeset
334
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
335 # Check for enemy-player collisions
212
78e9957ad344 Hopefully fix enemy-player collision
Thibaut Girka <thib@sitedethib.com>
parents: 210
diff changeset
336 ex1, ex2 = ex - ehalf_size_x * 2. / 3., ex + ehalf_size_x * 2. / 3.
78e9957ad344 Hopefully fix enemy-player collision
Thibaut Girka <thib@sitedethib.com>
parents: 210
diff changeset
337 ey1, ey2 = ey - ehalf_size_y * 2. / 3., ey + ehalf_size_y * 2. / 3.
210
f5be441d2c42 Implement collidable boolean of enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 209
diff changeset
338 if self.collidable:
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
339 for player in self._game.players:
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
340 px, py = player.x, player.y
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
341 phalf_size = player.sht.hitbox
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
342 px1, px2 = px - phalf_size, px + phalf_size
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
343 py1, py2 = py - phalf_size, py + phalf_size
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
344
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
345 #TODO: box-box or point-in-box?
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
346 if not (ex2 < px1 or ex1 > px2 or ey2 < py1 or ey1 > py2):
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
347 if not self.boss:
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
348 damages += 10
212
78e9957ad344 Hopefully fix enemy-player collision
Thibaut Girka <thib@sitedethib.com>
parents: 210
diff changeset
349 player.collide()
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
350
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
351 # Adjust damages
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
352 damages = min(70, damages)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 294
diff changeset
353 score = (damages // 5) * 10
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 294
diff changeset
354 self._game.players[0].state.score += score #TODO: better distribution amongst the players.
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
355
408
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
356 if self.damageable:
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
357 if self._game.spellcard:
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
358 #TODO: there is a division by 3, somewhere... where is it?
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
359 if damages <= 7:
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
360 damages = 1 if damages else 0
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
361 else:
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
362 damages //= 7
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
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parents: 197
diff changeset
363
408
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
364 # Apply damages
c689ff1743bf Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
365 self.life -= damages
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
366
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
367
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
368 def handle_callbacks(self):
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
369 #TODO: implement missing callbacks and clean up!
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
370 if self.life <= 0 and self.touchable:
354
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
371 self.timeout = -1 #TODO: not really true, the timeout is frozen
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
372 self.timeout_callback = -1
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
373 death_flags = self.death_flags & 7
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
374
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
375 self.die_anim()
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
376
319
9a4119e2cc74 Use Enemy.die_score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 318
diff changeset
377 #TODO: verify if the score is added with all the different flags.
9a4119e2cc74 Use Enemy.die_score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 318
diff changeset
378 self._game.players[0].state.score += self.die_score #TODO: better distribution amongst the players.
9a4119e2cc74 Use Enemy.die_score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 318
diff changeset
379
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 319
diff changeset
380 #TODO: verify if that should really be there.
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 319
diff changeset
381 if self.boss:
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 319
diff changeset
382 self._game.change_bullets_into_bonus()
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 319
diff changeset
383
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
384 if death_flags < 4:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
385 if self.bonus_dropped > -1:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
386 self.drop_particles(7, 0)
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
387 self._game.drop_bonus(self.x, self.y, self.bonus_dropped)
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
388 elif self.bonus_dropped == -1:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
389 if self._game.deaths_count % 3 == 0:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
390 self.drop_particles(10, 0)
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
391 self._game.drop_bonus(self.x, self.y, self._game.bonus_list[self._game.next_bonus])
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
392 self._game.next_bonus = (self._game.next_bonus + 1) % 32
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
393 else:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
394 self.drop_particles(4, 0)
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
395 self._game.deaths_count += 1
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
396 else:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
397 self.drop_particles(4, 0)
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
398
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
399 if death_flags == 0:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
400 self.removed = True
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
401 return
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
402
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
403 if death_flags == 1:
357
26f78fc7acea Fix Koakuma
Thibaut Girka <thib@sitedethib.com>
parents: 354
diff changeset
404 if self.boss:
26f78fc7acea Fix Koakuma
Thibaut Girka <thib@sitedethib.com>
parents: 354
diff changeset
405 self.boss = False #TODO: really?
26f78fc7acea Fix Koakuma
Thibaut Girka <thib@sitedethib.com>
parents: 354
diff changeset
406 self._game.boss = None
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
407 self.touchable = False
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
408 elif death_flags == 2:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
409 pass # Just that?
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
410 elif death_flags == 3:
357
26f78fc7acea Fix Koakuma
Thibaut Girka <thib@sitedethib.com>
parents: 354
diff changeset
411 if self.boss:
26f78fc7acea Fix Koakuma
Thibaut Girka <thib@sitedethib.com>
parents: 354
diff changeset
412 self.boss = False #TODO: really?
26f78fc7acea Fix Koakuma
Thibaut Girka <thib@sitedethib.com>
parents: 354
diff changeset
413 self._game.boss = None
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
414 self.damageable = False
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
415 self.life = 1
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
416 self.death_flags = 0
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
417
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
418 if death_flags != 0 and self.death_callback > -1:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
419 self.process.switch_to_sub(self.death_callback)
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
420 self.death_callback = -1
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
421 elif self.life <= self.low_life_trigger and self.low_life_callback > -1:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
422 self.process.switch_to_sub(self.low_life_callback)
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
423 self.low_life_callback = -1
354
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
424 self.low_life_trigger = -1
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
425 self.timeout_callback = -1
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
426 elif self.timeout != -1 and self.frame == self.timeout:
366
7dc012f631dc Fix Rumia on timeout
Thibaut Girka <thib@sitedethib.com>
parents: 358
diff changeset
427 self.frame = 0
354
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
428 self.timeout = -1
358
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 357
diff changeset
429 self._game.kill_enemies()
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 357
diff changeset
430 self._game.cancel_bullets()
354
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
431
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
432 if self.low_life_trigger > 0:
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
433 self.life = self.low_life_trigger
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
434 self.low_life_trigger = -1
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
435
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
436 if self.timeout_callback > -1:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
437 self.process.switch_to_sub(self.timeout_callback)
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
438 self.timeout_callback = -1
354
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
439 #TODO: this is only done under certain (unknown) conditions!
89ee09453906 Fix callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
440 # but it shouldn't hurt anyway, as the only option left is to crash!
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
441 elif self.death_callback > -1:
366
7dc012f631dc Fix Rumia on timeout
Thibaut Girka <thib@sitedethib.com>
parents: 358
diff changeset
442 self.life = 0 #TODO: do this next frame? Bypass self.touchable?
318
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
443 else:
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
444 raise Exception('What the hell, man!')
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
445
1366cefd0334 Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 316
diff changeset
446
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
447 def update(self):
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 311
diff changeset
448 if self.process:
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 311
diff changeset
449 self.process.run_iteration()
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 311
diff changeset
450
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
451 x, y = self.x, self.y
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
452
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
453 if self.update_mode == 1:
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
454 speed = 0.0
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
455 if self.interpolator:
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
456 self.interpolator.update(self._game.frame)
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
457 x, y = self.interpolator.values
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
458 if self.speed_interpolator:
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
459 self.speed_interpolator.update(self._game.frame)
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
460 speed, = self.speed_interpolator.values
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
461 else:
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
462 speed = self.speed
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
463 self.speed += self.acceleration
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
464 self.angle += self.rotation_speed
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
465
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
466 dx, dy = cos(self.angle) * speed, sin(self.angle) * speed
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
467 if self._type & 2:
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
468 x -= dx
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
469 else:
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
470 x += dx
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
471 y += dy
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
472
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
473 if self.movement_dependant_sprites:
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
474 #TODO: is that really how it works? Almost.
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
475 # Sprite determination is done only once per changement, and is
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 56
diff changeset
476 # superseeded by ins_97.
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
477 end_left, end_right, left, right = self.movement_dependant_sprites
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
478 if x < self.x and self.direction != -1:
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
479 self.set_anim(left)
22
fa87db09fc3a Fix Rumia's animations
Thibaut Girka <thib@sitedethib.com>
parents: 21
diff changeset
480 self.direction = -1
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
481 elif x > self.x and self.direction != +1:
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
482 self.set_anim(right)
22
fa87db09fc3a Fix Rumia's animations
Thibaut Girka <thib@sitedethib.com>
parents: 21
diff changeset
483 self.direction = +1
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
484 elif x == self.x and self.direction is not None:
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
485 self.set_anim({-1: end_left, +1: end_right}[self.direction])
22
fa87db09fc3a Fix Rumia's animations
Thibaut Girka <thib@sitedethib.com>
parents: 21
diff changeset
486 self.direction = None
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
487
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
488
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
489 if self.screen_box:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
490 xmin, ymin, xmax, ymax = self.screen_box
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
491 x = max(xmin, min(x, xmax))
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
492 y = max(ymin, min(y, ymax))
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
493
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
494
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
495 self.x, self.y = x, y
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
496
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
497 #TODO
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
498 if self.anmrunner and not self.anmrunner.run_frame():
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
499 self.anmrunner = None
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
500
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
501 if self.sprite and self.visible:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
502 if self.sprite.removed:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
503 self.sprite = None
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
504 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
505 self.sprite.update_orientation(self.angle,
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
506 self.automatic_orientation)
36
f46c18872796 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 34
diff changeset
507
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
508
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
509 if self.bullet_launch_interval != 0:
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
510 self.bullet_launch_timer += 1
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
511 if self.bullet_launch_timer == self.bullet_launch_interval:
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
512 self.fire()
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
513
202
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
514 # Check collisions
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
515 if self.touchable:
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
516 self.check_collisions()
d348892ef012 Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents: 197
diff changeset
517
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 234
diff changeset
518 for anm in self.aux_anm:
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 234
diff changeset
519 if anm:
282
dbb1a86c0235 Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
Thibaut Girka <thib@sitedethib.com>
parents: 277
diff changeset
520 anm.x, anm.y = self.x, self.y
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 234
diff changeset
521 anm.update()
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 234
diff changeset
522
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 320
diff changeset
523 self.handle_callbacks()
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 320
diff changeset
524
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
525 self.frame += 1
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
526