Mercurial > touhou
annotate scripts/pytouhou @ 566:04ae31809dc7
Move all logging logic to the root logger, we don’t need specific handlers anymore.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 30 Jun 2014 20:37:52 +0200 |
parents | 5f7f859a72f9 |
children | b2269b9c6119 |
rev | line source |
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414
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Follow the PEP-0394 guidelines, migrating from python to python2.
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1 #!/usr/bin/env python2 |
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2 # -*- encoding: utf-8 -*- |
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3 ## |
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
18
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15 |
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16 from os.path import pathsep |
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17 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), |
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18 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), |
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19 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), |
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20 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), |
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21 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) |
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22 |
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23 defaults = {'data': default_data} |
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24 |
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25 from pytouhou.options import parse_arguments |
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26 args = parse_arguments(defaults) |
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27 |
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28 verbosity = args.verbosity or 'WARNING' |
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29 |
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30 import logging |
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31 logging.basicConfig(level=getattr(logging, verbosity), |
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32 format='[%(name)s] [%(levelname)s]: %(message)s') |
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33 |
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34 logger = logging |
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35 logger.root.name = 'pytouhou' |
543
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Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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36 |
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37 if args.game == 'EoSD': |
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38 from pytouhou.games.eosd import EoSDCommon as Common, EoSDGame as Game |
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39 |
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40 if args.interface == 'EoSD': |
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41 from pytouhou.interfaces.eosd import EoSDInterface as Interface |
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42 elif args.interface == 'Sample': |
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43 from pytouhou.interfaces.sample import SampleInterface as Interface |
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44 |
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45 |
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46 from pytouhou.lib.sdl import SDL, show_simple_message_box |
422
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47 from pytouhou.ui.window import Window |
97 | 48 from pytouhou.resource.loader import Loader |
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49 from pytouhou.ui.gamerunner import GameRunner |
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50 from pytouhou.game.player import GameOver |
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51 from pytouhou.formats.t6rp import T6RP, Level |
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52 from pytouhou.utils.random import Random |
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53 from pytouhou.vm.msgrunner import NextStage |
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54 from pytouhou.formats.hint import Hint |
486 | 55 from pytouhou.network import Network |
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56 |
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57 |
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58 from importlib import import_module |
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59 for backend_name in args.backend: |
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60 if backend_name == 'opengl': |
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61 options = { |
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62 'flavor': args.gl_flavor, |
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63 'version': args.gl_version, |
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64 'double-buffer': args.double_buffer, |
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65 } |
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66 else: |
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67 options = {} |
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68 |
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69 try: |
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70 backend = import_module('pytouhou.ui.%s.backend' % backend_name) |
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71 except ImportError as e: |
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72 logger.error('Failed to import backend %s: %s', backend_name, e) |
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73 continue |
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74 |
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75 try: |
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76 backend.init(options) |
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77 except Exception as e: |
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78 logger.error('Backend %s failed to initialize: %s', backend_name, e) |
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79 continue |
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80 |
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81 GameRenderer = backend.GameRenderer |
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82 break |
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83 else: |
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84 show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.') |
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85 backend = None |
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86 GameRenderer = None |
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87 |
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88 |
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Add an option to choose which game to play; currently only EoSD is supported.
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89 class GameBossRush(Game): |
499 | 90 def run_iter(self, keystates): |
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91 for i in range(20): |
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92 skip = not (self.enemies or self.items or self.lasers |
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93 or self.bullets or self.cancelled_bullets) |
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94 if skip: |
499 | 95 keystates = [k & ~1 for k in keystates] |
96 Game.run_iter(self, [0 if i else k | 256 for k in keystates]) | |
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97 if not self.enemies and self.frame % 90 == 0: |
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98 for player in self.players: |
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99 if player.power < 128: |
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100 player.power += 1 |
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101 if not skip: |
332 | 102 break |
103 | |
104 def cleanup(self): | |
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105 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners) |
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106 if not (self.boss or self.msg_wait or boss_wait): |
332 | 107 self.enemies = [enemy for enemy in self.enemies |
499 | 108 if enemy.boss_callback or enemy.frame > 1] |
500
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109 for laser in self.lasers: |
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110 if laser.frame <= 1: |
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111 laser.removed = True |
332 | 112 self.lasers = [laser for laser in self.lasers if laser.frame > 1] |
113 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] | |
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114 Game.cleanup(self) |
332 | 115 |
116 | |
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117 def main(window, path, data, stage_num, rank, character, replay, save_filename, |
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118 skip_replay, boss_rush, debug, enable_background, enable_particles, |
561
bafe6361c0af
Use logging for errors in the pytouhou script.
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parents:
554
diff
changeset
|
119 hints, port, remote, friendly_fire): |
373
6deab6ad8be8
Add the ability to save a replay.
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parents:
372
diff
changeset
|
120 |
331
1b4f04b08729
Add the story mode.
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diff
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|
121 resource_loader = Loader(path) |
338
65453340ae95
Print an error when all the needed files aren’t present.
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diff
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|
122 |
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Print an error when all the needed files aren’t present.
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diff
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123 try: |
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parents:
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diff
changeset
|
124 resource_loader.scan_archives(data) |
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diff
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125 except IOError: |
531
a7dc55ad9380
Display important messages in popups, instead of the terminal.
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diff
changeset
|
126 show_simple_message_box(u'Some data files were not found, did you forget the -p option?') |
566
04ae31809dc7
Move all logging logic to the root logger, we don’t need specific handlers anymore.
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parents:
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diff
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|
127 import sys |
531
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|
128 sys.exit(1) |
331
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129 |
469
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130 if stage_num is None: |
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131 story = True |
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132 stage_num = 1 |
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133 continues = 3 |
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134 else: |
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changeset
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135 story = False |
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diff
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136 continues = 0 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
338
diff
changeset
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137 |
469
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138 if debug: |
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|
139 continues = -1 # Infinite lives |
331
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diff
changeset
|
140 |
187
46793ccfedca
Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
186
diff
changeset
|
141 if replay: |
46793ccfedca
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parents:
186
diff
changeset
|
142 with open(replay, 'rb') as file: |
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Implement replays.
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186
diff
changeset
|
143 replay = T6RP.read(file) |
46793ccfedca
Implement replays.
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parents:
186
diff
changeset
|
144 rank = replay.rank |
46793ccfedca
Implement replays.
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parents:
186
diff
changeset
|
145 character = replay.character |
331
1b4f04b08729
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diff
changeset
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146 |
469
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diff
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147 save_keystates = None |
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148 if save_filename: |
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diff
changeset
|
149 save_replay = T6RP() |
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diff
changeset
|
150 save_replay.rank = rank |
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diff
changeset
|
151 save_replay.character = character |
187
46793ccfedca
Implement replays.
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186
diff
changeset
|
152 |
487
711c75115675
Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
153 difficulty = 16 |
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diff
changeset
|
154 |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
155 if port != 0: |
9d4d52793eca
Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents:
224
diff
changeset
|
156 if remote: |
9d4d52793eca
Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents:
224
diff
changeset
|
157 remote_addr, remote_port = remote.split(':') |
9d4d52793eca
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Thibaut Girka <thib@sitedethib.com>
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224
diff
changeset
|
158 addr = remote_addr, int(remote_port) |
479
1de67f332f00
Fix several synchro issues
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parents:
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diff
changeset
|
159 selected_player = 0 |
475
9d4d52793eca
Experimental netplay! Yay!
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diff
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|
160 else: |
9d4d52793eca
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224
diff
changeset
|
161 addr = None |
479
1de67f332f00
Fix several synchro issues
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476
diff
changeset
|
162 selected_player = 1 |
475
9d4d52793eca
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diff
changeset
|
163 |
476 | 164 prng = Random(0) |
479
1de67f332f00
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diff
changeset
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165 con = Network(port, addr, selected_player) |
494
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166 characters = [1, 3] |
475
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|
167 else: |
9d4d52793eca
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diff
changeset
|
168 con = None |
487
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diff
changeset
|
169 selected_player = 0 |
494
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170 characters = [character] |
475
9d4d52793eca
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diff
changeset
|
171 |
469
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changeset
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172 if hints: |
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diff
changeset
|
173 with open(hints, 'rb') as file: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
174 hints = Hint.read(file) |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
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diff
changeset
|
175 |
469
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changeset
|
176 game_class = GameBossRush if boss_rush else Game |
332 | 177 |
494
6be9c99a3a24
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diff
changeset
|
178 common = Common(resource_loader, characters, continues, stage_num - 1) |
548
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
179 interface = Interface(resource_loader, common.players[0]) #XXX |
1e9ea6519f3c
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
180 common.interface = interface #XXX |
553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
549
diff
changeset
|
181 renderer = GameRenderer(resource_loader, window) if GameRenderer is not None else None |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
182 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
500
diff
changeset
|
183 window.set_runner(runner) |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
184 |
469
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
185 while True: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
186 first_player = common.players[0] |
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diff
changeset
|
187 |
469
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diff
changeset
|
188 if replay: |
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diff
changeset
|
189 level = replay.levels[stage_num - 1] |
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diff
changeset
|
190 if not level: |
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parents:
465
diff
changeset
|
191 raise Exception |
262
8fa660da5f0c
Automatically search data files using different names.
Thibaut Girka <thib@sitedethib.com>
parents:
231
diff
changeset
|
192 |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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parents:
465
diff
changeset
|
193 prng = Random(level.random_seed) |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
72
diff
changeset
|
194 |
469
58b47e788c59
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diff
changeset
|
195 #TODO: apply the replay to the other players. |
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diff
changeset
|
196 #TODO: see if the stored score is used or if it’s the one from the previous stage. |
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diff
changeset
|
197 if stage_num != 1 and stage_num - 2 in replay.levels: |
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Move SDL context-manager and Window creation outside of main.
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465
diff
changeset
|
198 previous_level = replay.levels[stage_num - 1] |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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492
diff
changeset
|
199 first_player.score = previous_level.score |
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Merge PlayerState into Player, fix player respawn position.
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diff
changeset
|
200 first_player.effective_score = previous_level.score |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
201 first_player.points = level.point_items |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
202 first_player.power = level.power |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
203 first_player.lives = level.lives |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
204 first_player.bombs = level.bombs |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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parents:
465
diff
changeset
|
205 difficulty = level.difficulty |
486 | 206 elif port == 0: |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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parents:
465
diff
changeset
|
207 prng = Random() |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
72
diff
changeset
|
208 |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
209 if save_filename: |
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
210 if not replay: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
211 save_replay.levels[stage_num - 1] = level = Level() |
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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parents:
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diff
changeset
|
212 level.random_seed = prng.seed |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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492
diff
changeset
|
213 level.score = first_player.score |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
214 level.point_items = first_player.points |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
215 level.power = first_player.power |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
216 level.lives = first_player.lives |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
217 level.bombs = first_player.bombs |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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465
diff
changeset
|
218 level.difficulty = difficulty |
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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465
diff
changeset
|
219 save_keystates = [] |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
220 |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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465
diff
changeset
|
221 hints_stage = hints.stages[stage_num - 1] if hints else None |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
378
diff
changeset
|
222 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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parents:
492
diff
changeset
|
223 game = game_class(resource_loader, stage_num, rank, difficulty, |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
500
diff
changeset
|
224 common, prng, hints_stage, friendly_fire) |
331
1b4f04b08729
Add the story mode.
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parents:
321
diff
changeset
|
225 |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
226 if not enable_particles: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
227 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): |
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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changeset
|
228 pass |
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
229 game.new_particle = new_particle |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
230 |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
231 background = game.background if enable_background else None |
530
64d9117b9209
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
232 runner.load_game(game, background, game.std.bgms, replay, save_keystates) |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
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changeset
|
233 |
469
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diff
changeset
|
234 try: |
530
64d9117b9209
Replace the --no-music option with --no-sound, disabling sound rendering altogether.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
235 # Main loop |
469
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236 window.run() |
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237 break |
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238 except NextStage: |
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239 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): |
331
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Add the story mode.
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240 break |
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241 stage_num += 1 |
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242 except GameOver: |
531
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Display important messages in popups, instead of the terminal.
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243 show_simple_message_box(u'Game over!') |
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244 break |
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245 finally: |
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246 if save_filename: |
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247 last_key = -1 |
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248 for time, key in enumerate(save_keystates): |
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249 if key != last_key: |
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250 level.keys.append((time, key, 0)) |
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251 last_key = key |
18
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Add preliminary ECL viewer/interpreter.
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252 |
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253 window.set_runner(None) |
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254 |
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255 if save_filename: |
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256 with open(save_filename, 'wb+') as file: |
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257 save_replay.write(file) |
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258 |
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259 |
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Replace the --no-music option with --no-sound, disabling sound rendering altogether.
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260 with SDL(sound=args.no_sound): |
553
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Refactor graphics backend selection, to make them fallbackable and optional.
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261 window = Window(backend, fps_limit=args.fps_limit) |
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262 |
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263 main(window, args.path, tuple(args.data), args.stage, args.rank, |
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264 args.character, args.replay, args.save_replay, args.skip_replay, |
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265 args.boss_rush, args.debug, args.no_background, args.no_particles, |
561
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Use logging for errors in the pytouhou script.
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266 args.hints, args.port, args.remote, args.friendly_fire) |
186
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Parse command line with argparse.
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267 |
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268 import gc |
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269 gc.collect() |