Mercurial > touhou
annotate pytouhou/game/enemy.pyx @ 500:777544d11578
[Boss rush] Mark removed lasers as such
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 08 Nov 2013 13:40:53 +0100 |
parents | 3da7395f39e3 |
children | 507d446dc6cf |
rev | line source |
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52
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from libc.math cimport cos, sin, atan2, M_PI as pi |
52
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16 |
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17 from pytouhou.vm.anmrunner import ANMRunner |
18
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18 from pytouhou.game.sprite import Sprite |
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19 from pytouhou.game.bullet cimport Bullet, LAUNCHED |
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20 from pytouhou.game.laser cimport Laser, PlayerLaser |
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21 from pytouhou.game.effect cimport Effect |
18
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22 |
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23 |
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24 cdef class Callback: |
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25 def __init__(self, function=None, args=()): |
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26 self.function = function |
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27 self.args = args |
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28 |
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29 def __nonzero__(self): |
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30 return self.function is not None |
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31 |
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32 cpdef enable(self, function, tuple args): |
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33 self.function = function |
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34 self.args = args |
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35 |
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36 cpdef disable(self): |
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37 self.function = None |
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38 |
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39 cpdef fire(self): |
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40 if self.function is not None: |
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41 self.function(*self.args) |
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42 self.function = None |
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43 |
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44 |
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45 cdef class Enemy(Element): |
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46 def __init__(self, pos, long life, long _type, long bonus_dropped, long die_score, anms, Game game): |
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47 Element.__init__(self) |
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48 |
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49 self._game = game |
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50 self._anms = anms |
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51 self._type = _type |
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52 |
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53 self.process = None |
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54 self.visible = True |
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55 self.was_visible = False |
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56 self.bonus_dropped = bonus_dropped |
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57 self.die_score = die_score |
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58 |
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59 self.frame = 0 |
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60 |
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61 self.x, self.y, self.z = pos |
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62 self.life = 1 if life < 0 else life |
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63 self.touchable = True |
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64 self.collidable = True |
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65 self.damageable = True |
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66 self.death_flags = 0 |
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67 self.boss = False |
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68 self.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0) |
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69 self.extended_bullet_attributes = (0, 0, 0, 0, 0., 0., 0., 0.) |
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70 self.current_laser_id = 0 |
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71 self.laser_by_id = {} |
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72 self.bullet_attributes = None |
36 | 73 self.bullet_launch_offset = (0, 0) |
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74 self.low_life_trigger = -1 |
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75 self.timeout = -1 |
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76 self.remaining_lives = 0 |
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77 |
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78 self.death_callback = Callback() |
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79 self.boss_callback = Callback() |
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80 self.low_life_callback = Callback() |
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81 self.timeout_callback = Callback() |
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82 |
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83 self.automatic_orientation = False |
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84 |
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85 self.bullet_launch_interval = 0 |
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86 self.bullet_launch_timer = 0 |
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87 self.delay_attack = False |
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88 |
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89 self.death_anim = 0 |
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90 self.movement_dependant_sprites = None |
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91 self.direction = 0 |
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92 self.interpolator = None #TODO |
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93 self.speed_interpolator = None |
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94 self.update_mode = 0 |
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95 self.angle = 0. |
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96 self.speed = 0. |
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97 self.rotation_speed = 0. |
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98 self.acceleration = 0. |
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99 |
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100 self.hitbox_half_size[:] = [0, 0] |
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101 self.screen_box = None |
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102 |
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103 self.aux_anm = 8 * [None] |
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104 |
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105 |
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106 property objects: |
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107 def __get__(self): |
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108 return [self] + [anm for anm in self.aux_anm if anm is not None] |
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109 |
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110 |
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111 cpdef play_sound(self, index): |
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112 name = { |
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113 5: 'power0', |
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114 6: 'power1', |
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115 7: 'tan00', |
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116 8: 'tan01', |
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117 9: 'tan02', |
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118 14: 'cat00', |
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119 16: 'lazer00', |
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120 17: 'lazer01', |
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121 18: 'enep01', |
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122 22: 'tan00', #XXX |
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123 24: 'tan02', #XXX |
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124 25: 'kira00', |
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125 26: 'kira01', |
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126 27: 'kira02' |
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127 }[index] |
379
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128 self._game.sfx_player.play('%s.wav' % name) |
343
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129 |
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130 |
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131 cpdef set_hitbox(self, double width, double height): |
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132 self.hitbox_half_size[:] = [width / 2, height / 2] |
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133 |
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134 |
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135 cpdef set_bullet_attributes(self, type_, anim, sprite_idx_offset, |
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136 bullets_per_shot, number_of_shots, speed, speed2, |
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137 launch_angle, angle, flags): |
182
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138 |
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139 # Apply difficulty-specific modifiers |
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140 speed_a, speed_b, nb_a, nb_b, shots_a, shots_b = self.difficulty_coeffs |
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141 diff_coeff = self._game.difficulty / 32. |
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142 |
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143 speed += speed_a * (1. - diff_coeff) + speed_b * diff_coeff |
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144 speed2 += (speed_a * (1. - diff_coeff) + speed_b * diff_coeff) / 2. |
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145 bullets_per_shot += int(nb_a * (1. - diff_coeff) + nb_b * diff_coeff) |
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146 number_of_shots += int(shots_a * (1. - diff_coeff) + shots_b * diff_coeff) |
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147 |
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148 self.bullet_attributes = (type_, anim, sprite_idx_offset, bullets_per_shot, |
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149 number_of_shots, speed, speed2, launch_angle, |
48
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150 angle, flags) |
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151 if not self.delay_attack: |
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152 self.fire() |
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153 |
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154 |
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155 cpdef set_bullet_launch_interval(self, long value, unsigned long start=0): |
182
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156 # Apply difficulty-specific modifiers: |
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157 #TODO: check every value possible! Look around 102h.exe@0x408720 |
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158 value -= value * (<long>self._game.difficulty - 16) // 80 |
182
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159 |
329
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160 self.bullet_launch_interval = value |
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161 self.bullet_launch_timer = start % value if value > 0 else 0 |
182
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162 |
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163 |
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164 cpdef fire(self, offset=None, bullet_attributes=None, launch_pos=None): |
123 | 165 (type_, type_idx, sprite_idx_offset, bullets_per_shot, number_of_shots, |
207 | 166 speed, speed2, launch_angle, angle, flags) = bullet_attributes or self.bullet_attributes |
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167 |
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168 bullet_type = self._game.bullet_types[type_idx] |
123 | 169 |
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170 if launch_pos is None: |
207 | 171 ox, oy = offset or self.bullet_launch_offset |
172 launch_pos = self.x + ox, self.y + oy | |
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173 |
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174 if speed < 0.3 and speed != 0.0: |
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175 speed = 0.3 |
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176 if speed2 < 0.3: |
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177 speed2 = 0.3 |
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178 |
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179 self.bullet_launch_timer = 0 |
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180 |
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181 player = self.select_player() |
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182 |
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183 if type_ in (67, 69, 71): |
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184 launch_angle += self.get_player_angle(launch_pos, player) |
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185 if type_ == 71 and bullets_per_shot % 2 or type_ in (69, 70) and not bullets_per_shot % 2: |
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186 launch_angle += pi / bullets_per_shot |
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187 if type_ != 75: |
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188 launch_angle -= angle * (bullets_per_shot - 1) / 2. |
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189 |
151
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190 bullets = self._game.bullets |
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191 nb_bullets_max = self._game.nb_bullets_max |
106 | 192 |
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193 for shot_nb in xrange(number_of_shots): |
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194 shot_speed = speed if shot_nb == 0 else speed + (speed2 - speed) * float(shot_nb) / float(number_of_shots) |
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195 bullet_angle = launch_angle |
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196 if type_ in (69, 70, 71, 74): |
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197 launch_angle += angle |
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198 for bullet_nb in xrange(bullets_per_shot): |
143 | 199 if nb_bullets_max is not None and len(bullets) == nb_bullets_max: |
200 break | |
201 | |
135
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202 if type_ == 75: # 102h.exe@0x4138cf |
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203 bullet_angle = self._game.prng.rand_double() * (launch_angle - angle) + angle |
135
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204 if type_ in (74, 75): # 102h.exe@0x4138cf |
151
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205 shot_speed = self._game.prng.rand_double() * (speed - speed2) + speed2 |
123 | 206 bullets.append(Bullet(launch_pos, bullet_type, sprite_idx_offset, |
106 | 207 bullet_angle, shot_speed, |
208 self.extended_bullet_attributes, | |
151
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209 flags, player, self._game)) |
311
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210 |
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211 if type_ in (69, 70, 71, 74): |
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212 bullet_angle += 2. * pi / bullets_per_shot |
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213 else: |
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214 bullet_angle += angle |
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215 |
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216 |
441
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217 cpdef new_laser(self, variant, laser_type, sprite_idx_offset, angle, speed, |
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218 start_offset, end_offset, max_length, width, |
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219 start_duration, duration, end_duration, |
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220 grazing_delay, grazing_extra_duration, unknown, |
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221 offset=None): |
309
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222 ox, oy = offset or self.bullet_launch_offset |
277
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223 launch_pos = self.x + ox, self.y + oy |
274
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224 if variant == 86: |
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225 angle += self.get_player_angle(launch_pos) |
274
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226 laser = Laser(launch_pos, self._game.laser_types[laser_type], |
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227 sprite_idx_offset, angle, speed, |
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228 start_offset, end_offset, max_length, width, |
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229 start_duration, duration, end_duration, grazing_delay, |
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230 grazing_extra_duration, self._game) |
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231 self._game.lasers.append(laser) |
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232 self.laser_by_id[self.current_laser_id] = laser |
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233 |
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234 |
468
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235 cpdef Player select_player(self, list players=None): |
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236 if players is None: |
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237 players = self._game.players |
486 | 238 return min(players, key=self.select_player_key) |
50
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239 |
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240 |
468
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241 cpdef double get_player_angle(self, tuple pos=None, Player player=None): |
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242 cdef double x, y |
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243 if player is None: |
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|
244 player = self.select_player() |
132
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Fix initial angle of bullets with bullet_launch_offset enabled.
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|
245 x, y = pos or (self.x, self.y) |
494
6be9c99a3a24
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246 return atan2(player.y - y, player.x - x) |
50
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247 |
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248 |
441
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249 cpdef set_anim(self, index): |
430
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250 entry = 0 if index in self._anms[0].scripts else 1 |
304
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|
251 self.sprite = Sprite() |
430
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252 self.anmrunner = ANMRunner(self._anms[entry], index, self.sprite) |
23
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253 |
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254 |
441
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255 cdef void die_anim(self): |
248
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256 anim = {0: 3, 1: 4, 2: 5}[self.death_anim % 256] # The TB is wanted, if index isn’t in these values the original game crashs. |
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257 self._game.new_effect((self.x, self.y), anim) |
379
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Make a sound when an enemy is hit.
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258 self._game.sfx_player.play('enep00.wav') |
190
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259 |
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260 |
441
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261 cdef void drop_particles(self, long number, long color): |
190
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262 if color == 0: |
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263 if self._game.stage in [1, 2, 7]: |
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264 color = 3 |
388
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265 color += 9 |
441
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266 for i in xrange(number): |
388
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267 self._game.new_particle((self.x, self.y), color, 256) #TODO: find the real size. |
154
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diff
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268 |
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diff
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|
269 |
441
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270 cpdef set_aux_anm(self, long number, long index): |
430
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271 entry = 0 if index in self._anms[0].scripts else 1 |
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272 self.aux_anm[number] = Effect((self.x, self.y), index, self._anms[entry]) |
242
1d3c8c7473a2
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diff
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|
273 |
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diff
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274 |
441
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275 cpdef set_pos(self, x, y, z): |
23
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276 self.x, self.y = x, y |
251
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277 self.update_mode = 1 |
437
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278 self.interpolator = Interpolator((x, y), self._game.frame) |
23
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279 |
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280 |
441
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281 cpdef move_to(self, duration, x, y, z, formula): |
251
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282 frame = self._game.frame |
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283 self.speed_interpolator = None |
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284 self.update_mode = 1 |
437
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285 self.interpolator = Interpolator((self.x, self.y), frame, |
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286 (x, y), frame + duration - 1, |
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|
287 formula) |
23
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288 |
251
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289 self.angle = atan2(y - self.y, x - self.x) |
23
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290 |
75
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diff
changeset
|
291 |
441
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|
292 cpdef stop_in(self, duration, formula): |
251
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293 frame = self._game.frame |
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294 self.interpolator = None |
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|
295 self.update_mode = 1 |
437
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|
296 self.speed_interpolator = Interpolator((self.speed,), frame, |
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|
297 (0.,), frame + duration - 1, |
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diff
changeset
|
298 formula) |
75
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Handle a few more ECL instructions
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diff
changeset
|
299 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
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56
diff
changeset
|
300 |
447
78e1c3864e73
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diff
changeset
|
301 cdef bint is_visible(self, long screen_width, long screen_height): |
441
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|
302 cdef double tw, th |
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303 |
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diff
changeset
|
304 if self.sprite is not None: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
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300
diff
changeset
|
305 if self.sprite.corner_relative_placement: |
73
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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72
diff
changeset
|
306 raise Exception #TODO |
441
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changeset
|
307 _, _, tw, th = self.sprite.texcoords |
73
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Do not remove enemies as soon as they lose their animation (Daiyousei...)
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diff
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|
308 else: |
441
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diff
changeset
|
309 tw, th = 0, 0 |
29
afa91be769ae
Don't lose time updating off-screen enemies' sprites
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diff
changeset
|
310 |
123 | 311 x, y = self.x, self.y |
441
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diff
changeset
|
312 max_x = tw / 2 |
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diff
changeset
|
313 max_y = th / 2 |
29
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diff
changeset
|
314 |
123 | 315 if (max_x < x - screen_width |
316 or max_x < -x | |
317 or max_y < y - screen_height | |
318 or max_y < -y): | |
23
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diff
changeset
|
319 return False |
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diff
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|
320 return True |
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diff
changeset
|
321 |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
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changeset
|
322 |
441
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changeset
|
323 cdef void check_collisions(self): |
468
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diff
changeset
|
324 cdef Bullet bullet |
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diff
changeset
|
325 cdef Player player |
471
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
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diff
changeset
|
326 cdef PlayerLaser laser |
441
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|
327 cdef long damages |
471
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468
diff
changeset
|
328 cdef double half_size[2], phalf_size |
441
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|
329 |
202
d348892ef012
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diff
changeset
|
330 # Check for collisions |
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diff
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|
331 ex, ey = self.x, self.y |
441
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changeset
|
332 ehalf_size_x = self.hitbox_half_size[0] |
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changeset
|
333 ehalf_size_y = self.hitbox_half_size[1] |
202
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diff
changeset
|
334 ex1, ex2 = ex - ehalf_size_x, ex + ehalf_size_x |
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changeset
|
335 ey1, ey2 = ey - ehalf_size_y, ey + ehalf_size_y |
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changeset
|
336 |
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changeset
|
337 damages = 0 |
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diff
changeset
|
338 |
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diff
changeset
|
339 # Check for enemy-bullet collisions |
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|
340 for bullet in self._game.players_bullets: |
335
2350147cf043
Fix bullet cancellation and removal
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329
diff
changeset
|
341 if bullet.state != LAUNCHED: |
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329
diff
changeset
|
342 continue |
441
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changeset
|
343 half_size[0] = bullet.hitbox[0] |
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changeset
|
344 half_size[1] = bullet.hitbox[1] |
202
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changeset
|
345 bx, by = bullet.x, bullet.y |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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212
diff
changeset
|
346 bx1, bx2 = bx - half_size[0], bx + half_size[0] |
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diff
changeset
|
347 by1, by2 = by - half_size[1], by + half_size[1] |
202
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Handle enemy collisions and damages in a way closer to the original game.
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197
diff
changeset
|
348 |
d348892ef012
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diff
changeset
|
349 if not (bx2 < ex1 or bx1 > ex2 |
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parents:
197
diff
changeset
|
350 or by2 < ey1 or by1 > ey2): |
d348892ef012
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parents:
197
diff
changeset
|
351 bullet.collide() |
408
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
352 damages += bullet.damage |
379
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
366
diff
changeset
|
353 self._game.sfx_player.play('damage00.wav') |
202
d348892ef012
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Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
354 |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
355 # Check for enemy-laser collisions |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
356 for laser in self._game.players_lasers: |
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Add player lasers for MarisaB.
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parents:
282
diff
changeset
|
357 if not laser: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
358 continue |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
359 |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
360 half_size[0] = laser.hitbox[0] |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
361 lx, ly = laser.x, laser.y * 2. |
94c636f8f863
Add player lasers for MarisaB.
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parents:
282
diff
changeset
|
362 lx1, lx2 = lx - half_size[0], lx + half_size[0] |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
363 |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
364 if not (lx2 < ex1 or lx1 > ex2 |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
365 or ly < ey1): |
408
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
366 damages += laser.damage |
379
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
366
diff
changeset
|
367 self._game.sfx_player.play('damage00.wav') |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
320
diff
changeset
|
368 self.drop_particles(1, 1) #TODO: don’t call each frame. |
294
94c636f8f863
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
282
diff
changeset
|
369 |
202
d348892ef012
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Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
370 # Check for enemy-player collisions |
212
78e9957ad344
Hopefully fix enemy-player collision
Thibaut Girka <thib@sitedethib.com>
parents:
210
diff
changeset
|
371 ex1, ex2 = ex - ehalf_size_x * 2. / 3., ex + ehalf_size_x * 2. / 3. |
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parents:
210
diff
changeset
|
372 ey1, ey2 = ey - ehalf_size_y * 2. / 3., ey + ehalf_size_y * 2. / 3. |
210
f5be441d2c42
Implement collidable boolean of enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
209
diff
changeset
|
373 if self.collidable: |
202
d348892ef012
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parents:
197
diff
changeset
|
374 for player in self._game.players: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
375 px, py = player.x, player.y |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
388
diff
changeset
|
376 phalf_size = player.sht.hitbox |
202
d348892ef012
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197
diff
changeset
|
377 px1, px2 = px - phalf_size, px + phalf_size |
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197
diff
changeset
|
378 py1, py2 = py - phalf_size, py + phalf_size |
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
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parents:
197
diff
changeset
|
379 |
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
380 #TODO: box-box or point-in-box? |
d348892ef012
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parents:
197
diff
changeset
|
381 if not (ex2 < px1 or ex1 > px2 or ey2 < py1 or ey1 > py2): |
d348892ef012
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parents:
197
diff
changeset
|
382 if not self.boss: |
d348892ef012
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Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
383 damages += 10 |
212
78e9957ad344
Hopefully fix enemy-player collision
Thibaut Girka <thib@sitedethib.com>
parents:
210
diff
changeset
|
384 player.collide() |
202
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
385 |
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
386 # Adjust damages |
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
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parents:
197
diff
changeset
|
387 damages = min(70, damages) |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
294
diff
changeset
|
388 score = (damages // 5) * 10 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
389 self._game.players[0].score += score #TODO: better distribution amongst the players. |
202
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
390 |
408
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
391 if self.damageable: |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
392 if self._game.spellcard is not None: |
408
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
393 #TODO: there is a division by 3, somewhere... where is it? |
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
394 if damages <= 7: |
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
395 damages = 1 if damages else 0 |
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
396 else: |
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
397 damages //= 7 |
202
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
398 |
408
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
399 # Apply damages |
c689ff1743bf
Do the correct score calculation even when the enemy isn’t damageable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
390
diff
changeset
|
400 self.life -= damages |
202
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
401 |
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
402 |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
403 cdef void handle_callbacks(self): |
318
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
404 #TODO: implement missing callbacks and clean up! |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
405 if self.life <= 0 and self.touchable: |
354 | 406 self.timeout = -1 #TODO: not really true, the timeout is frozen |
497
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
407 self.timeout_callback.disable() |
318
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
408 death_flags = self.death_flags & 7 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
409 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
410 self.die_anim() |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
411 |
319
9a4119e2cc74
Use Enemy.die_score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
318
diff
changeset
|
412 #TODO: verify if the score is added with all the different flags. |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
413 self._game.players[0].score += self.die_score #TODO: better distribution amongst the players. |
319
9a4119e2cc74
Use Enemy.die_score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
318
diff
changeset
|
414 |
320
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
319
diff
changeset
|
415 #TODO: verify if that should really be there. |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
319
diff
changeset
|
416 if self.boss: |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
319
diff
changeset
|
417 self._game.change_bullets_into_bonus() |
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
319
diff
changeset
|
418 |
318
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
419 if death_flags < 4: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
420 if self.bonus_dropped > -1: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
421 self.drop_particles(7, 0) |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
422 self._game.drop_bonus(self.x, self.y, self.bonus_dropped) |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
423 elif self.bonus_dropped == -1: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
424 if self._game.deaths_count % 3 == 0: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
425 self.drop_particles(10, 0) |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
426 self._game.drop_bonus(self.x, self.y, self._game.bonus_list[self._game.next_bonus]) |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
427 self._game.next_bonus = (self._game.next_bonus + 1) % 32 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
428 else: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
429 self.drop_particles(4, 0) |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
430 self._game.deaths_count += 1 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
431 else: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
432 self.drop_particles(4, 0) |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
433 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
434 if death_flags == 0: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
435 self.removed = True |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
436 return |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
437 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
438 if death_flags == 1: |
357 | 439 if self.boss: |
440 self.boss = False #TODO: really? | |
441 self._game.boss = None | |
318
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
442 self.touchable = False |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
443 elif death_flags == 2: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
444 pass # Just that? |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
445 elif death_flags == 3: |
357 | 446 if self.boss: |
447 self.boss = False #TODO: really? | |
448 self._game.boss = None | |
318
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
449 self.damageable = False |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
450 self.life = 1 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
451 self.death_flags = 0 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
452 |
497
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
453 if death_flags != 0: |
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
454 self.death_callback.fire() |
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
455 elif self.life <= self.low_life_trigger and self.low_life_callback: |
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
456 self.low_life_callback.fire() |
354 | 457 self.low_life_trigger = -1 |
497
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
458 self.timeout_callback.disable() |
318
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
459 elif self.timeout != -1 and self.frame == self.timeout: |
366 | 460 self.frame = 0 |
354 | 461 self.timeout = -1 |
358
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
357
diff
changeset
|
462 self._game.kill_enemies() |
488c094ed51d
Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents:
357
diff
changeset
|
463 self._game.cancel_bullets() |
354 | 464 |
465 if self.low_life_trigger > 0: | |
466 self.life = self.low_life_trigger | |
467 self.low_life_trigger = -1 | |
468 | |
497
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
469 if self.timeout_callback: |
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
470 self.timeout_callback.fire() |
354 | 471 #TODO: this is only done under certain (unknown) conditions! |
472 # but it shouldn't hurt anyway, as the only option left is to crash! | |
497
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
473 elif self.death_callback: |
366 | 474 self.life = 0 #TODO: do this next frame? Bypass self.touchable? |
318
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
475 else: |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
476 raise Exception('What the hell, man!') |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
477 |
1366cefd0334
Move callbacks handling inside Enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
316
diff
changeset
|
478 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
448
diff
changeset
|
479 cdef void update(self): |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
480 cdef double x, y, speed |
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
481 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
448
diff
changeset
|
482 if self.process is not None: |
316
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
311
diff
changeset
|
483 self.process.run_iteration() |
f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents:
311
diff
changeset
|
484 |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
485 x, y = self.x, self.y |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
486 |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
487 if self.update_mode == 1: |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
488 speed = 0. |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
489 if self.interpolator: |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
490 self.interpolator.update(self._game.frame) |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
491 x, y = self.interpolator.values |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
492 if self.speed_interpolator: |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
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parents:
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changeset
|
493 self.speed_interpolator.update(self._game.frame) |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
494 speed, = self.speed_interpolator.values |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
495 else: |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
496 speed = self.speed |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
497 self.speed += self.acceleration |
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
498 self.angle += self.rotation_speed |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
56
diff
changeset
|
499 |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
248
diff
changeset
|
500 dx, dy = cos(self.angle) * speed, sin(self.angle) * speed |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
501 if self._type & 2: |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
502 x -= dx |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
503 else: |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
504 x += dx |
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
505 y += dy |
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
506 |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
507 if self.movement_dependant_sprites is not None: |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
56
diff
changeset
|
508 #TODO: is that really how it works? Almost. |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
56
diff
changeset
|
509 # Sprite determination is done only once per changement, and is |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
56
diff
changeset
|
510 # superseeded by ins_97. |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
57
diff
changeset
|
511 end_left, end_right, left, right = self.movement_dependant_sprites |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
57
diff
changeset
|
512 if x < self.x and self.direction != -1: |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
57
diff
changeset
|
513 self.set_anim(left) |
22 | 514 self.direction = -1 |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
57
diff
changeset
|
515 elif x > self.x and self.direction != +1: |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
57
diff
changeset
|
516 self.set_anim(right) |
22 | 517 self.direction = +1 |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
518 elif x == self.x and self.direction != 0: |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
57
diff
changeset
|
519 self.set_anim({-1: end_left, +1: end_right}[self.direction]) |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
520 self.direction = 0 |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
521 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
522 |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
523 if self.screen_box is not None: |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
524 xmin, ymin, xmax, ymax = self.screen_box |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
525 x = max(xmin, min(x, xmax)) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
526 y = max(ymin, min(y, ymax)) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
527 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
528 |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
529 self.x, self.y = x, y |
69
a142e57218a0
Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents:
68
diff
changeset
|
530 |
a142e57218a0
Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents:
68
diff
changeset
|
531 #TODO |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
532 if self.anmrunner is not None and not self.anmrunner.run_frame(): |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
533 self.anmrunner = None |
69
a142e57218a0
Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents:
68
diff
changeset
|
534 |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
535 if self.sprite is not None and self.visible: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
536 if self.sprite.removed: |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
537 self.sprite = None |
69
a142e57218a0
Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents:
68
diff
changeset
|
538 else: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
539 self.sprite.update_orientation(self.angle, |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
540 self.automatic_orientation) |
36 | 541 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
79
diff
changeset
|
542 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
79
diff
changeset
|
543 if self.bullet_launch_interval != 0: |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
79
diff
changeset
|
544 self.bullet_launch_timer += 1 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
79
diff
changeset
|
545 if self.bullet_launch_timer == self.bullet_launch_interval: |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
79
diff
changeset
|
546 self.fire() |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
79
diff
changeset
|
547 |
202
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
548 # Check collisions |
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
549 if self.touchable: |
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
550 self.check_collisions() |
d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
Thibaut Girka <thib@sitedethib.com>
parents:
197
diff
changeset
|
551 |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
234
diff
changeset
|
552 for anm in self.aux_anm: |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
440
diff
changeset
|
553 if anm is not None: |
282
dbb1a86c0235
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.
Thibaut Girka <thib@sitedethib.com>
parents:
277
diff
changeset
|
554 anm.x, anm.y = self.x, self.y |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
234
diff
changeset
|
555 anm.update() |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
234
diff
changeset
|
556 |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
320
diff
changeset
|
557 self.handle_callbacks() |
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
320
diff
changeset
|
558 |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
559 self.frame += 1 |
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
560 |
486 | 561 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
562 def select_player_key(self, player): |
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
563 return ((player.x - self.x) ** 2 + (player.y - self.y) ** 2, player.character) |