Mercurial > touhou
annotate scripts/pytouhou @ 576:f3778145d7e7
Allow setup.py to be called without arguments.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 12 Aug 2014 15:07:54 +0200 |
parents | f0252cf111d8 |
children | e35a083d4208 |
rev | line source |
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414
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Follow the PEP-0394 guidelines, migrating from python to python2.
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1 #!/usr/bin/env python2 |
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2 # -*- encoding: utf-8 -*- |
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3 ## |
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
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15 |
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16 from os.path import pathsep |
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17 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), |
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18 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), |
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19 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), |
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20 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), |
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21 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) |
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22 |
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23 defaults = {'data': default_data, |
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24 'path': '.', |
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25 'rank': 0, |
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26 'character': 0, |
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27 'game': 'EoSD', |
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28 'interface': 'EoSD', |
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29 'port': 0, |
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30 'backend': ['opengl', 'sdl'], |
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31 'gl-flavor': 'compatibility', |
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32 'gl-version': 2.1, |
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33 'double-buffer': None, |
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34 'fps-limit': -1} |
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35 |
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36 from pytouhou.options import parse_config, parse_arguments |
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37 options = parse_config('pytouhou', defaults) |
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38 args = parse_arguments(options) |
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39 |
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40 verbosity = args.verbosity or options.get('verbosity') or 'WARNING' |
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41 |
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42 import logging |
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43 logging.basicConfig(level=getattr(logging, verbosity), |
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44 format='[%(name)s] [%(levelname)s]: %(message)s') |
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45 |
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46 logger = logging |
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47 logger.root.name = 'pytouhou' |
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48 |
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49 logger.info('Configuration loaded from: %s', ', '.join(options.paths)) |
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50 |
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51 if not args.no_menu: |
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52 try: |
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53 from pytouhou.menu import menu |
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54 except ImportError: |
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55 logger.error('GTK+ unavailable, disabling the GUI menu.') |
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56 else: |
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57 menu(options, args) |
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58 |
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59 if args.game == 'EoSD': |
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60 from pytouhou.games.eosd import EoSDCommon as Common, EoSDGame as Game |
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61 |
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62 if args.interface == 'EoSD': |
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63 from pytouhou.interfaces.eosd import EoSDInterface as Interface |
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64 elif args.interface == 'Sample': |
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65 from pytouhou.interfaces.sample import SampleInterface as Interface |
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66 |
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67 |
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68 from pytouhou.lib.sdl import SDL, show_simple_message_box |
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69 from pytouhou.ui.window import Window |
97 | 70 from pytouhou.resource.loader import Loader |
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71 from pytouhou.ui.gamerunner import GameRunner |
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Merge PlayerState into Player, fix player respawn position.
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72 from pytouhou.game.player import GameOver |
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73 from pytouhou.formats.t6rp import T6RP, Level |
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74 from pytouhou.utils.random import Random |
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75 from pytouhou.vm.msgrunner import NextStage |
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Add MoF’s hints support, and fix the Text timeout interface.
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76 from pytouhou.formats.hint import Hint |
486 | 77 from pytouhou.network import Network |
18
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78 |
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79 |
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80 from importlib import import_module |
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81 for backend_name in args.backend: |
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82 if backend_name == 'opengl': |
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83 options = { |
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84 'flavor': args.gl_flavor, |
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85 'version': args.gl_version, |
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86 'double-buffer': args.double_buffer, |
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87 } |
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88 else: |
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89 options = {} |
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90 |
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91 try: |
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92 backend = import_module('pytouhou.ui.%s.backend' % backend_name) |
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93 except ImportError as e: |
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94 logger.exception('Failed to import backend %s:', backend_name) |
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95 continue |
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96 |
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97 try: |
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98 backend.init(options) |
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99 except Exception as e: |
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100 logger.exception('Backend %s failed to initialize:', backend_name) |
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101 continue |
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102 |
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103 GameRenderer = backend.GameRenderer |
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104 break |
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105 else: |
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106 show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.') |
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107 backend = None |
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108 GameRenderer = None |
18
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109 |
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110 |
454
a502887557ac
Add an option to choose which game to play; currently only EoSD is supported.
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111 class GameBossRush(Game): |
499 | 112 def run_iter(self, keystates): |
337
bc162f60f0a0
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113 for i in range(20): |
344
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114 skip = not (self.enemies or self.items or self.lasers |
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115 or self.bullets or self.cancelled_bullets) |
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116 if skip: |
499 | 117 keystates = [k & ~1 for k in keystates] |
118 Game.run_iter(self, [0 if i else k | 256 for k in keystates]) | |
340
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Increase player's power stats during skipped frames in boss rush mode.
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119 if not self.enemies and self.frame % 90 == 0: |
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120 for player in self.players: |
494
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121 if player.power < 128: |
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122 player.power += 1 |
344
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123 if not skip: |
332 | 124 break |
125 | |
126 def cleanup(self): | |
372
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127 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners) |
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128 if not (self.boss or self.msg_wait or boss_wait): |
332 | 129 self.enemies = [enemy for enemy in self.enemies |
499 | 130 if enemy.boss_callback or enemy.frame > 1] |
500
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131 for laser in self.lasers: |
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132 if laser.frame <= 1: |
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133 laser.removed = True |
332 | 134 self.lasers = [laser for laser in self.lasers if laser.frame > 1] |
135 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] | |
454
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136 Game.cleanup(self) |
332 | 137 |
138 | |
469
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139 def main(window, path, data, stage_num, rank, character, replay, save_filename, |
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140 skip_replay, boss_rush, debug, enable_background, enable_particles, |
561
bafe6361c0af
Use logging for errors in the pytouhou script.
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141 hints, port, remote, friendly_fire): |
373
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142 |
331
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143 resource_loader = Loader(path) |
338
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144 |
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145 try: |
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146 resource_loader.scan_archives(data) |
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147 except IOError: |
531
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148 show_simple_message_box(u'Some data files were not found, did you forget the -p option?') |
566
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149 import sys |
531
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150 sys.exit(1) |
331
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151 |
469
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152 if stage_num is None: |
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153 story = True |
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154 stage_num = 1 |
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155 continues = 3 |
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156 else: |
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157 story = False |
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158 continues = 0 |
339
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159 |
469
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160 if debug: |
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161 continues = -1 # Infinite lives |
331
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162 |
187
46793ccfedca
Implement replays.
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163 if replay: |
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164 with open(replay, 'rb') as file: |
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165 replay = T6RP.read(file) |
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Implement replays.
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186
diff
changeset
|
166 rank = replay.rank |
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diff
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|
167 character = replay.character |
331
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168 |
469
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169 save_keystates = None |
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170 if save_filename: |
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171 save_replay = T6RP() |
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172 save_replay.rank = rank |
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173 save_replay.character = character |
187
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174 |
487
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175 difficulty = 16 |
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176 |
475
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177 if port != 0: |
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178 if remote: |
9d4d52793eca
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|
179 remote_addr, remote_port = remote.split(':') |
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|
180 addr = remote_addr, int(remote_port) |
479
1de67f332f00
Fix several synchro issues
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|
181 selected_player = 0 |
475
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|
182 else: |
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diff
changeset
|
183 addr = None |
479
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diff
changeset
|
184 selected_player = 1 |
475
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diff
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|
185 |
476 | 186 prng = Random(0) |
479
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187 con = Network(port, addr, selected_player) |
494
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188 characters = [1, 3] |
475
9d4d52793eca
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diff
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|
189 else: |
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|
190 con = None |
487
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diff
changeset
|
191 selected_player = 0 |
494
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|
192 characters = [character] |
475
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|
193 |
469
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194 if hints: |
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195 with open(hints, 'rb') as file: |
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196 hints = Hint.read(file) |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
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diff
changeset
|
197 |
469
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198 game_class = GameBossRush if boss_rush else Game |
332 | 199 |
494
6be9c99a3a24
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diff
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|
200 common = Common(resource_loader, characters, continues, stage_num - 1) |
548
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
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changeset
|
201 interface = Interface(resource_loader, common.players[0]) #XXX |
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changeset
|
202 common.interface = interface #XXX |
553
8f51e34d911c
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changeset
|
203 renderer = GameRenderer(resource_loader, window) if GameRenderer is not None else None |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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503
diff
changeset
|
204 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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diff
changeset
|
205 window.set_runner(runner) |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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206 |
469
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changeset
|
207 while True: |
494
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changeset
|
208 first_player = common.players[0] |
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|
209 |
469
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210 if replay: |
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changeset
|
211 level = replay.levels[stage_num - 1] |
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changeset
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212 if not level: |
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changeset
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213 raise Exception |
262
8fa660da5f0c
Automatically search data files using different names.
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231
diff
changeset
|
214 |
469
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changeset
|
215 prng = Random(level.random_seed) |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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72
diff
changeset
|
216 |
469
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217 #TODO: apply the replay to the other players. |
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218 #TODO: see if the stored score is used or if it’s the one from the previous stage. |
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219 if stage_num != 1 and stage_num - 2 in replay.levels: |
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changeset
|
220 previous_level = replay.levels[stage_num - 1] |
494
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changeset
|
221 first_player.score = previous_level.score |
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changeset
|
222 first_player.effective_score = previous_level.score |
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changeset
|
223 first_player.points = level.point_items |
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Merge PlayerState into Player, fix player respawn position.
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changeset
|
224 first_player.power = level.power |
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changeset
|
225 first_player.lives = level.lives |
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changeset
|
226 first_player.bombs = level.bombs |
469
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Move SDL context-manager and Window creation outside of main.
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changeset
|
227 difficulty = level.difficulty |
486 | 228 elif port == 0: |
469
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changeset
|
229 prng = Random() |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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diff
changeset
|
230 |
469
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231 if save_filename: |
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|
232 if not replay: |
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233 save_replay.levels[stage_num - 1] = level = Level() |
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234 level.random_seed = prng.seed |
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235 level.score = first_player.score |
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236 level.point_items = first_player.points |
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237 level.power = first_player.power |
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238 level.lives = first_player.lives |
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239 level.bombs = first_player.bombs |
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240 level.difficulty = difficulty |
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241 save_keystates = [] |
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242 |
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243 hints_stage = hints.stages[stage_num - 1] if hints else None |
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244 |
494
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245 game = game_class(resource_loader, stage_num, rank, difficulty, |
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246 common, prng, hints_stage, friendly_fire) |
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247 |
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248 if not enable_particles: |
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249 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): |
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250 pass |
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251 game.new_particle = new_particle |
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252 |
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253 background = game.background if enable_background else None |
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254 runner.load_game(game, background, game.std.bgms, replay, save_keystates) |
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255 |
469
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256 try: |
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257 # Main loop |
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258 window.run() |
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259 break |
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260 except NextStage: |
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261 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): |
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262 break |
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263 stage_num += 1 |
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264 except GameOver: |
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265 show_simple_message_box(u'Game over!') |
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266 break |
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267 finally: |
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268 if save_filename: |
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269 last_key = -1 |
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270 for time, key in enumerate(save_keystates): |
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271 if key != last_key: |
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272 level.keys.append((time, key, 0)) |
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273 last_key = key |
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274 |
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275 window.set_runner(None) |
373
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276 |
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277 if save_filename: |
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278 with open(save_filename, 'wb+') as file: |
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279 save_replay.write(file) |
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280 |
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281 |
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282 with SDL(sound=args.no_sound): |
553
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283 window = Window(backend, fps_limit=args.fps_limit) |
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284 |
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285 main(window, args.path, tuple(args.data), args.stage, args.rank, |
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286 args.character, args.replay, args.save_replay, args.skip_replay, |
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287 args.boss_rush, args.debug, args.no_background, args.no_particles, |
561
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288 args.hints, args.port, args.remote, args.friendly_fire) |
186
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289 |
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290 import gc |
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291 gc.collect() |