Mercurial > touhou
annotate scripts/pytouhou @ 723:420cec4005b5
ecl_vm: patchouli spellcard selector
author | Gauvain "GovanifY" Roussel-Tarbouriech <gauvain@govanify.com> |
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date | Tue, 29 Oct 2019 04:06:28 +0100 |
parents | 4fa0a8e7d941 |
children | a6875f90c141 |
rev | line source |
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590
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1 #!/usr/bin/env python3 |
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2 # -*- encoding: utf-8 -*- |
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3 ## |
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
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15 |
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16 from os.path import pathsep |
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17 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), |
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18 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), |
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19 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), |
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20 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), |
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21 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) |
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22 |
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23 defaults = {'data': default_data, |
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24 'path': '.', |
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25 'rank': 0, |
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26 'character': 0, |
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27 'game': 'eosd', |
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28 'interface': 'eosd', |
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29 'port': 0, |
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30 'frontend': 'glfw', |
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31 'backend': ['opengl', 'sdl'], |
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32 'gl-flavor': 'compatibility', |
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33 'gl-version': 2.1, |
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34 'double-buffer': None, |
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35 'fps-limit': -1, |
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36 'frameskip': 1} |
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37 |
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38 from pytouhou.options import parse_config, parse_arguments |
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39 options = parse_config('pytouhou', defaults) |
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40 args = parse_arguments(options) |
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41 |
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42 verbosity = args.verbosity or options.get('verbosity') or 'WARNING' |
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43 |
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44 import logging |
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45 logging.basicConfig(level=getattr(logging, verbosity), |
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46 format='[%(name)s] [%(levelname)s]: %(message)s') |
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47 |
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48 logger = logging |
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49 logger.root.name = 'pytouhou' |
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50 |
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51 logger.info('Configuration loaded from: %s', ', '.join(options.paths)) |
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52 |
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53 if not args.no_menu: |
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54 try: |
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55 from pytouhou.menu import menu |
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56 except ImportError: |
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57 logger.error('GTK+ unavailable, disabling the GUI menu.') |
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58 else: |
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59 menu(options, args) |
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60 |
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61 import sys |
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62 from importlib import import_module |
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63 |
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64 def load_module(type_, name, items=None): |
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65 try: |
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66 module = import_module('pytouhou.games.%s.%s' % (name, type_)) |
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67 except ImportError: |
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68 logger.exception('Module “%s” doesn’t contain %s data, aborting:', name, type_) |
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69 sys.exit(1) |
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70 if items is None: |
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71 return module |
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72 return (getattr(module, item) for item in items) |
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73 |
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74 Game, Common = load_module('game', args.game, ['Game', 'Common']) |
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75 Interface = load_module('interface', args.interface).Interface |
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76 |
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77 from pytouhou.lib.sdl import SDL, show_simple_message_box |
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78 from pytouhou.ui.window import Window |
97 | 79 from pytouhou.resource.loader import Loader |
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80 from pytouhou.ui.gamerunner import GameRunner |
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81 from pytouhou.game import NextStage, GameOver |
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82 from pytouhou.formats.t6rp import T6RP, Level |
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83 from pytouhou.utils.random import Random |
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84 from pytouhou.formats.hint import Hint |
486 | 85 from pytouhou.network import Network |
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86 |
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87 |
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88 for backend_name in args.backend: |
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89 if backend_name == 'opengl': |
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90 options = { |
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91 'flavor': args.gl_flavor, |
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92 'version': args.gl_version, |
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93 'double-buffer': args.double_buffer, |
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94 'frontend': args.frontend, |
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95 } |
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96 else: |
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97 options = {} |
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98 |
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99 try: |
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100 backend = import_module('pytouhou.ui.%s.backend' % backend_name) |
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101 except ImportError: |
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102 logger.exception('Failed to import backend %s:', backend_name) |
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103 continue |
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104 |
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105 try: |
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diff
changeset
|
106 backend.init(options) |
603
e9300aae4b24
Display the traceback on module load error.
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parents:
597
diff
changeset
|
107 except Exception: |
567
b2269b9c6119
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
566
diff
changeset
|
108 logger.exception('Backend %s failed to initialize:', backend_name) |
561
bafe6361c0af
Use logging for errors in the pytouhou script.
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554
diff
changeset
|
109 continue |
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Use logging for errors in the pytouhou script.
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diff
changeset
|
110 |
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Use logging for errors in the pytouhou script.
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diff
changeset
|
111 GameRenderer = backend.GameRenderer |
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parents:
554
diff
changeset
|
112 break |
553
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
549
diff
changeset
|
113 else: |
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parents:
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diff
changeset
|
114 show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.') |
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parents:
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diff
changeset
|
115 backend = None |
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parents:
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diff
changeset
|
116 GameRenderer = None |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
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parents:
diff
changeset
|
117 |
ca26a84916cb
Add preliminary ECL viewer/interpreter.
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diff
changeset
|
118 |
454
a502887557ac
Add an option to choose which game to play; currently only EoSD is supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
452
diff
changeset
|
119 class GameBossRush(Game): |
499 | 120 def run_iter(self, keystates): |
337
bc162f60f0a0
Skip dialogs in the boss rush mode, and make boss rush skipping faster
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parents:
334
diff
changeset
|
121 for i in range(20): |
344
eab591728abf
Minor fix in boss rush mode
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parents:
341
diff
changeset
|
122 skip = not (self.enemies or self.items or self.lasers |
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diff
changeset
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123 or self.bullets or self.cancelled_bullets) |
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Minor fix in boss rush mode
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parents:
341
diff
changeset
|
124 if skip: |
499 | 125 keystates = [k & ~1 for k in keystates] |
126 Game.run_iter(self, [0 if i else k | 256 for k in keystates]) | |
340
39bc59953dfa
Increase player's power stats during skipped frames in boss rush mode.
Thibaut Girka <thib@sitedethib.com>
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diff
changeset
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127 if not self.enemies and self.frame % 90 == 0: |
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Increase player's power stats during skipped frames in boss rush mode.
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parents:
339
diff
changeset
|
128 for player in self.players: |
494
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129 if player.power < 128: |
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130 player.power += 1 |
344
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Minor fix in boss rush mode
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diff
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|
131 if not skip: |
332 | 132 break |
133 | |
134 def cleanup(self): | |
372
704bea2e4360
Use a future-proof ECL parser.
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parents:
370
diff
changeset
|
135 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners) |
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parents:
370
diff
changeset
|
136 if not (self.boss or self.msg_wait or boss_wait): |
332 | 137 self.enemies = [enemy for enemy in self.enemies |
499 | 138 if enemy.boss_callback or enemy.frame > 1] |
500
777544d11578
[Boss rush] Mark removed lasers as such
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|
139 for laser in self.lasers: |
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140 if laser.frame <= 1: |
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|
141 laser.removed = True |
332 | 142 self.lasers = [laser for laser in self.lasers if laser.frame > 1] |
143 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] | |
454
a502887557ac
Add an option to choose which game to play; currently only EoSD is supported.
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diff
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|
144 Game.cleanup(self) |
332 | 145 |
146 | |
469
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147 def main(window, path, data, stage_num, rank, character, replay, save_filename, |
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148 skip_replay, boss_rush, debug, enable_background, enable_particles, |
561
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149 hints, port, remote, friendly_fire): |
373
6deab6ad8be8
Add the ability to save a replay.
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diff
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|
150 |
331
1b4f04b08729
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|
151 resource_loader = Loader(path) |
338
65453340ae95
Print an error when all the needed files aren’t present.
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|
152 |
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|
153 try: |
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diff
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|
154 resource_loader.scan_archives(data) |
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155 except IOError: |
531
a7dc55ad9380
Display important messages in popups, instead of the terminal.
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changeset
|
156 show_simple_message_box(u'Some data files were not found, did you forget the -p option?') |
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changeset
|
157 sys.exit(1) |
331
1b4f04b08729
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changeset
|
158 |
469
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|
159 if stage_num is None: |
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160 story = True |
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|
161 stage_num = 1 |
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162 continues = 3 |
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163 else: |
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|
164 story = False |
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diff
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|
165 continues = 0 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
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parents:
338
diff
changeset
|
166 |
469
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167 if debug: |
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168 continues = -1 # Infinite lives |
331
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|
169 |
187
46793ccfedca
Implement replays.
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186
diff
changeset
|
170 if replay: |
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186
diff
changeset
|
171 with open(replay, 'rb') as file: |
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Implement replays.
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186
diff
changeset
|
172 replay = T6RP.read(file) |
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Implement replays.
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parents:
186
diff
changeset
|
173 rank = replay.rank |
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Implement replays.
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186
diff
changeset
|
174 character = replay.character |
331
1b4f04b08729
Add the story mode.
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changeset
|
175 |
469
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176 save_keystates = None |
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Move SDL context-manager and Window creation outside of main.
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177 if save_filename: |
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|
178 save_replay = T6RP() |
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diff
changeset
|
179 save_replay.rank = rank |
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changeset
|
180 save_replay.character = character |
187
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diff
changeset
|
181 |
487
711c75115675
Various netplay-related fixes.
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diff
changeset
|
182 difficulty = 16 |
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diff
changeset
|
183 |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
184 if port != 0: |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
185 if remote: |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
186 remote_addr, remote_port = remote.split(':') |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
187 addr = remote_addr, int(remote_port) |
479
1de67f332f00
Fix several synchro issues
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476
diff
changeset
|
188 selected_player = 0 |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
189 else: |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
190 addr = None |
479
1de67f332f00
Fix several synchro issues
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parents:
476
diff
changeset
|
191 selected_player = 1 |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
192 |
476 | 193 prng = Random(0) |
479
1de67f332f00
Fix several synchro issues
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476
diff
changeset
|
194 con = Network(port, addr, selected_player) |
494
6be9c99a3a24
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changeset
|
195 characters = [1, 3] |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
196 else: |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
197 con = None |
487
711c75115675
Various netplay-related fixes.
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diff
changeset
|
198 selected_player = 0 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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diff
changeset
|
199 characters = [character] |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
200 |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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changeset
|
201 if hints: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
202 with open(hints, 'rb') as file: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
203 hints = Hint.read(file) |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
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parents:
378
diff
changeset
|
204 |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
205 game_class = GameBossRush if boss_rush else Game |
332 | 206 |
614
2cf518129725
Delay power assignment to players until the game is started.
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parents:
603
diff
changeset
|
207 common = Common(resource_loader, characters, continues) |
548
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
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547
diff
changeset
|
208 interface = Interface(resource_loader, common.players[0]) #XXX |
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
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parents:
547
diff
changeset
|
209 common.interface = interface #XXX |
553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
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parents:
549
diff
changeset
|
210 renderer = GameRenderer(resource_loader, window) if GameRenderer is not None else None |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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503
diff
changeset
|
211 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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diff
changeset
|
212 window.set_runner(runner) |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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503
diff
changeset
|
213 |
469
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diff
changeset
|
214 while True: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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diff
changeset
|
215 first_player = common.players[0] |
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diff
changeset
|
216 |
469
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Move SDL context-manager and Window creation outside of main.
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changeset
|
217 if replay: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
218 level = replay.levels[stage_num - 1] |
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Move SDL context-manager and Window creation outside of main.
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changeset
|
219 if not level: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
220 raise Exception |
262
8fa660da5f0c
Automatically search data files using different names.
Thibaut Girka <thib@sitedethib.com>
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231
diff
changeset
|
221 |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
222 prng = Random(level.random_seed) |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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parents:
72
diff
changeset
|
223 |
469
58b47e788c59
Move SDL context-manager and Window creation outside of main.
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changeset
|
224 #TODO: apply the replay to the other players. |
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|
225 #TODO: see if the stored score is used or if it’s the one from the previous stage. |
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changeset
|
226 if stage_num != 1 and stage_num - 2 in replay.levels: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
227 previous_level = replay.levels[stage_num - 1] |
494
6be9c99a3a24
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diff
changeset
|
228 first_player.score = previous_level.score |
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diff
changeset
|
229 first_player.effective_score = previous_level.score |
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Merge PlayerState into Player, fix player respawn position.
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diff
changeset
|
230 first_player.points = level.point_items |
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Merge PlayerState into Player, fix player respawn position.
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492
diff
changeset
|
231 first_player.power = level.power |
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232 first_player.lives = level.lives |
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233 first_player.bombs = level.bombs |
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234 difficulty = level.difficulty |
486 | 235 elif port == 0: |
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236 prng = Random() |
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237 |
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238 if save_filename: |
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239 if not replay: |
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240 save_replay.levels[stage_num - 1] = level = Level() |
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241 level.random_seed = prng.seed |
494
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242 level.score = first_player.score |
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243 level.point_items = first_player.points |
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244 level.power = first_player.power |
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245 level.lives = first_player.lives |
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246 level.bombs = first_player.bombs |
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247 level.difficulty = difficulty |
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248 save_keystates = [] |
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249 |
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250 hints_stage = hints.stages[stage_num - 1] if hints else None |
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Add MoF’s hints support, and fix the Text timeout interface.
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251 |
494
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252 game = game_class(resource_loader, stage_num, rank, difficulty, |
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253 common, prng, hints_stage, friendly_fire) |
331
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254 |
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255 if not enable_particles: |
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256 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): |
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257 pass |
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258 game.new_particle = new_particle |
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259 |
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260 background = game.background if enable_background else None |
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261 runner.load_game(game, background, game.std.bgms, replay, save_keystates) |
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262 |
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263 try: |
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264 # Main loop |
469
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265 window.run() |
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266 break |
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267 except NextStage: |
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268 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): |
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269 break |
469
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270 stage_num += 1 |
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271 except GameOver: |
531
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272 show_simple_message_box(u'Game over!') |
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273 break |
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274 finally: |
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275 if save_filename: |
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276 last_key = -1 |
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277 for time, key in enumerate(save_keystates): |
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278 if key != last_key: |
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279 level.keys.append((time, key, 0)) |
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280 last_key = key |
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281 |
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282 window.set_runner(None) |
373
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283 |
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284 if save_filename: |
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285 with open(save_filename, 'wb+') as file: |
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286 save_replay.write(file) |
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287 |
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288 |
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289 with SDL(sound=args.no_sound): |
596
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290 window = Window(backend, Interface.width, Interface.height, |
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291 fps_limit=args.fps_limit, frameskip=args.frameskip) |
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292 |
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293 main(window, args.path, tuple(args.data), args.stage, args.rank, |
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294 args.character, args.replay, args.save_replay, args.skip_replay, |
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295 args.boss_rush, args.debug, args.no_background, args.no_particles, |
561
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296 args.hints, args.port, args.remote, args.friendly_fire) |
186
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297 |
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298 import gc |
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299 gc.collect() |