Mercurial > touhou
annotate scripts/pytouhou @ 597:244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 25 Oct 2014 18:52:16 +0200 |
parents | ab131d04987d |
children | e9300aae4b24 |
rev | line source |
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590
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Switch to Python 3.x instead of 2.7.
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1 #!/usr/bin/env python3 |
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2 # -*- encoding: utf-8 -*- |
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3 ## |
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
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15 |
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16 from os.path import pathsep |
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17 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), |
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18 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), |
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19 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), |
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20 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), |
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21 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) |
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22 |
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23 defaults = {'data': default_data, |
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24 'path': '.', |
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25 'rank': 0, |
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26 'character': 0, |
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27 'game': 'eosd', |
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28 'interface': 'eosd', |
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29 'port': 0, |
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30 'backend': ['opengl', 'sdl'], |
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31 'gl-flavor': 'compatibility', |
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32 'gl-version': 2.1, |
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33 'double-buffer': None, |
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34 'fps-limit': -1, |
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35 'frameskip': 1} |
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36 |
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37 from pytouhou.options import parse_config, parse_arguments |
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38 options = parse_config('pytouhou', defaults) |
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39 args = parse_arguments(options) |
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40 |
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41 verbosity = args.verbosity or options.get('verbosity') or 'WARNING' |
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42 |
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43 import logging |
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44 logging.basicConfig(level=getattr(logging, verbosity), |
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45 format='[%(name)s] [%(levelname)s]: %(message)s') |
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46 |
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47 logger = logging |
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48 logger.root.name = 'pytouhou' |
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49 |
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50 logger.info('Configuration loaded from: %s', ', '.join(options.paths)) |
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51 |
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52 if not args.no_menu: |
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53 try: |
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54 from pytouhou.menu import menu |
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55 except ImportError: |
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56 logger.error('GTK+ unavailable, disabling the GUI menu.') |
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57 else: |
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58 menu(options, args) |
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59 |
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60 import sys |
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61 from importlib import import_module |
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62 |
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63 def load_module(type_, name, items=None): |
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64 try: |
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65 module = import_module('pytouhou.games.%s.%s' % (name, type_)) |
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66 except ImportError: |
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67 logger.critical('Module “%s” doesn’t contain %s data, aborting.', name, type_) |
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68 sys.exit(1) |
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69 if items is None: |
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70 return module |
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71 return (getattr(module, item) for item in items) |
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72 |
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73 Game, Common = load_module('game', args.game, ['Game', 'Common']) |
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74 Interface = load_module('interface', args.interface).Interface |
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75 |
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76 from pytouhou.lib.sdl import SDL, show_simple_message_box |
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77 from pytouhou.ui.window import Window |
97 | 78 from pytouhou.resource.loader import Loader |
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79 from pytouhou.ui.gamerunner import GameRunner |
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80 from pytouhou.game import NextStage, GameOver |
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81 from pytouhou.formats.t6rp import T6RP, Level |
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82 from pytouhou.utils.random import Random |
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83 from pytouhou.formats.hint import Hint |
486 | 84 from pytouhou.network import Network |
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85 |
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86 |
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87 for backend_name in args.backend: |
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88 if backend_name == 'opengl': |
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89 options = { |
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90 'flavor': args.gl_flavor, |
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91 'version': args.gl_version, |
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92 'double-buffer': args.double_buffer, |
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93 } |
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94 else: |
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95 options = {} |
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96 |
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97 try: |
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98 backend = import_module('pytouhou.ui.%s.backend' % backend_name) |
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99 except ImportError as e: |
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100 logger.exception('Failed to import backend %s:', backend_name) |
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101 continue |
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102 |
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103 try: |
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104 backend.init(options) |
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105 except Exception as e: |
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diff
changeset
|
106 logger.exception('Backend %s failed to initialize:', backend_name) |
561
bafe6361c0af
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diff
changeset
|
107 continue |
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diff
changeset
|
108 |
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changeset
|
109 GameRenderer = backend.GameRenderer |
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diff
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|
110 break |
553
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changeset
|
111 else: |
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112 show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.') |
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113 backend = None |
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diff
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|
114 GameRenderer = None |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
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diff
changeset
|
115 |
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diff
changeset
|
116 |
454
a502887557ac
Add an option to choose which game to play; currently only EoSD is supported.
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parents:
452
diff
changeset
|
117 class GameBossRush(Game): |
499 | 118 def run_iter(self, keystates): |
337
bc162f60f0a0
Skip dialogs in the boss rush mode, and make boss rush skipping faster
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334
diff
changeset
|
119 for i in range(20): |
344
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Minor fix in boss rush mode
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diff
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120 skip = not (self.enemies or self.items or self.lasers |
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121 or self.bullets or self.cancelled_bullets) |
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Minor fix in boss rush mode
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|
122 if skip: |
499 | 123 keystates = [k & ~1 for k in keystates] |
124 Game.run_iter(self, [0 if i else k | 256 for k in keystates]) | |
340
39bc59953dfa
Increase player's power stats during skipped frames in boss rush mode.
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diff
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|
125 if not self.enemies and self.frame % 90 == 0: |
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diff
changeset
|
126 for player in self.players: |
494
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127 if player.power < 128: |
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128 player.power += 1 |
344
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129 if not skip: |
332 | 130 break |
131 | |
132 def cleanup(self): | |
372
704bea2e4360
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370
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133 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners) |
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134 if not (self.boss or self.msg_wait or boss_wait): |
332 | 135 self.enemies = [enemy for enemy in self.enemies |
499 | 136 if enemy.boss_callback or enemy.frame > 1] |
500
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137 for laser in self.lasers: |
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138 if laser.frame <= 1: |
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139 laser.removed = True |
332 | 140 self.lasers = [laser for laser in self.lasers if laser.frame > 1] |
141 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] | |
454
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Add an option to choose which game to play; currently only EoSD is supported.
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142 Game.cleanup(self) |
332 | 143 |
144 | |
469
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145 def main(window, path, data, stage_num, rank, character, replay, save_filename, |
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146 skip_replay, boss_rush, debug, enable_background, enable_particles, |
561
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147 hints, port, remote, friendly_fire): |
373
6deab6ad8be8
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148 |
331
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149 resource_loader = Loader(path) |
338
65453340ae95
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150 |
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Print an error when all the needed files aren’t present.
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|
151 try: |
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|
152 resource_loader.scan_archives(data) |
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153 except IOError: |
531
a7dc55ad9380
Display important messages in popups, instead of the terminal.
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154 show_simple_message_box(u'Some data files were not found, did you forget the -p option?') |
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changeset
|
155 sys.exit(1) |
331
1b4f04b08729
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156 |
469
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157 if stage_num is None: |
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158 story = True |
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159 stage_num = 1 |
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160 continues = 3 |
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161 else: |
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162 story = False |
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diff
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163 continues = 0 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
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diff
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|
164 |
469
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165 if debug: |
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166 continues = -1 # Infinite lives |
331
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|
167 |
187
46793ccfedca
Implement replays.
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diff
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|
168 if replay: |
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diff
changeset
|
169 with open(replay, 'rb') as file: |
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186
diff
changeset
|
170 replay = T6RP.read(file) |
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Implement replays.
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parents:
186
diff
changeset
|
171 rank = replay.rank |
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Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
186
diff
changeset
|
172 character = replay.character |
331
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Add the story mode.
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173 |
469
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174 save_keystates = None |
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175 if save_filename: |
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|
176 save_replay = T6RP() |
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diff
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|
177 save_replay.rank = rank |
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|
178 save_replay.character = character |
187
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diff
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|
179 |
487
711c75115675
Various netplay-related fixes.
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diff
changeset
|
180 difficulty = 16 |
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diff
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|
181 |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
182 if port != 0: |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
183 if remote: |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
184 remote_addr, remote_port = remote.split(':') |
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Experimental netplay! Yay!
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224
diff
changeset
|
185 addr = remote_addr, int(remote_port) |
479
1de67f332f00
Fix several synchro issues
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476
diff
changeset
|
186 selected_player = 0 |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
187 else: |
9d4d52793eca
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224
diff
changeset
|
188 addr = None |
479
1de67f332f00
Fix several synchro issues
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parents:
476
diff
changeset
|
189 selected_player = 1 |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
190 |
476 | 191 prng = Random(0) |
479
1de67f332f00
Fix several synchro issues
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476
diff
changeset
|
192 con = Network(port, addr, selected_player) |
494
6be9c99a3a24
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193 characters = [1, 3] |
475
9d4d52793eca
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224
diff
changeset
|
194 else: |
9d4d52793eca
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224
diff
changeset
|
195 con = None |
487
711c75115675
Various netplay-related fixes.
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diff
changeset
|
196 selected_player = 0 |
494
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|
197 characters = [character] |
475
9d4d52793eca
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diff
changeset
|
198 |
469
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|
199 if hints: |
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Move SDL context-manager and Window creation outside of main.
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changeset
|
200 with open(hints, 'rb') as file: |
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
201 hints = Hint.read(file) |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
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378
diff
changeset
|
202 |
469
58b47e788c59
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changeset
|
203 game_class = GameBossRush if boss_rush else Game |
332 | 204 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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diff
changeset
|
205 common = Common(resource_loader, characters, continues, stage_num - 1) |
548
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
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547
diff
changeset
|
206 interface = Interface(resource_loader, common.players[0]) #XXX |
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
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parents:
547
diff
changeset
|
207 common.interface = interface #XXX |
553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
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diff
changeset
|
208 renderer = GameRenderer(resource_loader, window) if GameRenderer is not None else None |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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503
diff
changeset
|
209 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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diff
changeset
|
210 window.set_runner(runner) |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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diff
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|
211 |
469
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diff
changeset
|
212 while True: |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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diff
changeset
|
213 first_player = common.players[0] |
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diff
changeset
|
214 |
469
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changeset
|
215 if replay: |
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Move SDL context-manager and Window creation outside of main.
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changeset
|
216 level = replay.levels[stage_num - 1] |
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Move SDL context-manager and Window creation outside of main.
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changeset
|
217 if not level: |
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Move SDL context-manager and Window creation outside of main.
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changeset
|
218 raise Exception |
262
8fa660da5f0c
Automatically search data files using different names.
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231
diff
changeset
|
219 |
469
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
220 prng = Random(level.random_seed) |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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72
diff
changeset
|
221 |
469
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changeset
|
222 #TODO: apply the replay to the other players. |
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|
223 #TODO: see if the stored score is used or if it’s the one from the previous stage. |
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changeset
|
224 if stage_num != 1 and stage_num - 2 in replay.levels: |
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changeset
|
225 previous_level = replay.levels[stage_num - 1] |
494
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changeset
|
226 first_player.score = previous_level.score |
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changeset
|
227 first_player.effective_score = previous_level.score |
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Merge PlayerState into Player, fix player respawn position.
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changeset
|
228 first_player.points = level.point_items |
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changeset
|
229 first_player.power = level.power |
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Merge PlayerState into Player, fix player respawn position.
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changeset
|
230 first_player.lives = level.lives |
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Merge PlayerState into Player, fix player respawn position.
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changeset
|
231 first_player.bombs = level.bombs |
469
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232 difficulty = level.difficulty |
486 | 233 elif port == 0: |
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234 prng = Random() |
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235 |
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236 if save_filename: |
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237 if not replay: |
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238 save_replay.levels[stage_num - 1] = level = Level() |
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239 level.random_seed = prng.seed |
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240 level.score = first_player.score |
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241 level.point_items = first_player.points |
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242 level.power = first_player.power |
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243 level.lives = first_player.lives |
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244 level.bombs = first_player.bombs |
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245 level.difficulty = difficulty |
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246 save_keystates = [] |
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247 |
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248 hints_stage = hints.stages[stage_num - 1] if hints else None |
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249 |
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250 game = game_class(resource_loader, stage_num, rank, difficulty, |
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251 common, prng, hints_stage, friendly_fire) |
331
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252 |
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253 if not enable_particles: |
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254 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): |
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255 pass |
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256 game.new_particle = new_particle |
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257 |
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258 background = game.background if enable_background else None |
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259 runner.load_game(game, background, game.std.bgms, replay, save_keystates) |
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260 |
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261 try: |
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262 # Main loop |
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263 window.run() |
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264 break |
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265 except NextStage: |
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266 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): |
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267 break |
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268 stage_num += 1 |
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269 except GameOver: |
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270 show_simple_message_box(u'Game over!') |
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271 break |
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272 finally: |
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273 if save_filename: |
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274 last_key = -1 |
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275 for time, key in enumerate(save_keystates): |
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276 if key != last_key: |
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277 level.keys.append((time, key, 0)) |
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278 last_key = key |
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279 |
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280 window.set_runner(None) |
373
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281 |
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282 if save_filename: |
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283 with open(save_filename, 'wb+') as file: |
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284 save_replay.write(file) |
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285 |
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286 |
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287 with SDL(sound=args.no_sound): |
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288 window = Window(backend, Interface.width, Interface.height, |
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289 fps_limit=args.fps_limit, frameskip=args.frameskip) |
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290 |
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291 main(window, args.path, tuple(args.data), args.stage, args.rank, |
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292 args.character, args.replay, args.save_replay, args.skip_replay, |
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293 args.boss_rush, args.debug, args.no_background, args.no_particles, |
561
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294 args.hints, args.port, args.remote, args.friendly_fire) |
186
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295 |
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296 import gc |
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297 gc.collect() |