Mercurial > touhou
annotate scripts/pytouhou @ 612:73f134f84c7f
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
On X11/GLX, it will select the first config available, that is the best
one, while on EGL it will iterate over them to select the one closest
to what the application requested.
Of course, anything lower than RGB888 looks bad and we really don’t
want that.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 26 Mar 2015 20:20:37 +0100 |
parents | e9300aae4b24 |
children | 2cf518129725 |
rev | line source |
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590
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Switch to Python 3.x instead of 2.7.
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1 #!/usr/bin/env python3 |
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2 # -*- encoding: utf-8 -*- |
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3 ## |
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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5 ## |
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6 ## This program is free software; you can redistribute it and/or modify |
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7 ## it under the terms of the GNU General Public License as published |
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8 ## by the Free Software Foundation; version 3 only. |
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9 ## |
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10 ## This program is distributed in the hope that it will be useful, |
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 ## GNU General Public License for more details. |
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14 ## |
18
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15 |
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16 from os.path import pathsep |
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17 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), |
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18 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), |
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19 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), |
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20 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), |
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21 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) |
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22 |
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23 defaults = {'data': default_data, |
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24 'path': '.', |
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25 'rank': 0, |
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26 'character': 0, |
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27 'game': 'eosd', |
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28 'interface': 'eosd', |
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29 'port': 0, |
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30 'backend': ['opengl', 'sdl'], |
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31 'gl-flavor': 'compatibility', |
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32 'gl-version': 2.1, |
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33 'double-buffer': None, |
589
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Add a frameskip option, and use swap interval to implement it.
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34 'fps-limit': -1, |
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35 'frameskip': 1} |
534
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Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
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36 |
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37 from pytouhou.options import parse_config, parse_arguments |
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38 options = parse_config('pytouhou', defaults) |
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39 args = parse_arguments(options) |
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40 |
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41 verbosity = args.verbosity or options.get('verbosity') or 'WARNING' |
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42 |
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43 import logging |
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44 logging.basicConfig(level=getattr(logging, verbosity), |
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45 format='[%(name)s] [%(levelname)s]: %(message)s') |
18
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46 |
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47 logger = logging |
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48 logger.root.name = 'pytouhou' |
543
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49 |
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50 logger.info('Configuration loaded from: %s', ', '.join(options.paths)) |
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51 |
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52 if not args.no_menu: |
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53 try: |
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54 from pytouhou.menu import menu |
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55 except ImportError: |
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56 logger.error('GTK+ unavailable, disabling the GUI menu.') |
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57 else: |
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58 menu(options, args) |
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59 |
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60 import sys |
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61 from importlib import import_module |
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62 |
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63 def load_module(type_, name, items=None): |
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64 try: |
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65 module = import_module('pytouhou.games.%s.%s' % (name, type_)) |
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66 except ImportError: |
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67 logger.exception('Module “%s” doesn’t contain %s data, aborting:', name, type_) |
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68 sys.exit(1) |
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69 if items is None: |
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70 return module |
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71 return (getattr(module, item) for item in items) |
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72 |
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73 Game, Common = load_module('game', args.game, ['Game', 'Common']) |
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74 Interface = load_module('interface', args.interface).Interface |
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75 |
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76 from pytouhou.lib.sdl import SDL, show_simple_message_box |
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77 from pytouhou.ui.window import Window |
97 | 78 from pytouhou.resource.loader import Loader |
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79 from pytouhou.ui.gamerunner import GameRunner |
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80 from pytouhou.game import NextStage, GameOver |
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81 from pytouhou.formats.t6rp import T6RP, Level |
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82 from pytouhou.utils.random import Random |
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83 from pytouhou.formats.hint import Hint |
486 | 84 from pytouhou.network import Network |
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85 |
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86 |
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87 for backend_name in args.backend: |
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88 if backend_name == 'opengl': |
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89 options = { |
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90 'flavor': args.gl_flavor, |
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91 'version': args.gl_version, |
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92 'double-buffer': args.double_buffer, |
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93 } |
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94 else: |
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95 options = {} |
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96 |
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97 try: |
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98 backend = import_module('pytouhou.ui.%s.backend' % backend_name) |
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99 except ImportError: |
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100 logger.exception('Failed to import backend %s:', backend_name) |
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101 continue |
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102 |
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103 try: |
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104 backend.init(options) |
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diff
changeset
|
105 except Exception: |
567
b2269b9c6119
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
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diff
changeset
|
106 logger.exception('Backend %s failed to initialize:', backend_name) |
561
bafe6361c0af
Use logging for errors in the pytouhou script.
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diff
changeset
|
107 continue |
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Use logging for errors in the pytouhou script.
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diff
changeset
|
108 |
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Use logging for errors in the pytouhou script.
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diff
changeset
|
109 GameRenderer = backend.GameRenderer |
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diff
changeset
|
110 break |
553
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diff
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111 else: |
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diff
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112 show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.') |
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113 backend = None |
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diff
changeset
|
114 GameRenderer = None |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
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diff
changeset
|
115 |
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Add preliminary ECL viewer/interpreter.
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diff
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116 |
454
a502887557ac
Add an option to choose which game to play; currently only EoSD is supported.
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parents:
452
diff
changeset
|
117 class GameBossRush(Game): |
499 | 118 def run_iter(self, keystates): |
337
bc162f60f0a0
Skip dialogs in the boss rush mode, and make boss rush skipping faster
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parents:
334
diff
changeset
|
119 for i in range(20): |
344
eab591728abf
Minor fix in boss rush mode
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parents:
341
diff
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120 skip = not (self.enemies or self.items or self.lasers |
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121 or self.bullets or self.cancelled_bullets) |
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Minor fix in boss rush mode
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122 if skip: |
499 | 123 keystates = [k & ~1 for k in keystates] |
124 Game.run_iter(self, [0 if i else k | 256 for k in keystates]) | |
340
39bc59953dfa
Increase player's power stats during skipped frames in boss rush mode.
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diff
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125 if not self.enemies and self.frame % 90 == 0: |
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339
diff
changeset
|
126 for player in self.players: |
494
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127 if player.power < 128: |
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128 player.power += 1 |
344
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Minor fix in boss rush mode
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diff
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129 if not skip: |
332 | 130 break |
131 | |
132 def cleanup(self): | |
372
704bea2e4360
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370
diff
changeset
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133 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners) |
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134 if not (self.boss or self.msg_wait or boss_wait): |
332 | 135 self.enemies = [enemy for enemy in self.enemies |
499 | 136 if enemy.boss_callback or enemy.frame > 1] |
500
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137 for laser in self.lasers: |
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138 if laser.frame <= 1: |
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139 laser.removed = True |
332 | 140 self.lasers = [laser for laser in self.lasers if laser.frame > 1] |
141 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] | |
454
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Add an option to choose which game to play; currently only EoSD is supported.
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142 Game.cleanup(self) |
332 | 143 |
144 | |
469
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145 def main(window, path, data, stage_num, rank, character, replay, save_filename, |
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146 skip_replay, boss_rush, debug, enable_background, enable_particles, |
561
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147 hints, port, remote, friendly_fire): |
373
6deab6ad8be8
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148 |
331
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149 resource_loader = Loader(path) |
338
65453340ae95
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150 |
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Print an error when all the needed files aren’t present.
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|
151 try: |
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Print an error when all the needed files aren’t present.
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152 resource_loader.scan_archives(data) |
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153 except IOError: |
531
a7dc55ad9380
Display important messages in popups, instead of the terminal.
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154 show_simple_message_box(u'Some data files were not found, did you forget the -p option?') |
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changeset
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155 sys.exit(1) |
331
1b4f04b08729
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156 |
469
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157 if stage_num is None: |
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158 story = True |
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159 stage_num = 1 |
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160 continues = 3 |
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161 else: |
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162 story = False |
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diff
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163 continues = 0 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
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diff
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|
164 |
469
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165 if debug: |
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166 continues = -1 # Infinite lives |
331
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167 |
187
46793ccfedca
Implement replays.
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diff
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|
168 if replay: |
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diff
changeset
|
169 with open(replay, 'rb') as file: |
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Implement replays.
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186
diff
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|
170 replay = T6RP.read(file) |
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Implement replays.
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186
diff
changeset
|
171 rank = replay.rank |
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Implement replays.
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186
diff
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|
172 character = replay.character |
331
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Add the story mode.
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173 |
469
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174 save_keystates = None |
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Move SDL context-manager and Window creation outside of main.
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175 if save_filename: |
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176 save_replay = T6RP() |
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177 save_replay.rank = rank |
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178 save_replay.character = character |
187
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179 |
487
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Various netplay-related fixes.
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|
180 difficulty = 16 |
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|
181 |
475
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Experimental netplay! Yay!
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224
diff
changeset
|
182 if port != 0: |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
183 if remote: |
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
184 remote_addr, remote_port = remote.split(':') |
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Experimental netplay! Yay!
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224
diff
changeset
|
185 addr = remote_addr, int(remote_port) |
479
1de67f332f00
Fix several synchro issues
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476
diff
changeset
|
186 selected_player = 0 |
475
9d4d52793eca
Experimental netplay! Yay!
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diff
changeset
|
187 else: |
9d4d52793eca
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224
diff
changeset
|
188 addr = None |
479
1de67f332f00
Fix several synchro issues
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476
diff
changeset
|
189 selected_player = 1 |
475
9d4d52793eca
Experimental netplay! Yay!
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224
diff
changeset
|
190 |
476 | 191 prng = Random(0) |
479
1de67f332f00
Fix several synchro issues
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476
diff
changeset
|
192 con = Network(port, addr, selected_player) |
494
6be9c99a3a24
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193 characters = [1, 3] |
475
9d4d52793eca
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diff
changeset
|
194 else: |
9d4d52793eca
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224
diff
changeset
|
195 con = None |
487
711c75115675
Various netplay-related fixes.
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diff
changeset
|
196 selected_player = 0 |
494
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|
197 characters = [character] |
475
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diff
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|
198 |
469
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199 if hints: |
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|
200 with open(hints, 'rb') as file: |
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Move SDL context-manager and Window creation outside of main.
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changeset
|
201 hints = Hint.read(file) |
404
6c0cb3eee33e
Add MoF’s hints support, and fix the Text timeout interface.
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diff
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|
202 |
469
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203 game_class = GameBossRush if boss_rush else Game |
332 | 204 |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
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diff
changeset
|
205 common = Common(resource_loader, characters, continues, stage_num - 1) |
548
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
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547
diff
changeset
|
206 interface = Interface(resource_loader, common.players[0]) #XXX |
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
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diff
changeset
|
207 common.interface = interface #XXX |
553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
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changeset
|
208 renderer = GameRenderer(resource_loader, window) if GameRenderer is not None else None |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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503
diff
changeset
|
209 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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diff
changeset
|
210 window.set_runner(runner) |
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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diff
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211 |
469
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changeset
|
212 while True: |
494
6be9c99a3a24
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diff
changeset
|
213 first_player = common.players[0] |
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|
214 |
469
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changeset
|
215 if replay: |
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Move SDL context-manager and Window creation outside of main.
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changeset
|
216 level = replay.levels[stage_num - 1] |
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changeset
|
217 if not level: |
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changeset
|
218 raise Exception |
262
8fa660da5f0c
Automatically search data files using different names.
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231
diff
changeset
|
219 |
469
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Move SDL context-manager and Window creation outside of main.
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diff
changeset
|
220 prng = Random(level.random_seed) |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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72
diff
changeset
|
221 |
469
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|
222 #TODO: apply the replay to the other players. |
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223 #TODO: see if the stored score is used or if it’s the one from the previous stage. |
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changeset
|
224 if stage_num != 1 and stage_num - 2 in replay.levels: |
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changeset
|
225 previous_level = replay.levels[stage_num - 1] |
494
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changeset
|
226 first_player.score = previous_level.score |
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changeset
|
227 first_player.effective_score = previous_level.score |
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Merge PlayerState into Player, fix player respawn position.
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changeset
|
228 first_player.points = level.point_items |
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Merge PlayerState into Player, fix player respawn position.
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changeset
|
229 first_player.power = level.power |
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Merge PlayerState into Player, fix player respawn position.
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changeset
|
230 first_player.lives = level.lives |
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Merge PlayerState into Player, fix player respawn position.
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231 first_player.bombs = level.bombs |
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232 difficulty = level.difficulty |
486 | 233 elif port == 0: |
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234 prng = Random() |
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235 |
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236 if save_filename: |
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237 if not replay: |
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238 save_replay.levels[stage_num - 1] = level = Level() |
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239 level.random_seed = prng.seed |
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240 level.score = first_player.score |
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241 level.point_items = first_player.points |
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242 level.power = first_player.power |
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243 level.lives = first_player.lives |
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244 level.bombs = first_player.bombs |
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245 level.difficulty = difficulty |
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246 save_keystates = [] |
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247 |
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248 hints_stage = hints.stages[stage_num - 1] if hints else None |
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249 |
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250 game = game_class(resource_loader, stage_num, rank, difficulty, |
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251 common, prng, hints_stage, friendly_fire) |
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252 |
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253 if not enable_particles: |
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254 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): |
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255 pass |
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256 game.new_particle = new_particle |
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257 |
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258 background = game.background if enable_background else None |
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259 runner.load_game(game, background, game.std.bgms, replay, save_keystates) |
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260 |
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261 try: |
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262 # Main loop |
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263 window.run() |
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264 break |
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265 except NextStage: |
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266 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): |
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267 break |
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268 stage_num += 1 |
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269 except GameOver: |
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270 show_simple_message_box(u'Game over!') |
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271 break |
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272 finally: |
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273 if save_filename: |
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274 last_key = -1 |
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275 for time, key in enumerate(save_keystates): |
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276 if key != last_key: |
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277 level.keys.append((time, key, 0)) |
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278 last_key = key |
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279 |
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280 window.set_runner(None) |
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281 |
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282 if save_filename: |
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283 with open(save_filename, 'wb+') as file: |
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284 save_replay.write(file) |
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285 |
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286 |
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287 with SDL(sound=args.no_sound): |
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288 window = Window(backend, Interface.width, Interface.height, |
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289 fps_limit=args.fps_limit, frameskip=args.frameskip) |
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290 |
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291 main(window, args.path, tuple(args.data), args.stage, args.rank, |
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292 args.character, args.replay, args.save_replay, args.skip_replay, |
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293 args.boss_rush, args.debug, args.no_background, args.no_particles, |
561
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294 args.hints, args.port, args.remote, args.friendly_fire) |
186
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295 |
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296 import gc |
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297 gc.collect() |