annotate scripts/pytouhou @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents e9300aae4b24
children 2cf518129725
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
590
e15672733c93 Switch to Python 3.x instead of 2.7.
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1 #!/usr/bin/env python3
52
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2 # -*- encoding: utf-8 -*-
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3 ##
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
18
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15
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16 from os.path import pathsep
416
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17 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
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18 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
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19 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
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20 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
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21 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))
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22
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23 defaults = {'data': default_data,
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24 'path': '.',
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25 'rank': 0,
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26 'character': 0,
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27 'game': 'eosd',
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28 'interface': 'eosd',
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29 'port': 0,
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30 'backend': ['opengl', 'sdl'],
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31 'gl-flavor': 'compatibility',
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32 'gl-version': 2.1,
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33 'double-buffer': None,
589
0768122da817 Add a frameskip option, and use swap interval to implement it.
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34 'fps-limit': -1,
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35 'frameskip': 1}
534
346cbf266856 Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
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36
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37 from pytouhou.options import parse_config, parse_arguments
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38 options = parse_config('pytouhou', defaults)
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39 args = parse_arguments(options)
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40
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41 verbosity = args.verbosity or options.get('verbosity') or 'WARNING'
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42
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43 import logging
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44 logging.basicConfig(level=getattr(logging, verbosity),
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45 format='[%(name)s] [%(levelname)s]: %(message)s')
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46
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47 logger = logging
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48 logger.root.name = 'pytouhou'
543
fb837b32c3dd Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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49
567
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50 logger.info('Configuration loaded from: %s', ', '.join(options.paths))
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51
568
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52 if not args.no_menu:
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53 try:
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54 from pytouhou.menu import menu
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55 except ImportError:
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56 logger.error('GTK+ unavailable, disabling the GUI menu.')
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57 else:
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58 menu(options, args)
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59
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60 import sys
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61 from importlib import import_module
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62
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63 def load_module(type_, name, items=None):
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64 try:
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65 module = import_module('pytouhou.games.%s.%s' % (name, type_))
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66 except ImportError:
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67 logger.exception('Module “%s” doesn’t contain %s data, aborting:', name, type_)
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68 sys.exit(1)
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69 if items is None:
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70 return module
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71 return (getattr(module, item) for item in items)
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72
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73 Game, Common = load_module('game', args.game, ['Game', 'Common'])
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74 Interface = load_module('interface', args.interface).Interface
512
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75
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a7dc55ad9380 Display important messages in popups, instead of the terminal.
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76 from pytouhou.lib.sdl import SDL, show_simple_message_box
422
52829ebe2561 Refactor window management in its own class.
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77 from pytouhou.ui.window import Window
97
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78 from pytouhou.resource.loader import Loader
205
ee6dfd14a785 Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
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79 from pytouhou.ui.gamerunner import GameRunner
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80 from pytouhou.game import NextStage, GameOver
373
6deab6ad8be8 Add the ability to save a replay.
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81 from pytouhou.formats.t6rp import T6RP, Level
331
1b4f04b08729 Add the story mode.
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82 from pytouhou.utils.random import Random
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
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83 from pytouhou.formats.hint import Hint
486
2f53be1b2f60 Merge netplay branch.
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84 from pytouhou.network import Network
18
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85
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86
561
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87 for backend_name in args.backend:
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88 if backend_name == 'opengl':
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89 options = {
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90 'flavor': args.gl_flavor,
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91 'version': args.gl_version,
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92 'double-buffer': args.double_buffer,
553
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93 }
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94 else:
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95 options = {}
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96
547
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97 try:
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98 backend = import_module('pytouhou.ui.%s.backend' % backend_name)
603
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99 except ImportError:
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100 logger.exception('Failed to import backend %s:', backend_name)
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101 continue
547
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102
553
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103 try:
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104 backend.init(options)
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105 except Exception:
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106 logger.exception('Backend %s failed to initialize:', backend_name)
561
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107 continue
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108
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109 GameRenderer = backend.GameRenderer
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110 break
553
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111 else:
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112 show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.')
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113 backend = None
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114 GameRenderer = None
18
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115
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116
454
a502887557ac Add an option to choose which game to play; currently only EoSD is supported.
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117 class GameBossRush(Game):
499
5426825c11a6 Fix boss mode
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118 def run_iter(self, keystates):
337
bc162f60f0a0 Skip dialogs in the boss rush mode, and make boss rush skipping faster
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119 for i in range(20):
344
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
120 skip = not (self.enemies or self.items or self.lasers
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
121 or self.bullets or self.cancelled_bullets)
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
122 if skip:
499
5426825c11a6 Fix boss mode
Thibaut Girka <thib@sitedethib.com>
parents: 494
diff changeset
123 keystates = [k & ~1 for k in keystates]
5426825c11a6 Fix boss mode
Thibaut Girka <thib@sitedethib.com>
parents: 494
diff changeset
124 Game.run_iter(self, [0 if i else k | 256 for k in keystates])
340
39bc59953dfa Increase player's power stats during skipped frames in boss rush mode.
Thibaut Girka <thib@sitedethib.com>
parents: 339
diff changeset
125 if not self.enemies and self.frame % 90 == 0:
39bc59953dfa Increase player's power stats during skipped frames in boss rush mode.
Thibaut Girka <thib@sitedethib.com>
parents: 339
diff changeset
126 for player in self.players:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
127 if player.power < 128:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
128 player.power += 1
344
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
129 if not skip:
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
130 break
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
131
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
132 def cleanup(self):
372
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
133 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
134 if not (self.boss or self.msg_wait or boss_wait):
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
135 self.enemies = [enemy for enemy in self.enemies
499
5426825c11a6 Fix boss mode
Thibaut Girka <thib@sitedethib.com>
parents: 494
diff changeset
136 if enemy.boss_callback or enemy.frame > 1]
500
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
137 for laser in self.lasers:
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
138 if laser.frame <= 1:
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
139 laser.removed = True
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
140 self.lasers = [laser for laser in self.lasers if laser.frame > 1]
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
141 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
454
a502887557ac Add an option to choose which game to play; currently only EoSD is supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 452
diff changeset
142 Game.cleanup(self)
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
143
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
144
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
145 def main(window, path, data, stage_num, rank, character, replay, save_filename,
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
146 skip_replay, boss_rush, debug, enable_background, enable_particles,
561
bafe6361c0af Use logging for errors in the pytouhou script.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 554
diff changeset
147 hints, port, remote, friendly_fire):
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 372
diff changeset
148
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
149 resource_loader = Loader(path)
338
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
150
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
151 try:
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
152 resource_loader.scan_archives(data)
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
153 except IOError:
531
a7dc55ad9380 Display important messages in popups, instead of the terminal.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 530
diff changeset
154 show_simple_message_box(u'Some data files were not found, did you forget the -p option?')
a7dc55ad9380 Display important messages in popups, instead of the terminal.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 530
diff changeset
155 sys.exit(1)
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
156
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
157 if stage_num is None:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
158 story = True
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
159 stage_num = 1
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
160 continues = 3
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
161 else:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
162 story = False
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
163 continues = 0
339
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 338
diff changeset
164
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
165 if debug:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
166 continues = -1 # Infinite lives
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
167
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
168 if replay:
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
169 with open(replay, 'rb') as file:
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
170 replay = T6RP.read(file)
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
171 rank = replay.rank
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
172 character = replay.character
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
173
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
174 save_keystates = None
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
175 if save_filename:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
176 save_replay = T6RP()
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
177 save_replay.rank = rank
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
178 save_replay.character = character
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
179
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
180 difficulty = 16
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
181
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
182 if port != 0:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
183 if remote:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
184 remote_addr, remote_port = remote.split(':')
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
185 addr = remote_addr, int(remote_port)
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
186 selected_player = 0
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
187 else:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
188 addr = None
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
189 selected_player = 1
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
190
476
44c5e7d4b615 Fix consistency
Thibaut Girka <thib@sitedethib.com>
parents: 475
diff changeset
191 prng = Random(0)
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
192 con = Network(port, addr, selected_player)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
193 characters = [1, 3]
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
194 else:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
195 con = None
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
196 selected_player = 0
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
197 characters = [character]
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
198
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
199 if hints:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
200 with open(hints, 'rb') as file:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
201 hints = Hint.read(file)
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
202
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
203 game_class = GameBossRush if boss_rush else Game
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
204
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
205 common = Common(resource_loader, characters, continues, stage_num - 1)
548
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
206 interface = Interface(resource_loader, common.players[0]) #XXX
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
207 common.interface = interface #XXX
553
8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 549
diff changeset
208 renderer = GameRenderer(resource_loader, window) if GameRenderer is not None else None
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
209 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con)
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 500
diff changeset
210 window.set_runner(runner)
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
211
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
212 while True:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
213 first_player = common.players[0]
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
214
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
215 if replay:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
216 level = replay.levels[stage_num - 1]
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
217 if not level:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
218 raise Exception
262
8fa660da5f0c Automatically search data files using different names.
Thibaut Girka <thib@sitedethib.com>
parents: 231
diff changeset
219
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
220 prng = Random(level.random_seed)
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
221
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
222 #TODO: apply the replay to the other players.
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
223 #TODO: see if the stored score is used or if it’s the one from the previous stage.
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
224 if stage_num != 1 and stage_num - 2 in replay.levels:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
225 previous_level = replay.levels[stage_num - 1]
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
226 first_player.score = previous_level.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
227 first_player.effective_score = previous_level.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
228 first_player.points = level.point_items
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
229 first_player.power = level.power
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
230 first_player.lives = level.lives
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
231 first_player.bombs = level.bombs
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
232 difficulty = level.difficulty
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 469 479
diff changeset
233 elif port == 0:
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
234 prng = Random()
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
235
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
236 if save_filename:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
237 if not replay:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
238 save_replay.levels[stage_num - 1] = level = Level()
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
239 level.random_seed = prng.seed
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
240 level.score = first_player.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
241 level.point_items = first_player.points
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
242 level.power = first_player.power
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
243 level.lives = first_player.lives
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
244 level.bombs = first_player.bombs
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
245 level.difficulty = difficulty
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
246 save_keystates = []
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
247
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
248 hints_stage = hints.stages[stage_num - 1] if hints else None
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
249
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
250 game = game_class(resource_loader, stage_num, rank, difficulty,
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 500
diff changeset
251 common, prng, hints_stage, friendly_fire)
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
252
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
253 if not enable_particles:
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254 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24):
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255 pass
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256 game.new_particle = new_particle
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257
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258 background = game.background if enable_background else None
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259 runner.load_game(game, background, game.std.bgms, replay, save_keystates)
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260
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261 try:
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262 # Main loop
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263 window.run()
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264 break
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265 except NextStage:
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266 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
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267 break
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268 stage_num += 1
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269 except GameOver:
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270 show_simple_message_box(u'Game over!')
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271 break
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272 finally:
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273 if save_filename:
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274 last_key = -1
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275 for time, key in enumerate(save_keystates):
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276 if key != last_key:
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277 level.keys.append((time, key, 0))
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278 last_key = key
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279
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280 window.set_runner(None)
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281
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282 if save_filename:
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283 with open(save_filename, 'wb+') as file:
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284 save_replay.write(file)
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285
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286
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287 with SDL(sound=args.no_sound):
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288 window = Window(backend, Interface.width, Interface.height,
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289 fps_limit=args.fps_limit, frameskip=args.frameskip)
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290
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291 main(window, args.path, tuple(args.data), args.stage, args.rank,
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292 args.character, args.replay, args.save_replay, args.skip_replay,
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293 args.boss_rush, args.debug, args.no_background, args.no_particles,
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294 args.hints, args.port, args.remote, args.friendly_fire)
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295
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296 import gc
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297 gc.collect()