annotate scripts/pytouhou @ 645:7bde50132735

Don’t hardcode my home directory in tests.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 03 Aug 2019 22:44:36 +0200
parents 4fa0a8e7d941
children a6875f90c141
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rev   line source
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e15672733c93 Switch to Python 3.x instead of 2.7.
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1 #!/usr/bin/env python3
52
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2 # -*- encoding: utf-8 -*-
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3 ##
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
18
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15
565
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16 from os.path import pathsep
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17 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
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18 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
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19 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
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20 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
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21 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))
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22
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23 defaults = {'data': default_data,
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24 'path': '.',
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25 'rank': 0,
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26 'character': 0,
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27 'game': 'eosd',
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28 'interface': 'eosd',
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29 'port': 0,
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30 'frontend': 'glfw',
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31 'backend': ['opengl', 'sdl'],
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32 'gl-flavor': 'compatibility',
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33 'gl-version': 2.1,
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34 'double-buffer': None,
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35 'fps-limit': -1,
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36 'frameskip': 1}
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346cbf266856 Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
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37
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38 from pytouhou.options import parse_config, parse_arguments
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39 options = parse_config('pytouhou', defaults)
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40 args = parse_arguments(options)
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41
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42 verbosity = args.verbosity or options.get('verbosity') or 'WARNING'
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43
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44 import logging
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45 logging.basicConfig(level=getattr(logging, verbosity),
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46 format='[%(name)s] [%(levelname)s]: %(message)s')
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47
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48 logger = logging
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49 logger.root.name = 'pytouhou'
543
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50
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51 logger.info('Configuration loaded from: %s', ', '.join(options.paths))
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52
568
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53 if not args.no_menu:
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54 try:
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55 from pytouhou.menu import menu
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56 except ImportError:
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57 logger.error('GTK+ unavailable, disabling the GUI menu.')
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58 else:
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59 menu(options, args)
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60
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61 import sys
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62 from importlib import import_module
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63
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64 def load_module(type_, name, items=None):
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65 try:
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66 module = import_module('pytouhou.games.%s.%s' % (name, type_))
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67 except ImportError:
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68 logger.exception('Module “%s” doesn’t contain %s data, aborting:', name, type_)
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69 sys.exit(1)
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70 if items is None:
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71 return module
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72 return (getattr(module, item) for item in items)
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73
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74 Game, Common = load_module('game', args.game, ['Game', 'Common'])
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75 Interface = load_module('interface', args.interface).Interface
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76
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77 from pytouhou.lib.sdl import SDL, show_simple_message_box
422
52829ebe2561 Refactor window management in its own class.
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78 from pytouhou.ui.window import Window
97
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79 from pytouhou.resource.loader import Loader
205
ee6dfd14a785 Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
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80 from pytouhou.ui.gamerunner import GameRunner
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81 from pytouhou.game import NextStage, GameOver
373
6deab6ad8be8 Add the ability to save a replay.
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82 from pytouhou.formats.t6rp import T6RP, Level
331
1b4f04b08729 Add the story mode.
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83 from pytouhou.utils.random import Random
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
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84 from pytouhou.formats.hint import Hint
486
2f53be1b2f60 Merge netplay branch.
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85 from pytouhou.network import Network
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86
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87
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88 for backend_name in args.backend:
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89 if backend_name == 'opengl':
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90 options = {
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91 'flavor': args.gl_flavor,
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92 'version': args.gl_version,
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93 'double-buffer': args.double_buffer,
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94 'frontend': args.frontend,
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95 }
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96 else:
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97 options = {}
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98
547
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99 try:
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100 backend = import_module('pytouhou.ui.%s.backend' % backend_name)
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101 except ImportError:
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102 logger.exception('Failed to import backend %s:', backend_name)
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103 continue
547
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104
553
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105 try:
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106 backend.init(options)
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107 except Exception:
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108 logger.exception('Backend %s failed to initialize:', backend_name)
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109 continue
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110
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111 GameRenderer = backend.GameRenderer
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112 break
553
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113 else:
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114 show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.')
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115 backend = None
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116 GameRenderer = None
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117
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118
454
a502887557ac Add an option to choose which game to play; currently only EoSD is supported.
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119 class GameBossRush(Game):
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120 def run_iter(self, keystates):
337
bc162f60f0a0 Skip dialogs in the boss rush mode, and make boss rush skipping faster
Thibaut Girka <thib@sitedethib.com>
parents: 334
diff changeset
121 for i in range(20):
344
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
122 skip = not (self.enemies or self.items or self.lasers
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
123 or self.bullets or self.cancelled_bullets)
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
124 if skip:
499
5426825c11a6 Fix boss mode
Thibaut Girka <thib@sitedethib.com>
parents: 494
diff changeset
125 keystates = [k & ~1 for k in keystates]
5426825c11a6 Fix boss mode
Thibaut Girka <thib@sitedethib.com>
parents: 494
diff changeset
126 Game.run_iter(self, [0 if i else k | 256 for k in keystates])
340
39bc59953dfa Increase player's power stats during skipped frames in boss rush mode.
Thibaut Girka <thib@sitedethib.com>
parents: 339
diff changeset
127 if not self.enemies and self.frame % 90 == 0:
39bc59953dfa Increase player's power stats during skipped frames in boss rush mode.
Thibaut Girka <thib@sitedethib.com>
parents: 339
diff changeset
128 for player in self.players:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
129 if player.power < 128:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
130 player.power += 1
344
eab591728abf Minor fix in boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 341
diff changeset
131 if not skip:
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
132 break
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
133
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
134 def cleanup(self):
372
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
135 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
136 if not (self.boss or self.msg_wait or boss_wait):
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
137 self.enemies = [enemy for enemy in self.enemies
499
5426825c11a6 Fix boss mode
Thibaut Girka <thib@sitedethib.com>
parents: 494
diff changeset
138 if enemy.boss_callback or enemy.frame > 1]
500
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
139 for laser in self.lasers:
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
140 if laser.frame <= 1:
777544d11578 [Boss rush] Mark removed lasers as such
Thibaut Girka <thib@sitedethib.com>
parents: 499
diff changeset
141 laser.removed = True
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
142 self.lasers = [laser for laser in self.lasers if laser.frame > 1]
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
143 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
454
a502887557ac Add an option to choose which game to play; currently only EoSD is supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 452
diff changeset
144 Game.cleanup(self)
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
145
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
146
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
147 def main(window, path, data, stage_num, rank, character, replay, save_filename,
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
148 skip_replay, boss_rush, debug, enable_background, enable_particles,
561
bafe6361c0af Use logging for errors in the pytouhou script.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 554
diff changeset
149 hints, port, remote, friendly_fire):
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 372
diff changeset
150
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
151 resource_loader = Loader(path)
338
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
152
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
153 try:
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
154 resource_loader.scan_archives(data)
65453340ae95 Print an error when all the needed files aren’t present.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 337
diff changeset
155 except IOError:
531
a7dc55ad9380 Display important messages in popups, instead of the terminal.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 530
diff changeset
156 show_simple_message_box(u'Some data files were not found, did you forget the -p option?')
a7dc55ad9380 Display important messages in popups, instead of the terminal.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 530
diff changeset
157 sys.exit(1)
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
158
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
159 if stage_num is None:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
160 story = True
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
161 stage_num = 1
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
162 continues = 3
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
163 else:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
164 story = False
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
165 continues = 0
339
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 338
diff changeset
166
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
167 if debug:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
168 continues = -1 # Infinite lives
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
169
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
170 if replay:
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
171 with open(replay, 'rb') as file:
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
172 replay = T6RP.read(file)
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
173 rank = replay.rank
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
174 character = replay.character
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
175
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
176 save_keystates = None
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
177 if save_filename:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
178 save_replay = T6RP()
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
179 save_replay.rank = rank
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
180 save_replay.character = character
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 186
diff changeset
181
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
182 difficulty = 16
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
183
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
184 if port != 0:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
185 if remote:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
186 remote_addr, remote_port = remote.split(':')
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
187 addr = remote_addr, int(remote_port)
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
188 selected_player = 0
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
189 else:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
190 addr = None
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
191 selected_player = 1
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
192
476
44c5e7d4b615 Fix consistency
Thibaut Girka <thib@sitedethib.com>
parents: 475
diff changeset
193 prng = Random(0)
479
1de67f332f00 Fix several synchro issues
Thibaut Girka <thib@sitedethib.com>
parents: 476
diff changeset
194 con = Network(port, addr, selected_player)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
195 characters = [1, 3]
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
196 else:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
197 con = None
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
198 selected_player = 0
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
199 characters = [character]
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
200
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
201 if hints:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
202 with open(hints, 'rb') as file:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
203 hints = Hint.read(file)
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
204
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
205 game_class = GameBossRush if boss_rush else Game
332
bdcf2077e368 Add a boss rush mode
Thibaut Girka <thib@sitedethib.com>
parents: 331
diff changeset
206
614
2cf518129725 Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 603
diff changeset
207 common = Common(resource_loader, characters, continues)
548
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
208 interface = Interface(resource_loader, common.players[0]) #XXX
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
209 common.interface = interface #XXX
553
8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 549
diff changeset
210 renderer = GameRenderer(resource_loader, window) if GameRenderer is not None else None
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
211 runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con)
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 500
diff changeset
212 window.set_runner(runner)
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
213
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
214 while True:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
215 first_player = common.players[0]
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
216
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
217 if replay:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
218 level = replay.levels[stage_num - 1]
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
219 if not level:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
220 raise Exception
262
8fa660da5f0c Automatically search data files using different names.
Thibaut Girka <thib@sitedethib.com>
parents: 231
diff changeset
221
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
222 prng = Random(level.random_seed)
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
223
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
224 #TODO: apply the replay to the other players.
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
225 #TODO: see if the stored score is used or if it’s the one from the previous stage.
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
226 if stage_num != 1 and stage_num - 2 in replay.levels:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
227 previous_level = replay.levels[stage_num - 1]
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
228 first_player.score = previous_level.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
229 first_player.effective_score = previous_level.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
230 first_player.points = level.point_items
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
231 first_player.power = level.power
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
232 first_player.lives = level.lives
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
233 first_player.bombs = level.bombs
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
234 difficulty = level.difficulty
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 469 479
diff changeset
235 elif port == 0:
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
236 prng = Random()
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 72
diff changeset
237
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
238 if save_filename:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
239 if not replay:
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
240 save_replay.levels[stage_num - 1] = level = Level()
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
241 level.random_seed = prng.seed
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
242 level.score = first_player.score
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
243 level.point_items = first_player.points
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
244 level.power = first_player.power
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
245 level.lives = first_player.lives
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
246 level.bombs = first_player.bombs
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
247 level.difficulty = difficulty
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
248 save_keystates = []
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
249
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
250 hints_stage = hints.stages[stage_num - 1] if hints else None
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
251
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
252 game = game_class(resource_loader, stage_num, rank, difficulty,
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 500
diff changeset
253 common, prng, hints_stage, friendly_fire)
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
254
469
58b47e788c59 Move SDL context-manager and Window creation outside of main.
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255 if not enable_particles:
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256 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24):
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257 pass
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258 game.new_particle = new_particle
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259
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260 background = game.background if enable_background else None
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261 runner.load_game(game, background, game.std.bgms, replay, save_keystates)
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262
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263 try:
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264 # Main loop
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265 window.run()
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266 break
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267 except NextStage:
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268 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
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1b4f04b08729 Add the story mode.
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269 break
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270 stage_num += 1
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271 except GameOver:
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272 show_simple_message_box(u'Game over!')
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273 break
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274 finally:
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275 if save_filename:
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276 last_key = -1
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277 for time, key in enumerate(save_keystates):
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278 if key != last_key:
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279 level.keys.append((time, key, 0))
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280 last_key = key
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281
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282 window.set_runner(None)
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283
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284 if save_filename:
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285 with open(save_filename, 'wb+') as file:
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286 save_replay.write(file)
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287
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288
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289 with SDL(sound=args.no_sound):
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290 window = Window(backend, Interface.width, Interface.height,
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291 fps_limit=args.fps_limit, frameskip=args.frameskip)
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292
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293 main(window, args.path, tuple(args.data), args.stage, args.rank,
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294 args.character, args.replay, args.save_replay, args.skip_replay,
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295 args.boss_rush, args.debug, args.no_background, args.no_particles,
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296 args.hints, args.port, args.remote, args.friendly_fire)
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84da28ae7ee4 Parse command line with argparse.
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297
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298 import gc
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299 gc.collect()